# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Bunnie (SatAM Design, Sonic 1-Style)
Category Custom / Edited
Game
Section
Bunnie Rabbot
Submitter E-122-Psi
Size 80.61 KB (957x576)
Format PNG (image/png)
Hits 13,937
Comments 11

Bunnie (SatAM Design, Sonic 1-Style)
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Oct 25, 2023, 6:33 PM
@TimoWorld Yeah, tried to get you to stop harassing him
Avatar
Jun 27, 2023, 5:39 AM
just wanted to say someone stole this spritesheet and said they made it on scratch https://scratch.mit.edu/projects/335870022/ he did it to many more people
Avatar
Apr 8, 2020, 5:02 PM
Cool!
Avatar
Oct 30, 2018, 7:20 AM
This hack kind of brings things full circle, since an early idea for the mascot that became Sonic was a rabbit that could reach things from a distance by stretching its ears. Officially speaking, the idea was turned into Ristar.
Avatar
Oct 29, 2018, 1:46 AM
The way it's done is something like Sagat's eyepatch and scar. A more complex character with a proper left and right would be Gill thanks to his red and blue halves.
Interestingly, games such as Commander Keen and Apogee's EGA palette games had unique left and right sprites, which you can see on their shading and accessories.
Avatar
Oct 28, 2018, 10:11 PM
not a rom hacking expert, but I imagine that's hard to do while replacing a character via hacking a rom, as opposed to building a character from scratch. i.e. when making a zelda game, make sure link's sprites mirror to where his sword/shield matches the same hands in all directions.

anyway, these sprites are heckin good, and i'm glad my childhood girl crush finally got her chance to be in a sonic hack!
Avatar
Oct 27, 2018, 6:46 PM
@Beaky McFeather: That would sorta ruin the point of a show having a dark atmosphere, you know?

Anybody: Come to think of it... There's a major error in these sprites. It's not anybody's fault because it's how it was in the ROM, but... You know that whole directional thing? Sprites are flipped horizontally to save space? Well... yeah. There's nothing wrong with this rip, just thought I'd bring that up.
Avatar
Oct 24, 2018, 8:10 PM
@Doc Von Schmeltwick it'd be cool if SatAM did have Genesis-level shading though.
Avatar
Oct 24, 2018, 5:10 PM
There's a very glaring difference though:
The shading is way too good in comparison to the show. :P
Avatar
Oct 24, 2018, 3:41 PM
@Ton Yeah, especially when you look at that ending pose sprite.
Avatar
Oct 23, 2018, 2:20 PM
These look like they're straight out of the show.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!