Diddy Kong
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| Asset Info favorite | |
|---|---|
| Name | Diddy Kong |
| Category | Game Boy Advance |
| Game | Diddy Kong Pilot (Prototype) |
| Section | Racers (2003) |
| Submitted | February 28, 2021 |
| Uploaded By | Ragey |
| Size | 177.93 KB (1152x2240) |
| Format | PNG (image/png) |
| Hits | 1,568 |
| Tags (2): | |
Animations (0)
Comments (2)
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Reply to comment by Doc von Schmeltwick posted Apr 19, 2026 3:35 PM
I'm pretty certain they're separate distinct sprites, I was just too exhausted to rip them after how many headaches the full-size ones were giving me. I've got notes on my site that should hopefully gives folks a headstart if they want to fill in the gaps.
Curious about the small ones used for distance for these, items, and BG objects. They appear separately on the OAM viewer, are they just "crunched" from the internal tiles and thus have less reason to be ripped, or are they separate there as well and just have less motivation to be ripped? Same goes for Banjo-Pilot, though seemingly not its voxel build, oddly.