Follow Us!
twitter
Facebook
Discord
RSS
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Pantheon (Mega Man NES-Style)
Game
Section
Enemies
Filesize 14.15 KB
Submitter KostyaGame the bruh
Format PNG (image/png)
Size 241x202 pixels
Hits 1,138
Comments 4

Pantheon (Mega Man NES-Style)
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Sep 28, 2020, 4:45 PM *
BBLIR said some things for me already that I see that could be improved. Another thing I'd like to point out is that the sprites should be a little bit more spaced out. Don't be afraid of making the credits tag a little big, it's better to have a readable tag, than it is to have one that's squished and hard to read
Avatar
Sep 28, 2020, 4:32 PM
He's completely right actually.
These sprites are super unreadable, as I see on all his sheets. Too many details, not enough surfaces.
The animations show no real effort, I don't think he puts much thought into them
I'd analise the shaping consistency, as I see it as a problem on hans' sheets, but I can't see anything at 1x scale so I'm not gonna bother.
I've also talked to a friend about this and apparently this dude doesn't listen, like, at all.
In general I think his sheets are way below standard and should be more strictly analysed. Personally, I'd stop accepting them for at least 4 months.
Avatar
Sep 27, 2020, 12:52 PM
That's quite the cocky and rude thing to say. How about telling Kostya how the sprites can be improved instead?
Avatar
Sep 26, 2020, 2:34 AM
Sorry, My Sprites was Better Than Yours.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!