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Sonic 1 (2013) Custom Menu Zones
Category Custom / Edited
Game
Section
Menu & HUD Elements
Submitter Jack0b0
Size 79.62 KB (495x665)
Format PNG (image/png)
Hits 13,199
Comments 21

Sonic 1 (2013) Custom Menu Zones
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Oct 15, 2021, 10:29 AM
The island idea is based on the Master System / Game Gear of Sonic.
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Sep 9, 2021, 3:25 PM
COPE
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May 18, 2021, 3:46 PM
Huh very interesting. Nice idea of using the Sonic 1 island... did you have that idea?
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May 10, 2021, 7:55 AM *
"Also, patches will never work for mods on the decomps, like SoN1C here mentioned. Why? Because all files within each RSDK have different hashes. This causes issues even if the file's contents are near identical to what you'd want. This is apparent especially in the Rom hacking scene in Mario 64. So if you think about it, if you made a whole mod that is just a bunch of patch files, including patches for scripts, and you want to make a tool that can extract the scripts from the bytecode of any version rsdk of Sonic 1 / 2 mobile, then you'd have to make patches for EACH file variant. Good luck with that." . And ? That's why versioning exists. Welcome to Programming World ? It is not an issue for me... Before making mods, you will have to understand the concept of version before creating them ... What do you think? That each OS environment does not update by changing the version of its libraries? Well, it's the same for mods ... Strangely enough, the people doing mods on CrossCode or mods on Minecraft (best example) for instance don't have this problem: just that they are more orderly and more logical in their way of doing things? Think in the spirit of a Minecraft Modder and you will understand.

"Your previous actions from not too long ago are the reason why SIR, as well as the old Decomp Refresh project to completely shut down and give you such a bad reputation." . And I don't really care what people think about that. People did not want to fully respect SEGA's EULA, consider the scripts to be theirs and the modifications but the reality is quite different. But hey, it is useless for me to dwell on this subject. But I know I'm not the only one who thinks this in the people who follow me.

" Seriously? The scripts they put up are supposed to be compatible with all kinds of data.rsdk version files, given some might have missing things, such as some Sonic 2 rsdks not having Egg Gauntlet (this is a topic for another time. not going to get into it)." And if you extract them by yourself like on the solution I use personally in my tests now for the moment, it is clearly better because I extract them from the official file. People must have their version of the scripts by having the apk file from their phone that was downloaded from Google Play Store. I don't see the concern of forcing people to do this to ensure that the APK file is properly obtained.

"Dude. Are you not aware that bugs slip through testing? This stuff happens every day, under many game projects, even AAA games. You'd be surprised at how many bugs Forces had on launch that is still in the game to this day. The decomps, while completely handled by RDC, RMG, and maybe a few others, it took the entire community of REMS to help report as many issues as possible to make sure the decomps of S1 / S2 and SCD were practically fully playable with minimal issue. As it stands now, version 1.1.2 of the decomps is very stable and playable, compared to what you did for the engine of your previous projects like South Island Refreshed, which, by the way, was not stable. I found many issues with that mod, including that hacky port of the VERY WIP mod-loader of Sonic CD's decomp at the time. I couldn't even get a mod of mine working on that thing, even though I set it up properly. You call RDC not a good programmer and yet you couldn't fix the mod-loader yourself, huh?" . I fixed the mod loader for S1/S2 and SCD ... xD I have still the source code also about that on my computer and it is indeed better that the version that SIR used. It will be available when I will finish my works on the Scripts Extractor. My fork works on Windows and Linux on my tests. It was simple to fix : just some paths and detection issue, but i'm pretty sure that RDC will find that ^^ And so I stand by what I'm saying: the errors in a lot of these projects on Github are too weird, too illogical, too inconsistent for someone who has achieved the feat of decompiling the games. In some cases, it is even a copy paste without any tests (hello RetroED and ScriptUnpacker)

"No one is really going to stop you from making your own menu mod, by the way. You can do that. Though make sure the assets you use are your own hand-created assets first, or you have permission from other people's sprites and stuff. Lord knows what I've seen you do." I have the original files on GIMP if needed and the old files of my works on SIR and Decomp Refresh ^^ Oh and again to be clear, it is not me as author but SEGA and Sonic Team ( see EULA again about that and what TSR will do if SEGA requests the removal of sprites on the Sonic license (see forum) )

"Good luck on the extraction application by the way. It's probably not going to turn out very nice because of the way the scripts are done. And the thing about patches goes against everything that the modding community already does. Because of that, barely anyone would likely use your system over something that's much easier to use. I'm glad and very surprised that you actually removed that restriction against Gamebanana and REMS users of all things because it makes no sense at all to even do that, especially with the events from the past." Yeah you're right about that, and sorry if the sheets are not updated here but it is available on the forums. Just yeah be sure to credit me not as an author but just a little spriter, credits to SEGA, Sonic Team and CW as authors is important, and also TSR for hosting huge quantity of sprites during many years. For the Scripts Extractor, I think when I have a working version, it will need some tests. Maybe REMS want to contribute ?

"Now then, to call RDC a far from good programmer is going too far. Not everyone uses Linux as a main operating system so it's fair to assume that some things might slip through. If someone wants to fix it, then fine, but don't be like that about an OS that isn't everyone's main priority." I don't want to tell people that Linux is the best etc... Linux has also many issues ...
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May 10, 2021, 4:07 AM
Hello, @Jack0b0 .

You do realize that there are many, MANY issues with what you just said?

First off, it's really difficult, if not, IMPOSSIBLE to outright extract scripts from the mobile ports. I'm no coder, but from what RMG and RDC had to go through to get the scripts they made, it took a lot of work. Variables need to be filled in, as well as manually cleaned up and labeled. Making a program to do just that can take forever.

Also, "Having the possibility to download the script files from Rubberduckycooly's repository is not a good idea at all"? Seriously? The scripts they put up are supposed to be compatible with all kinds of data.rsdk version files, given some might have missing things, such as some Sonic 2 rsdks not having Egg Gauntlet (this is a topic for another time. not going to get into it).

"but like many of his projects, it is not finished or never tested or have (voluntary ?) errors on the files." ... Dude. Are you not aware that bugs slip through testing? This stuff happens every day, under many game projects, even AAA games. You'd be surprised at how many bugs Forces had on launch that is still in the game to this day. The decomps, while completely handled by RDC, RMG, and maybe a few others, it took the entire community of REMS to help report as many issues as possible to make sure the decomps of S1 / S2 and SCD were practically fully playable with minimal issue. As it stands now, version 1.1.2 of the decomps is very stable and playable, compared to what you did for the engine of your previous projects like South Island Refreshed, which, by the way, was not stable. I found many issues with that mod, including that hacky port of the VERY WIP mod-loader of Sonic CD's decomp at the time. I couldn't even get a mod of mine working on that thing, even though I set it up properly. You call RDC not a good programmer and yet you couldn't fix the mod-loader yourself, huh?

Your previous actions from not too long ago are the reason why SIR, as well as the old Decomp Refresh project to completely shut down and give you such a bad reputation.

Also, patches will never work for mods on the decomps, like SoN1C here mentioned. Why? Because all files within each RSDK have different hashes. This causes issues even if the file's contents are near identical to what you'd want. This is apparent especially in the Rom hacking scene in Mario 64. So if you think about it, if you made a whole mod that is just a bunch of patch files, including patches for scripts, and you want to make a tool that can extract the scripts from the bytecode of any version rsdk of Sonic 1 / 2 mobile, then you'd have to make patches for EACH file variant. Good luck with that.

No one is really going to stop you from making your own menu mod, by the way. You can do that. Though make sure the assets you use are your own hand-created assets first, or you have permission from other people's sprites and stuff. Lord knows what I've seen you do.

P.S. Everyone is entitled to use their own favorite OS. Linux is good, but it's certainly not the best, especially for people who start with coding for the first time.
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May 10, 2021, 12:06 AM *
Saw the last few posts but chose not to respond until now. I'm not very active but I don't need to be that active. I don't post much because it's just not my thing to do unless if I have something I want to put up.

Good luck on the extraction application by the way. It's probably not going to turn out very nice because of the way the scripts are done. And the thing about patches goes against everything that the modding community already does. Because of that, barely anyone would likely use your system over something that's much easier to use. I'm glad and very surprised that you actually removed that restriction against Gamebanana and REMS users of all things because it makes no sense at all to even do that, especially with the events from the past.

Now then, to call RDC a far from good programmer is going too far. Not everyone uses Linux as a main operating system so it's fair to assume that some things might slip through. If someone wants to fix it, then fine, but don't be like that about an OS that isn't everyone's main priority.
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May 9, 2021, 3:26 PM *
@Speems and @MIXANDMARK , I requested an update of the sheets for modding usage : because we can't update sprite sheets like before for the moment, you will be able to find them here until update are applied => https://www.vg-resource.com/thread-39071-post-667414.html . You will have here the conditions on the new sheet to use for modding. Have Fun and happy modding ! Next time, don't hesitate to contact me in Private Message. I check often my e-mails.

About "Since people are allowed to make menu mods for the Sonic 1/2 decomps", i am currently working on that but for the moment, i'm updating a project for users to be able to extract the scripts txt files data from your game files.

Having the possibility to download the scripts files from Rubberduckycooly repository is not a good idea at all. But if people will have the possibility to have their version of the scripts, it will be better : users must download their version of the games from their phone and extract datas from their files. Old project about this system is on Rubberduckycooly repository, but like many of his projects, it is not finished or never tested or have (voluntary ?) errors on the files. He may have managed to be able to play Sonic 1/2 / CD on Linux with this system for example thanks to this, but he is far from being a good programmer in his way of doing and sharing. I am since 2 days fixing that and have for the moment encouraging results.

And actually for modders so, sharing complete files of original games that was modified instead of patches is not also a good idea. Before creating mods, it will be better to have before good ways to obtain some files. And after that, we can talk about mods on the games.
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May 9, 2021, 5:50 AM
Since people are allowed to make menu mods for the Sonic 1/2 decomps, wouldn't it seem like a dick move to restrict people from these sprites in general? Cuz I believe with enough tinkering, these would look nice in a menu mod. Plus the emeralds on the save file would be useful in script editing to show whether it has six or seven emeralds in effect.
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May 8, 2021, 1:44 AM *
So... I'm working on a Sonic 1 Remake. I can't use this, right?

I mean, I think I'm misunderstanding a bit. If I can't, it's not a problem, don't worry.
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May 5, 2021, 11:23 AM *
I requested an update of the sheets for modding usage : you will be able to find them here until update are applied => https://www.vg-resource.com/thread-39071-post-667414.html . Have Fun and happy modding !
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May 4, 2021, 1:10 PM *
You can use the sheet to create mods but only for personal use according to my sheets information (private usage if you prefer, you can"t use and share my sheets for public modding projects ). All my sheets will only be hosted on TSR : so it can't be used on public mods like GameBanana website or any modding website. I can make exception according to how do you want to use my work : it is never indicated that I will not study his question. Users of TSR can write me with PM for that like indicated in the FAQ of TSR : comments here are not for that.

I applied this restriction until situation will be better.
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May 4, 2021, 12:03 PM
So, you're saying we can't use any of your sheets for mods and such...? In my personal opinion I find a bunch of this information to be unneccessary, but perhaps I'm misunderstanding a bit.
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May 3, 2021, 11:19 PM
Indeed, when we consult your profile since 2016, you are not very active... But by the greatest of luck, you come to consult what I publish... Like previously when i was on GB after each update and when i post updates on my discord xD Several weeks and nobody had changed...

Other sheets will complete the TSR site with the same rule by default : personal use because only hosted on TSR. And no need to try to say for each sheet that I didn't create them :
- I have the original works made by the concerned people according to the old updates of abandonned projects : so to avoid to take them, i recreated with my method the desired sprite
- With that I'm able to explain step by step with screenshot if necessary how to create them.

GIMP is a wonderful tool when you know how to use it
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May 3, 2021, 5:26 PM *
I kinda check this website often? I wasn't even looking for anything by you, I just happened to stumble across it while looking around. Anyways, I'm done here. It's clear that you're so one-minded that there's no reasoning with you and good luck trying to make something better than RetroED and having it actually be used more than RetroED.
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May 3, 2021, 4:15 PM *
Your answer confirms that I'm happy to apply that condition about my sheets ^^ ( and again this is not only for GB and REMS, the rule is the same for all but you guys on these two platforms have difficulties to understand that's why I decided to add this sentence on the sheets in case of, and you're not the center of the world here and not the only platform to share modding and sprites stuffs...) And also, I see that you are one of the people from here who has many free time to check every thing I do about Sonic stuff. So you can also share to them that I'm developing a solution for replacing definitively RetroED 1/2 and other softwares for modding the game ^^
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May 3, 2021, 2:35 PM *
Please stop generalizing Gamebanana and REMS because of one incident that didn't go the way you thought it happened in the first place. Anyways, I just came here to tell you that singling out communities is not good at all, no matter the reason.
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May 3, 2021, 4:46 AM *
@ThomasTheHedgehog888 Thank you for your message !

@SoN1c2001 Because I saw many issues on GB and REMS about open source licence software violation and EULA not respected by some people on GB and REMS without sanction for them, I decided to post my works about that on TSR only. The sheet and future ones can be used so BY DEFAULT for PERSONAL use only AND can be hosted ONLY on TSR. EULA with this method will be respected in this way : if SEGA requests to remove all sprite sheet about Sonic licence, it will be removed correctly. I like the method that TSR use here.

If people want to ask something about my sheets, it is never indicated that I will not study his question. Users of TSR can write me now with PM on this site for that, and for suggestions too of course for modifications : improving is still possible.
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May 3, 2021, 3:34 AM
WOW!! THIS IS ABSOLUTELY INCREDIBLE! Amazing work!
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May 2, 2021, 5:09 PM
Alright, and I mean the refusal of Gamebanana and REMS people makes no sense to me. Just make it require direct permission instead of just trying to gatekeep it from communities.
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May 2, 2021, 2:22 AM *
I added this information for TSR staff/admin about that during pending request.

Like I noticed before posting my sheet :

1°) "Sonic, Tails, Knuckles mini-characters", "Emeralds", "SEGA logo", "Christian Whitehead logo", "NEW text", "Number and font text that are a modified version of Sonic 2 SEGA", "South Island from Sonic SMS/GG", "Clouds from S&K" are elements from SEGA, Sonic TEAM and Christian Whitehead. That's why I mentioned them on the credits with their logo.

2°) For the mini pictures of the zones, I have created them :
---> by taking some chunks on the game,
---> reduce their size by 2 with 0 interpolation,
---> modify some elements pixel by pixel because reducing circles by 2 for instance sometimes do bad results
---> put thanks to layers system in GIMP the different elements ( if needed i have the .xcf files of the mini zones )

3°) Menu borders are a look-a-like of what I did on my Sonic 1/2 Mod previous projects, but I decided to reproduce a S3/S3K layout design.

This credit indicated in the text is a mention that respects the EULA from SEGA. Because we don't own the works that we did as spriters and modders : all creations are owned by, or for the benefit of SEGA and its licensors. If they decided one day to request a remove of all Sonic The Hedgehog licence sprites to TSR, all sprites including custom made like here will be removed : they will be in their rights.

Like they said here in MODDING TERMS, Section 1 - OWNERSHIP of SEGA EULA ( UK Version Here : https://www.sega.co.uk/EULA ) that few people take the time to read :

" You acknowledge that you shall have no ownership or other proprietary interest in the Product and/or any Mods which you create, except as expressly stated herein. Any Mods that you create shall belong to you only insofar as the Mod contains your original creative work. You acknowledge and agree that all right, title and interest in any elements of the Mod which represent, comprise, derive or are based upon any intellectual property rights which subsist in the Product (including but not limited to any computer code, themes, objects, characters, character names, stories, dialogs, catch phrases, locations, concepts, artwork, images, animation, sounds, musical compositions, audio-visual effects or text), including without limitation copyrights, trademarks and other intellectual properties therein and/or related thereto, whether or not registered or registrable, are owned by, or for the benefit of SEGA and its licensors. "

And why I decided to keep an hosting only on TSR ? Because according to their FAQ and how DMCA requests are done here, i see that their system is transparency and really good. For this text, I used examples from other spriters.

This sheet like each of my sheets is usable for personal use and only available on TSR.
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May 1, 2021, 11:55 PM *
Hello Jack, did you make sure to credit the sources you got some of these sprites from?
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