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Sonic (Sonic 1 SMS, Overhauled)
Category Custom / Edited
Sonic the Hedgehog
Submitters Aburtos, Techokami
Size 25.34 KB (360x260)
Format PNG (image/png)
Hits 1,372
Comments 4

Sonic (Sonic 1 SMS, Overhauled)
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Sep 30, 2021, 1:29 PM
Mmmmm y e s
I really, REALLY love this sprite style
it's so detailed, yet so limited,it is BEAUTIFUL
Sep 30, 2021, 7:58 AM
I really love how this has a pre-rendered artstyle to them - it fits so perfectly, and Sonic looks so expressive!
You've really done a stellar job!
Sep 25, 2021, 7:54 AM
@Techokami im assuming the usage of 3-bit graphics was for palette changes in regards to enemies. otherwise you might as well either do a shade-less sonic or have every enemy be red and/or blue. i only recently discovered the master system only has 2 on-screen palettes: 16 for sprites and 16 for bg
Sep 24, 2021, 8:39 PM
Nice sprites, too bad that Sonic 1 SMS/GG uses a lesser-known graphics format for most of the sprites, making a lot of these unusable in an actual hack.
In short, Sonic uses a 3BPP graphics mode; that is, 3 bits per pixel, meaning only 8 colors (7 + transparent). This is why Sonic's shoes in the game are brown! Also, the non-sprite rings only get a whopping... 4 colors (3 + transparent). Lost rings use the same palette as Sonic, so they can have more detail, but the ones that show up as tiles, not so much. Unless you wanted to sit down and redo every single stage palette? S1SMS/GG did Weird Stuff with palettes.

Also thank you for properly crediting me.
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