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Sonic (Mania Style) (Expanded)
Game
Section
Sonic the Hedgehog
Filesize 524.69 KB
Submitters Dolphman, Glitchy, JoshStrikesBack, MarioMadness734, paveldechev0604, Shinballoonba, TheGoku7729
Format PNG (image/png)
Size 1054x2358 pixels
Hits 86,146
Comments 61

Click for Full Sized Image Sonic (Mania Style) (Expanded) Click for Full Sized Image
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Dec 2, 2017, 7:38 PM
I've sent the 45 degree Sonic, but forgot Super Sonic. Still waiting for it to be accepted so I can revise my own revision.

EDIT: It says I never submitted a revision. .-.
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Dec 1, 2017, 4:05 PM
Wa-WHAT
Congratulations Dolphy
You made an smoother animation than Mania's (The Spindash)
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Nov 30, 2017, 10:57 PM
Ouch, sorry to hear that D:
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Nov 30, 2017, 4:22 PM
He passed away last year in July. Us in the MFZ community miss him dearly. ;_;
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Nov 30, 2017, 1:14 PM
what happened to Shinbaloonba?
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Nov 29, 2017, 8:07 AM
@MarioMadness734
Fixed *Sheepish anime sweatdrop*
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Nov 27, 2017, 7:37 AM
@MegaDrewAFS Now it's fixed.
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Nov 27, 2017, 1:55 AM
Oh, I noticed a mistake. On the 2nd frame of Sonic's full run animation (Mania), the hand and arm are stretched by 1 pixel.
Don't ask me how I noticed this.
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Nov 26, 2017, 7:42 PM
Nice sprites! Any chance for a Hyper Sonic pallete?
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Nov 25, 2017, 11:22 PM
Just so you guys are aware, Rotsprite is also an option, as it works really well and can also rotate and increase/decrease the size of any sprite you want to scale properly. It's pretty basic, but very useful.

Oh, and TG7729 showed me versions for Tails, Knuckles, & Robotnik as well. I'm not gonna share it, but I thought I would let you know as I had plans on doing those and so my dreams were shattered like the prototype SEGA Logo from 3D Blast.
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Nov 24, 2017, 2:40 AM
Oh, hey. Another update!
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Nov 3, 2017, 9:34 PM
In my opinion, your Sonic sprites look a thousand times better than the ones used in S3&K, Dolphman.
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Nov 3, 2017, 9:33 PM
Are there any ways for pixel rotation on GIMP?
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Oct 15, 2017, 4:13 AM
@Random Talking Bush No need to be sorry.
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Oct 12, 2017, 11:07 PM
@MarioMadness734: I noticed #2 after I had dealt with the submission, sorry.
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Oct 12, 2017, 10:57 PM
My revision got rejected, the reasons: 1. The rotated sprites look terrible (which I understand). 2. RTB said that I never asked permission, even though I clearly did.
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Oct 9, 2017, 10:52 PM
@MarioFreak2001 I can't find a "Quality" section.

EDIT: I found it! The update should come TODAY!
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Oct 7, 2017, 11:47 PM
@MarioMadness734 all you gotta do is change the Quality from Bilinear to Nearest Neighbor.
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Oct 5, 2017, 9:16 AM
(10/5/17) My computer is now fixed, but I can't figure out how to remove the blur from Paint.NET. But I assure you it WILL be here soon.
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Sep 26, 2017, 8:00 AM
@Dolphman Sure thing! (It is estimated to come on the 28th of September. If I have the time I might even add more sprites for Super Sonic/Hyper Sonic.)
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Sep 25, 2017, 5:44 PM
@MarioMadness734: Thanks, that saves me the trouble. Appreciate it.
While you're at it, can you do the snowboard angles as well?
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Sep 25, 2017, 5:01 PM
When my computer is fixed, I will update this sheet with the 45 degree walking/running sprites.
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Sep 20, 2017, 6:49 PM
1) In the set of ending sprites on the bottom of the sheet, the one that's third from the left has no shading on the ear.
2) Echoing what Sonicfan32 said, you need rotated walk and run sprites to make this ROM-hack friendly. (45 degree rotations are pre-rotated in the art assets of the Genesis games, unlike the in-engine rotations used in fangame engines)
3) Rest of Super Sonic sprites when? :O
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Sep 19, 2017, 10:41 PM
question Dolphman? I have my own Sonic sprites imported for my rom hack but I like your color palletes. Can I use them please.
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Sep 19, 2017, 10:39 PM
It needs slope sprites.
(Mini Sonic is an option.)
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