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Posted | By | On | Comment |
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Feb 18, 2024 8:22 AM * | MarioFanGamer | Asset: Magikoopa | @thejohnston7 In short: Separate blue palettes, colour maths and the limitation on how it affects sprites. The long answer is that layers (which includes sprites) can be blended with other layers. More specifically, "upper" layers (usually BG1 — the foreground —, BG3 — the HUD, messages, mist and some backgrounds — and sprites in SMW) will selectedly (in that it's toggled with individual layers) blend with all the "lower" layers (which BG2 — most backgrounds — usually is in SMW). However, sprites are a bit special since if they blend as an "upper" layer, certain palettes will never be selected to be blended together (these are gold / player, silver, blue and yellow; this contrasts red, green and the two local palettes which can blend together). This inconsistency can be intentional (active vs. inactive ceiling Boos like in Donut Ghost House) but also often results in unintentional blending as it happens here. Furthermore, the Magikoopas write their colours to a local palette which keeps other blue sprites like p-switches in changing colours, alongside being affected by colour maths altogether. |
Feb 18, 2024 8:15 AM | Spacemodo | Asset: Mario & Luigi (Overworld) | It's missing the waving pose and water sprites. Other than that, pretty decent rip! |
Feb 18, 2024 8:11 AM | MarioFanGamer | Asset: Chargin' Chucks | Alternatively, some of the enemies were planned to use a different colour but changed mid-development (Swoopers are another example with the unused cluster which use blue colours) but the credits coders never got that memo which also resulted in Early Installement Weirdnesses (since modern Chucks are blue). In fact, a bit hard to miss but the back arm of Lookout Chucks are blue which may have been the original colour. |
Feb 18, 2024 8:05 AM | Dark_Ansem | Game: Alundra | An underappreciated game |
Feb 18, 2024 8:00 AM | Spacemodo | Asset: Enemies & Bosses | This is so much better because there are unused sprites that I've never seen before, and some not even listed on TCRF. Nice job ripping these! |
Feb 18, 2024 7:50 AM | Ya Block | Asset: JY Logo | LSD Dream Emulator looking thing |
Feb 18, 2024 7:21 AM | Tsukiyomaru0 | Asset: JY Logo | If you are not expecting this, it can come as quite the jumpscare. |
Feb 18, 2024 7:04 AM | applecuckoo | Asset: Human Bustups | Hey there! If you don't know how to use the bustups with variations, just copy and paste them onto its own layer using GIMP or Photoshop or something. For Nate, I just lined up each face using the hair pixels as a reference. That was how I made the icon! |
Feb 18, 2024 7:00 AM | pacmastermeow | Asset: Ghosts & Rovers | yeah pacman |
Feb 18, 2024 6:09 AM | Ya Block | Asset: Newsletter Sprites | Binter |
Feb 18, 2024 6:07 AM | DragonDMV | Asset: Leaping Smackerel (SMB1-NES Style) | @ittan-momen Thanks! I know it's not quite NES style, but it gives off the NES vibe. :) |
Feb 18, 2024 6:07 AM | SimpleFan | Asset: Boomerang Mario (SMB3 NES-Style) | @FanMarioMaker Limitations, that's why. |
Feb 18, 2024 5:55 AM | SimpleFan | Asset: Mega Man Series Weapons (NES-Style) | Well... wow. |
Feb 18, 2024 4:32 AM | shadowman44 | Asset: Light Warriors | Nice job on the revision. |
Feb 18, 2024 3:34 AM | craftersshaft | Asset: You | i can't believe it..... i've finally been ripped on the spriters resource!! |
Feb 18, 2024 3:28 AM | Alxala | Asset: Enemies & Bosses | @chirpet Yeah I believe that is. They're extremely bad people. |
Feb 18, 2024 3:09 AM | syphersephir | Game: Final Fantasy: Record Keeper | I wasn't able to find Construct 8 pulling from official sprites or on any of the Japanese sites. I added 20 new sheets for FFXIII/FFXIII-2, but I couldn't get a compiled sprite for two of them. Can anyone recognize what enemy this is from FFXIII? https://dff.sp.mbga.jp/dff/static/lang/ab/character/boss/213090/img_213090.png |
Feb 18, 2024 2:56 AM | ExoDendrite | Asset: Elephant | "It sounds like when I'm trying to fit on a tight.... boot." |
Feb 18, 2024 1:54 AM | chirpet | Asset: Enemies & Bosses | is that the kkk???? |
Feb 18, 2024 1:42 AM | ToadCracker | Asset: Quake Woman Revamped | oh please, the archie design didnt play into tempo's theme any well at all |
Feb 18, 2024 1:16 AM | Doc von Schmeltwick | Game: Sonic the Hedgehog Customs | Might be enough sheets to make a section for G.U.N. stuff (soldiers, robots, etc) |
Feb 18, 2024 12:57 AM | TobyTheGoober | Asset: Toby | Hmmmm... That kinda sounds like me... |
Feb 18, 2024 12:36 AM | Johansen1116 | Asset: Hills 1 | r/GlitchInTheMatrix moment |
Feb 18, 2024 12:35 AM | YorkieYT | Asset: Heavy Magician (Sonic 3-Style) | Awe yeah getting genesis styled peak boiled heavies |
Feb 18, 2024 12:01 AM | Random Talking Bush | Asset: NPCs / Monster Overworlds | Added the two front-facing sprites of So Sorry from the Switch version (they're not the same as the unused one). |
Feb 17, 2024 11:53 PM | Random Talking Bush | Asset: Mad Mew Mew Battle Effects | Re-ripped, now has the actual in-game colours, outline and the position marker. |
Feb 17, 2024 10:38 PM | roihu3M | Game: Tetris: The Absolute - The Grand Master 2 | Will get to that eventually, currently busy with fonts |
Feb 17, 2024 10:13 PM | Random Talking Bush | Game: Undertale Yellow | You know y'all don't need to keep reminding us of pending submissions. We are very well aware of the fact that pending submissions are, indeed, pending. These things take time. Sometimes they take more time if we're unfamiliar with the games in question. This is normal. Pressuring us to review them sooner or complaining about them being in "purgatory" is not helping. |
Feb 17, 2024 9:44 PM | gunchwurld | Asset: King of Spades (Cat) | maow |
Feb 17, 2024 9:01 PM | SiriusUnknownCicerone | Asset: Max Flexer | In Ep 61 introduced this character in the anime, for obvious reason. |
Feb 17, 2024 8:58 PM | MarioFanGamer | Asset: Pillar & Skewer | IMO I classify them as foreground. The Skewers are placed on layer 2 foregrounds (so not any less foreground than the yellow ground in caves) whereas the pillar is a background image (statically generated) but also used as a foreground hazard (similar to e.g. Bowser which is on a Mode 7 tilemap). |
Feb 17, 2024 8:57 PM | Inkling_Studios | Asset: Challenger | UPPERCUT |
Feb 17, 2024 8:55 PM | XxCharlesJustRoblox | Game: BFDIA 5B | i can rip the bgs if yall want |
Feb 17, 2024 8:30 PM | MarioFanGamer | Asset: Objects (Static) | @P-Tux: It's a checkboard platform which floats in water which appears to be unused because the only such platforms were wooden ones in Lemmy's Castle. |
Feb 17, 2024 7:23 PM | ValisEmma | Asset: Alex | thank you, really like the new rip |
Feb 17, 2024 7:00 PM | Jack sorridente | Asset: Robots | Very Good |
Feb 17, 2024 6:26 PM | FridayFunkGaming291 | Game: Fireboy and Watergirl: The Forest Temple | trying to rip fireboy and watergirl assembled |
Feb 17, 2024 6:04 PM | Stephen Universe | Game: Shock Troopers: 2nd Squad | Neo Geo is seriously unmatched when it comes to spritework. |
Feb 17, 2024 5:17 PM | Doc von Schmeltwick | Asset: Piku / Niku (Undertale Style) | Baskets? |
Feb 17, 2024 5:11 PM | Ya Block | Asset: Company & Title Screen | ![]() |