Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 11, 2026 7:36 AM | The14thGamer | Asset: I³ (KSSU-Style) | Eyecube |
| Jan 11, 2026 7:34 AM | Willumity | Asset: Knuckles (Sonic 1-Style) | Sega must see that and update the Sonic Classic! You know what I mean. |
| Jan 11, 2026 7:24 AM | Myriath | Asset: Mike Impersonators (Video Game) | i still love how much of a hit the mikes are. it just makes me smile that the fandom did indeed really grow a liking for these goobers |
| Jan 11, 2026 7:22 AM | Myriath | Asset: The Roaring Knight (Dialogue Sprites) | i wonder what the fuck theyd say if they speak. or if they even CAN speak. then again i mean they need not a single word to just taunt the main party lmao |
| Jan 11, 2026 7:14 AM | PGE | Asset: XOR | Was this released before or after UCN came out also Mettaton EX colors lel |
| Jan 11, 2026 7:01 AM | KUSANAGI | Game: The Lawnmower Man | Too bad there's no a sequel game... |
| Jan 11, 2026 6:35 AM | RaposaCadela | Game: Plumbers Don't Wear Ties | hahahahah no wayyyyy |
| Jan 11, 2026 6:34 AM | RaposaCadela | Game: Survival Arts | I love that 90's stank |
| Jan 11, 2026 6:17 AM * | igorex04 | Asset: The Oni Sisters | prompt_suggestion Ok sure thing. ill add it right away |
| Jan 11, 2026 5:45 AM | Petie | Update: Sure, Jan. | prompt_suggestion Via revision? It can, at the discretion of staff. |
| Jan 11, 2026 4:59 AM | KeyGreenGuineafowl | Game: Bring Your Own Class | maybe "engine: zdoom" can be added? |
| Jan 11, 2026 4:57 AM | MiguelPescado | Asset: Mario & Wario (DKC-Style) | Whether these are actual pre-rendered sprites or just REALLY amazing pixel art, either way, I'm impressed. |
| Jan 11, 2026 4:55 AM | MiguelPescado | Asset: SpongeBob (Super Mario Bros. NES-Style) | I did something very similar as my personal sprite pack for Super Mario Bros. Remastered, but I think you got the personality down way better. |
| Jan 11, 2026 4:53 AM | Stephen Universe | Asset: Bouncy (KSSU-Style) | Very well done. |
| Jan 11, 2026 4:52 AM | MiguelPescado | Asset: Meggy Spletzer (Super Mario Bros. NES-Style) | Not a request, but it'd be so cool if you did Tari, Melony, and Saiko! |
| Jan 11, 2026 4:48 AM | MadeKillaSam | Asset: Coffee Den | ballerina cappuchina |
| Jan 11, 2026 4:47 AM | Stephen Universe | Asset: Ending - Ramona | Probably the most wholesome ending. |
| Jan 11, 2026 4:46 AM | doctor krinkle | Asset: Eol | prompt_suggestion sorry if that was annoying to bring up. |
| Jan 11, 2026 4:44 AM | Camwoodstock | Asset: Flow Worms | WOIMS |
| Jan 11, 2026 4:41 AM | Stephen Universe | Asset: Spaghetti Characters | This was not on my 2026 bingo card |
| Jan 11, 2026 4:38 AM | MadeKillaSam | Update: Sure, Jan. | does updating a custom include it in the next update? |
| Jan 11, 2026 4:38 AM | geometricentric | Asset: Staff Portraits | prompt_suggestion whar? |
| Jan 11, 2026 4:37 AM | Stephen Universe | Asset: Pokey | Nice. |
| Jan 11, 2026 4:28 AM | Boomerwrong | Asset: Lucifer | "I'm supposed to be the goddamn Queen of Hell, Why is nobody ever listening to me?" |
| Jan 11, 2026 4:23 AM | imalink100 | Asset: Explode-O-Nut | The fact that this one doesn't have eye dents but the regular wall-nut does is just so absurd to me |
| Jan 11, 2026 4:14 AM | NES Boy | Asset: Garfield (A Week of Garfield, Expanded) | I'm just glad that "empty space" text is gone from this sheet now. TSR should reject sheets that have at least one portion having nothing but the words "empty space". |
| Jan 11, 2026 3:51 AM | Gaia | Asset: Somari (Sonic Triple Trouble Style) | Amazing thumbnail. |
| Jan 11, 2026 3:45 AM | AxelVoss | Asset: The Three Shadows (Pac-Man-Style) | prompt_suggestion I don't see the connection? |
| Jan 11, 2026 3:44 AM | Gaia | Asset: Super Buu | If you scale superbuu down enough, he can fit into the Sonic Battle Overworld map. |
| Jan 11, 2026 3:30 AM | Unoriginal_Fox | Asset: Eol | goober |
| Jan 11, 2026 3:23 AM | Unoriginal_Fox | Asset: Green Ghost | why he flat |
| Jan 11, 2026 3:06 AM | rustykernel | Asset: Debug Tiles | prompt_suggestion the door object is what you collide with to go to the next room, and the marker is, as the name suggests, a marker to where you should spawn in. when spawning into a room, the game checks a value to see if you warped in from another room (global.interact), and if it's true, it checks the value that the marker set (if you are going into the room right after, it would set it to 1, for example) and then check if the "markerA" object exists in the room. if it does, it just sets your x/y value to that object. |
| Jan 11, 2026 2:42 AM | DracoZ | Asset: Bouncy (KSSU-Style) | Your kirby enemy sprites look amazing |
| Jan 11, 2026 2:12 AM | moonarchidk | Asset: Ralsei (Mega Man NES-Style) | ralsei why are you healing in reverse |
| Jan 11, 2026 1:55 AM | Rhyvit | Asset: Kemumakin | Thank you so much for ripping these, I was going to do it myself, but I was struggling with the smoke particles and I gave up and forgot about it. |
| Jan 11, 2026 1:53 AM | Rhyvit | Asset: Title Screen | Yooo more Mega Man 8 rips! |
| Jan 11, 2026 1:41 AM | MetallicK2MK | Asset: Outlaws | This is what they look like in-game, the bootleggers didn't really care for this one. |
| Jan 11, 2026 1:27 AM | Onion Animates | Asset: (DLC) Subject 67 | I'm...... not gonna mention anything about the name. |
| Jan 11, 2026 1:24 AM | Ninetails2000 | Asset: Mega Man | Why he gotta hit 'em with that saucy Revlon Hair moment whenever he teleports in? |
| Jan 11, 2026 1:22 AM | Goof | Asset: SMB1 & TLL: Overworld (Custom Style) | prompt_suggestion The Lost Levels |