Comments


Displaying all comments.
Posted By On Comment
Jan 11, 2026 7:36 AM The14thGamer Asset: I³ (KSSU-Style) Eyecube
Jan 11, 2026 7:34 AM Willumity Asset: Knuckles (Sonic 1-Style) Sega must see that and update the Sonic Classic! You know what I mean.
Jan 11, 2026 7:24 AM Myriath Asset: Mike Impersonators (Video Game) i still love how much of a hit the mikes are. it just makes me smile that the fandom did indeed really grow a liking for these goobers
Jan 11, 2026 7:22 AM Myriath Asset: The Roaring Knight (Dialogue Sprites) i wonder what the fuck theyd say if they speak. or if they even CAN speak. then again i mean they need not a single word to just taunt the main party lmao
Jan 11, 2026 7:14 AM PGE Asset: XOR Was this released before or after UCN came out

also Mettaton EX colors lel
Jan 11, 2026 7:01 AM KUSANAGI Game: The Lawnmower Man Too bad there's no a sequel game...
Jan 11, 2026 6:35 AM RaposaCadela Game: Plumbers Don't Wear Ties hahahahah no wayyyyy
Jan 11, 2026 6:34 AM RaposaCadela Game: Survival Arts I love that 90's stank
Jan 11, 2026 6:17 AM * igorex04 Asset: The Oni Sisters prompt_suggestion Ok sure thing. ill add it right away
Jan 11, 2026 5:45 AM Petie Update: Sure, Jan. prompt_suggestion Via revision? It can, at the discretion of staff.
Jan 11, 2026 4:59 AM KeyGreenGuineafowl Game: Bring Your Own Class maybe "engine: zdoom" can be added?
Jan 11, 2026 4:57 AM MiguelPescado Asset: Mario & Wario (DKC-Style) Whether these are actual pre-rendered sprites or just REALLY amazing pixel art, either way, I'm impressed.
Jan 11, 2026 4:55 AM MiguelPescado Asset: SpongeBob (Super Mario Bros. NES-Style) I did something very similar as my personal sprite pack for Super Mario Bros. Remastered, but I think you got the personality down way better.
Jan 11, 2026 4:53 AM Stephen Universe Asset: Bouncy (KSSU-Style) Very well done.
Jan 11, 2026 4:52 AM MiguelPescado Asset: Meggy Spletzer (Super Mario Bros. NES-Style) Not a request, but it'd be so cool if you did Tari, Melony, and Saiko!
Jan 11, 2026 4:48 AM MadeKillaSam Asset: Coffee Den ballerina cappuchina
Jan 11, 2026 4:47 AM Stephen Universe Asset: Ending - Ramona Probably the most wholesome ending.
Jan 11, 2026 4:46 AM doctor krinkle Asset: Eol prompt_suggestion sorry if that was annoying to bring up.
Jan 11, 2026 4:44 AM Camwoodstock Asset: Flow Worms WOIMS
Jan 11, 2026 4:41 AM Stephen Universe Asset: Spaghetti Characters This was not on my 2026 bingo card
Jan 11, 2026 4:38 AM MadeKillaSam Update: Sure, Jan. does updating a custom include it in the next update?
Jan 11, 2026 4:38 AM geometricentric Asset: Staff Portraits prompt_suggestion whar?
Jan 11, 2026 4:37 AM Stephen Universe Asset: Pokey Nice.
Jan 11, 2026 4:28 AM Boomerwrong Asset: Lucifer "I'm supposed to be the goddamn Queen of Hell, Why is nobody ever listening to me?"
Jan 11, 2026 4:23 AM imalink100 Asset: Explode-O-Nut The fact that this one doesn't have eye dents but the regular wall-nut does is just so absurd to me
Jan 11, 2026 4:14 AM NES Boy Asset: Garfield (A Week of Garfield, Expanded) I'm just glad that "empty space" text is gone from this sheet now.

TSR should reject sheets that have at least one portion having nothing but the words "empty space".
Jan 11, 2026 3:51 AM Gaia Asset: Somari (Sonic Triple Trouble Style) Amazing thumbnail.
Jan 11, 2026 3:45 AM AxelVoss Asset: The Three Shadows (Pac-Man-Style) prompt_suggestion I don't see the connection?
Jan 11, 2026 3:44 AM Gaia Asset: Super Buu If you scale superbuu down enough, he can fit into the Sonic Battle Overworld map.
Jan 11, 2026 3:30 AM Unoriginal_Fox Asset: Eol goober
Jan 11, 2026 3:23 AM Unoriginal_Fox Asset: Green Ghost why he flat
Jan 11, 2026 3:06 AM rustykernel Asset: Debug Tiles prompt_suggestion the door object is what you collide with to go to the next room, and the marker is, as the name suggests, a marker to where you should spawn in. when spawning into a room, the game checks a value to see if you warped in from another room (global.interact), and if it's true, it checks the value that the marker set (if you are going into the room right after, it would set it to 1, for example) and then check if the "markerA" object exists in the room. if it does, it just sets your x/y value to that object.
Jan 11, 2026 2:42 AM DracoZ Asset: Bouncy (KSSU-Style) Your kirby enemy sprites look amazing
Jan 11, 2026 2:12 AM moonarchidk Asset: Ralsei (Mega Man NES-Style) ralsei why are you healing in reverse
Jan 11, 2026 1:55 AM Rhyvit Asset: Kemumakin Thank you so much for ripping these, I was going to do it myself, but I was struggling with the smoke particles and I gave up and forgot about it.
Jan 11, 2026 1:53 AM Rhyvit Asset: Title Screen Yooo more Mega Man 8 rips!
Jan 11, 2026 1:41 AM MetallicK2MK Asset: Outlaws This is what they look like in-game, the bootleggers didn't really care for this one.
Jan 11, 2026 1:27 AM Onion Animates Asset: (DLC) Subject 67 I'm...... not gonna mention anything about the name.
Jan 11, 2026 1:24 AM Ninetails2000 Asset: Mega Man Why he gotta hit 'em with that saucy Revlon Hair moment whenever he teleports in?
Jan 11, 2026 1:22 AM Goof Asset: SMB1 & TLL: Overworld (Custom Style) prompt_suggestion The Lost Levels
keyboard_double_arrow_left keyboard_arrow_left Page of 4,612 keyboard_arrow_right keyboard_double_arrow_right