Posted | By | On | Comment |
---|---|---|---|
Jan 19, 2024, 7:41 AM | DaviPixel-j | Game: Dan The Man |
Nostalgia... |
Jan 19, 2024, 7:41 AM | 16-Bit Globe | Sheet: HUD and UI |
i managed to actually get it running for once, and im already working on ripping the hud and weapons |
Jan 19, 2024, 7:40 AM | DaviPixel-j | Sheet: Characters |
The best crossover ever!!!! |
Jan 19, 2024, 7:37 AM | Unoriginal_Fox | Sheet: Ghosts (Changed-Style) |
oh dear god |
Jan 19, 2024, 7:35 AM | Unoriginal_Fox | Game: Power Monster |
Power Monster. |
Jan 19, 2024, 7:19 AM | SiFi270 | Sheet: HUD and UI |
"Understandable, have a great day," as I'm pretty sure people said at some point. |
Jan 19, 2024, 6:34 AM | Ton | Sheet: Mog (Amano Design) |
omg look at my perfect chonky boy |
Jan 19, 2024, 5:48 AM | sijaab | Sheet: Frank Meter |
bald frank |
Jan 19, 2024, 5:47 AM | 16-Bit Globe | Sheet: HUD and UI |
i havent been able to even get the apple 2 gs version to run, so sadly there wont be any rips for it |
Jan 19, 2024, 5:47 AM | Noah the Garryfish | Sheet: Klobber & Kaboom (Donkey Kong: King of Swing-Style) |
"C'mon!" |
Jan 19, 2024, 3:03 AM | FridayFunkGaming291 | Game: The Impossible Quiz |
and i just noticed they made the questions in order using the 001 things |
Jan 19, 2024, 2:59 AM | FridayFunkGaming291 | Sheet: Question 031 |
woof. woof. woof. |
Jan 19, 2024, 2:56 AM | FridayFunkGaming291 | Game: The Impossible Quiz |
this is looking WAYYYY more complete now that all the sheets got accepted |
Jan 19, 2024, 2:33 AM | Sonikku | Sheet: Enemies |
Palettes are pretty much the same. While ripping I made sure that the colors I ripped with a savestate for sprites like the green Koopa were identical to the colors in the sprites of the original rip, so I have no reason to suspect any other sprites are miscolored. |
Jan 19, 2024, 1:39 AM | supermario34567 | Sheet: Yoshi |
He's the same as the japanese version? |
Jan 19, 2024, 1:06 AM | ShiftyVHS | Game: Undertale Yellow |
I dont see whats wrong with giving a child a gun, Im on starlo's side. |
Jan 19, 2024, 12:23 AM | Erans | Sheet: Sonic (May 17, 1993 prototype) |
wtf these look better |
Jan 19, 2024, 12:18 AM | Erans | Sheet: Sonic |
are these the same as the sd1 sprites? |
Jan 19, 2024, 12:16 AM | Erans | Sheet: Racers |
thanks to sa1 for getting me addicted to this game |
Jan 18, 2024, 11:27 PM | llitigate | Sheet: Sonic Chaos Boss Robots (Genesis-Style) |
"😳" |
Jan 18, 2024, 11:17 PM | MrPr1993 | Sheet: Merchant |
Dang. They even have the look based on the battle sprite |
Jan 18, 2024, 11:16 PM | MrPr1993 | Sheet: Sabin |
The train suplexer! |
Jan 18, 2024, 10:27 PM | Gracegarthok | Sheet: Dice |
kinda looks like the D6 from TBOI |
Jan 18, 2024, 9:31 PM | Petie | Update: It's Jan, man! |
I’m not sure if that rule is actually written anywhere at the moment but it is indeed true. OCs are not allowed and for the most part, fan games aren’t either (though we were less strict about that in the past). |
Jan 18, 2024, 8:05 PM | SpritZ | Update: It's Jan, man! |
@DogToon64 @Qw2 Thanks. This information is helpful, but I'm looking for guidelines regarding custom submissions. I've heard in the past that OCs are not allowed, but I can't find a source for this information. |
Jan 18, 2024, 7:54 PM | Qw2 | Update: It's Jan, man! |
@SpritZ if you haven't already seen it https://wiki.vg-resource.com/What_Makes_A_Good_Submission/The_Spriters_Resource is one edit: ninja'd |
Jan 18, 2024, 7:54 PM | DogToon64 | Update: It's Jan, man! |
@SpritZ: This might be what you're looking for: https://wiki.vg-resource.com/What_Makes_A_Good_Submission/The_Spriters_Resource |
Jan 18, 2024, 7:37 PM | SpritZ | Update: It's Jan, man! |
I'm trying to find rules for what is/isn't allowed regarding sprite uploads. Is there a page for this? |
Jan 18, 2024, 7:15 PM | lll | Sheet: Fonts |
@Experience the battle ui font is to the left of the "RIP BY FLUSAK1235" credits |
Jan 18, 2024, 6:54 PM | AshuraX | Sheet: Samus (Mega Man Zero-Style) |
Talk about SSF1 |
Jan 18, 2024, 6:23 PM | ToadCracker | Sheet: Harry Hedgehog |
hari harry from mega man 3? |
Jan 18, 2024, 5:24 PM | Kil-Bii | Sheet: Narmaya |
Watching videos of Granblue Fantasy Relink makes me eagerly wish there to be assembled sprite sheet of Narmaya |
Jan 18, 2024, 5:01 PM | MissingTexture | Sheet: Spamton Sweepstakes Sprites |
THE WEATHER ALWAYS STICKS TOGETHER |
Jan 18, 2024, 4:49 PM | ToadCracker | Game: Yoshi's Safari |
yoshi's safari, where you actually get to shoot things |
Jan 18, 2024, 4:40 PM | CreeperJaxon | Sheet: Ubermutant |
if this port is suppost to have a better resolution, why is the blood still extremely pixelated on the first two death frames? |
Jan 18, 2024, 2:04 PM | Doc von Schmeltwick | Sheet: Power-Ups |
Great! This game needs more acknowledgement. |
Jan 18, 2024, 1:57 PM | PGE | Sheet: Ghosts |
Fun Fact: John Romero (who served as Level Designer and Programmer) was a huge fan of the original Pac-Man, often netting high scores under the initials "AJR" (Alfonso John Romero). Pac-Man's maze was also used as a reference for Wolf3D's level design and gamefeel. |
Jan 18, 2024, 1:50 PM | Ton | Sheet: Ghost |
I updated it to be the new version. I'll delete the recently submitted one to keep the view count and comments. |
Jan 18, 2024, 1:47 PM | Pephelado | Sheet: Ghost |
How can i delete this version? |
Jan 18, 2024, 1:07 PM | Doc von Schmeltwick | Game: Finding Nemo |
@Billy But you know, this game doesn't really have a lot of sprites. It has the (usually animated) font, bubble/misc effects, and that's about it. |
Jan 18, 2024, 12:40 PM | BillyBnMOfficial | Game: Finding Nemo |
The fact I sent more for Shark Tale than this shows we live in a society |
Jan 18, 2024, 12:30 PM | BeatJSR | Sheet: Jimmy |
hey all, scott here |
Jan 18, 2024, 11:42 AM | Franck Lecaille | Sheet: Knuckles (Sonic 1/CD-Style) |
Very cool ! |
Jan 18, 2024, 11:17 AM | 16-Bit Globe | Game: DOOM |
ripped the weapon sprites and the new decorations. i dont have final doom on ps1 so i cant rip that one, but the wad should be openable via slade and from there you can just export to png |
Jan 18, 2024, 10:56 AM | SiFi270 | Sheet: HUD and UI |
AKA the one where the chaingun doesn't spin. Do any tools exist that'd allow you to rip from the IIGS version? It's tragic how often that one is overlooked. |
Jan 18, 2024, 10:33 AM | 16-Bit Globe | Game: Wolfenstein 3D |
reripped trans, hans, deathknight, and added the missing mirrored walk frames to mecha hitler. btw if possible, the bosses should be moved to their own section |
Jan 18, 2024, 10:15 AM | QuadFactor | Sheet: Knuckles (Sonic 1/CD-Style) |
Amazing work! |
Jan 18, 2024, 9:56 AM | Boomerwrong | Sheet: Symbols |
Also, the other languages are missing here as well. |
Jan 18, 2024, 9:55 AM | Octluigi | Sheet: Knuckles (Sonic 1/CD-Style) |
This is just awesome |
Jan 18, 2024, 8:13 AM | Greenknight9000 | Sheet: Knuckles (Sonic 1/CD-Style) |
WOAH! I really love how this looks! This definitely leans more to the subtle polish that Sonic CD had. This honestly works perfectly with SoapSurfin's sprites for Sonic 1, while this'd fit right at home with Sonic CD. Marvellous work! You nailed it SPECTACULARLY! |