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Samus' Gunship (GBA) v.2
Filesize 25.08 KB
Submitter LBF197
Format PNG (image/png)
Size 600x600 pixels
Hits 5,551
Comments 11

Samus' Gunship (GBA) v.2
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Aug 1, 2018, 10:11 AM
I never said I didn't care about shading at all, just that it's not my first priority. And if the shaping is off enough, no amount of shading can save it.
Aug 1, 2018, 6:13 AM
I once didn't care about shading. In my never-shared sprites from my childhood, pillowshading was utterly rampant, and now they kinda make me cringe, looking back.

Basically, if you don't care about it now, and you stay in the game long enough, you will.
Aug 1, 2018, 4:57 AM
Shading isn't as much of a priority for me. And Davy specifically said the old version looks better without specifying that he only means the shading, stating that the shading makes it a better sprite overall. Shading is an element of a good sprites, but if the other qualities of the sprite are too lackluster, shading can't always save it.
Feb 19, 2018, 1:22 PM
@IsaacRB Do you not see how he was talking about the SHADING?
Feb 19, 2018, 7:48 AM
Do you not see that ridiculously huge windshield?
Jul 13, 2017, 10:30 PM
The old version actually looks better, because the new one has a lot of pillowshading and banding.
Dec 24, 2016, 12:42 PM
Nice work. It looks like if the Super Metroid incarnation of the gunship somehow found its way into Metroid: Zero Mission, and therefore it is awesome.
Dec 17, 2016, 3:53 AM
Yupppp, if you're ever planning on spriting again (and we all know you ain't stopping here), getting criticism from the internets is a sure way to improve.
Dec 17, 2016, 1:51 AM
You can always post on the forums and get pointers to improve it. In fact, it's encouraged!
Dec 17, 2016, 1:09 AM
i tried my best really.

just starting out with completely custom spriting.

so that explains a few things.
its not bad, but its not good.
Dec 16, 2016, 11:01 PM
Gee, five references? I can tell, because this ship has absolutely no idea what shape it wants to take...
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