Comments List

All Comments on Sheets RSS Feed
Posted By On Comment
Feb 18, 2024, 2:26 AM Ya Block Game:
The Jungle Book
NBC News
Feb 18, 2024, 2:16 AM * MintyChipalette Sheet:
Mario & Luigi (Overworld)
i'm working on re-ripping to add the missing stuff, don't worry
Feb 18, 2024, 2:15 AM FridayFunkGaming291 Sheet:
You
the 7.874.588 people who voted on the trolley problems have been ripped
Feb 18, 2024, 2:05 AM Dinoshi 64 Sheet:
Toby
Damn, toby fox appears everywhere now
Feb 18, 2024, 1:45 AM pacmastermeow Sheet:
General Sprites
why a crab
Feb 18, 2024, 1:22 AM * MarioFanGamer Sheet:
Magikoopa
@thejohnston7 In short: Separate blue palettes, colour maths and the limitation on how it affects sprites.

The long answer is that layers (which includes sprites) can be blended with other layers. More specifically, "upper" layers (usually BG1 — the foreground —, BG3 — the HUD, messages, mist and some backgrounds — and sprites in SMW) will selectedly (in that it's toggled with individual layers) blend with all the "lower" layers (which BG2 — most backgrounds — usually is in SMW). However, sprites are a bit special since if they blend as an "upper" layer, certain palettes will never be selected to be blended together (these are gold / player, silver, blue and yellow; this contrasts red, green and the two local palettes which can blend together). This inconsistency can be intentional (active vs. inactive ceiling Boos like in Donut Ghost House) but also often results in unintentional blending as it happens here.
Furthermore, the Magikoopas write their colours to a local palette which keeps other blue sprites like p-switches in changing colours, alongside being affected by colour maths altogether.
Feb 18, 2024, 1:15 AM Spacemodo Sheet:
Mario & Luigi (Overworld)
It's missing the waving pose and water sprites. Other than that, pretty decent rip!
Feb 18, 2024, 1:11 AM MarioFanGamer Sheet:
Chargin' Chucks
Alternatively, some of the enemies were planned to use a different colour but changed mid-development (Swoopers are another example with the unused cluster which use blue colours) but the credits coders never got that memo which also resulted in Early Installement Weirdnesses (since modern Chucks are blue). In fact, a bit hard to miss but the back arm of Lookout Chucks are blue which may have been the original colour.
Feb 18, 2024, 1:05 AM Dark_Ansem Game:
Alundra
An underappreciated game
Feb 18, 2024, 1:00 AM Spacemodo Sheet:
Enemies & Bosses
This is so much better because there are unused sprites that I've never seen before, and some not even listed on TCRF. Nice job ripping these!
Feb 18, 2024, 12:50 AM Ya Block Sheet:
JY Logo
LSD Dream Emulator looking thing
Feb 18, 2024, 12:21 AM Tsukiyomaru0 Sheet:
JY Logo
If you are not expecting this, it can come as quite the jumpscare.
Feb 18, 2024, 12:04 AM applecuckoo Sheet:
Human Bustups
Hey there! If you don't know how to use the bustups with variations, just copy and paste them onto its own layer using GIMP or Photoshop or something. For Nate, I just lined up each face using the hair pixels as a reference. That was how I made the icon!
Feb 18, 2024, 12:00 AM pacmastermeow Sheet:
Ghosts & Rovers
yeah pacman
Feb 17, 2024, 11:09 PM Ya Block Sheet:
Newsletter Sprites
Binter
Feb 17, 2024, 11:07 PM DragonDMV Sheet:
Leaping Smackerel (SMB1-NES Style)
@ittan-momen Thanks! I know it's not quite NES style, but it gives off the NES vibe. :)
Feb 17, 2024, 11:07 PM SimpleFan Sheet:
Boomerang Mario (SMB3 NES-Style)
@FanMarioMaker

Limitations, that's why.
Feb 17, 2024, 10:55 PM SimpleFan Sheet:
Mega Man Series Weapons (NES-Style)
Well... wow.
Feb 17, 2024, 9:32 PM shadowman44 Sheet:
Light Warriors
Nice job on the revision.
Feb 17, 2024, 8:34 PM craftersshaft Sheet:
You
i can't believe it..... i've finally been ripped on the spriters resource!!
Feb 17, 2024, 8:28 PM Alxala Sheet:
Enemies & Bosses
@chirpet Yeah I believe that is. They're extremely bad people.
Feb 17, 2024, 8:09 PM syphersephir Game:
Final Fantasy: Record Keeper
I wasn't able to find Construct 8 pulling from official sprites or on any of the Japanese sites.
I added 20 new sheets for FFXIII/FFXIII-2, but I couldn't get a compiled sprite for two of them.
Can anyone recognize what enemy this is from FFXIII?
https://dff.sp.mbga.jp/dff/static/lang/ab/character/boss/213090/img_213090.png
Feb 17, 2024, 7:56 PM ExoDendrite Sheet:
Elephant
"It sounds like when I'm trying to fit on a tight.... boot."
Feb 17, 2024, 6:54 PM chirpet Sheet:
Enemies & Bosses
is that the kkk????
Feb 17, 2024, 6:42 PM ToadCracker Sheet:
Quake Woman Revamped
oh please, the archie design didnt play into tempo's theme any well at all
Feb 17, 2024, 6:16 PM Doc von Schmeltwick Game:
Sonic the Hedgehog Customs
Might be enough sheets to make a section for G.U.N. stuff (soldiers, robots, etc)
Feb 17, 2024, 5:57 PM TobyTheGoober Sheet:
Toby
Hmmmm... That kinda sounds like me...
Feb 17, 2024, 5:36 PM Johansen1116 Sheet:
Hills 1
r/GlitchInTheMatrix moment
Feb 17, 2024, 5:35 PM YorkieYT Sheet:
Heavy Magician (Sonic 3-Style)
Awe yeah getting genesis styled peak boiled heavies
Feb 17, 2024, 5:01 PM Random Talking Bush Sheet:
NPCs / Monster Overworlds
Added the two front-facing sprites of So Sorry from the Switch version (they're not the same as the unused one).
Feb 17, 2024, 4:53 PM Random Talking Bush Sheet:
Mad Mew Mew Battle Effects
Re-ripped, now has the actual in-game colours, outline and the position marker.
Feb 17, 2024, 3:38 PM roihu3M Game:
Tetris: The Absolute – The Grand Master 2
Will get to that eventually, currently busy with fonts
Feb 17, 2024, 3:13 PM Random Talking Bush Game:
Undertale Yellow
You know y'all don't need to keep reminding us of pending submissions. We are very well aware of the fact that pending submissions are, indeed, pending. These things take time. Sometimes they take more time if we're unfamiliar with the games in question. This is normal. Pressuring us to review them sooner or complaining about them being in "purgatory" is not helping.
Feb 17, 2024, 2:44 PM gunchwurld Sheet:
King of Spades (Cat)
maow
Feb 17, 2024, 2:01 PM SiriusUnknownCicerone Sheet:
Max Flexer
In Ep 61 introduced this character in the anime, for obvious reason.
Feb 17, 2024, 1:58 PM MarioFanGamer Sheet:
Pillar & Skewer
IMO I classify them as foreground. The Skewers are placed on layer 2 foregrounds (so not any less foreground than the yellow ground in caves) whereas the pillar is a background image (statically generated) but also used as a foreground hazard (similar to e.g. Bowser which is on a Mode 7 tilemap).
Feb 17, 2024, 1:57 PM Inkling_Studios Sheet:
Challenger
UPPERCUT
Feb 17, 2024, 1:55 PM XxCharlesJustRoblox Game:
BFDIA 5B
i can rip the bgs if yall want
Feb 17, 2024, 1:30 PM MarioFanGamer Sheet:
Objects (Static)
@P-Tux: It's a checkboard platform which floats in water which appears to be unused because the only such platforms were wooden ones in Lemmy's Castle.
Feb 17, 2024, 12:23 PM ValisEmma Sheet:
Alex
thank you, really like the new rip
Feb 17, 2024, 12:00 PM Jack sorridente Sheet:
Robots
Very Good
Feb 17, 2024, 11:26 AM FridayFunkGaming291 Game:
Fireboy and Watergirl: The Forest Temple
trying to rip fireboy and watergirl assembled
Feb 17, 2024, 11:04 AM Stephen Universe Game:
Shock Troopers: 2nd Squad
Neo Geo is seriously unmatched when it comes to spritework.
Feb 17, 2024, 10:17 AM Doc von Schmeltwick Sheet:
Piku / Niku (Undertale Style)
Baskets?
Feb 17, 2024, 10:11 AM Ya Block Sheet:
Company & Title Screen
Posted Image
Feb 17, 2024, 10:01 AM Striker777771 Sheet:
Dr. Eggman
why the third sprite looks like the rock eyebrow meme
Feb 17, 2024, 9:38 AM Ya Block Game:
Mickey & Friends in Pillow Fight!
Mickey, Donald and Goofy decided to have a battle royal in The Backrooms
Feb 17, 2024, 8:55 AM Haek Game:
Angry Birds Star Wars
@TheGreatMilkas the only Angry birds game that I checked that has the blocks is Space
Feb 17, 2024, 7:27 AM Ya Block Sheet:
Food
It makes me hungry
Feb 17, 2024, 6:30 AM MightyKombat Sheet:
1st/2nd Encounter UI
Oh no, Blazko got hit with the awful "HD" smudge filters you see on emulators.
<<First <Prev Page of 2,884 Next> Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!