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Feb 18, 2024, 6:33 PM 89spectralpup Sheet:
John Morris (Castlevania NES-Style)
Cool!
Feb 18, 2024, 6:32 PM syphersephir Game:
Final Fantasy: Record Keeper
Sadly I have not seen Blood Soul anywhere. The Wiki says that it appears in Brave Exvius, but I don't have sprites for it.
If you find it, please let me know, I love to find new FFVIII sprites.
Feb 18, 2024, 6:01 PM freyacantsleep Sheet:
John Morris (Castlevania NES-Style)
Finally he doesn't have a totally jank stairs animation. Good stuff.
Feb 18, 2024, 5:43 PM yttian Sheet:
Newsletter Sprites
this is the most scuffed spritesheet i love it
Feb 18, 2024, 5:34 PM XJ Luna Sheet:
Introduction, Company Logos & Title Screen
i love that warping effect on the title screen like WOOOOAH HOLY SHIT GET READY FOR THE MOST INTENSE THRILLRIDE OF YOUR LIFE and then you start the game and they're going 20mph
Feb 18, 2024, 5:23 PM Ida1 Game:
Nintendo Land
yeah
Feb 18, 2024, 4:47 PM IVBOY Sheet:
Player Portraits
Whoever ripped these sprites seems to have incorrectly ripped Youmu's surprised and Angry sprites.
Feb 18, 2024, 3:54 PM crafterman1501 Game:
Pokémon FireRed / LeafGreen
@Mintedmedic they are in the background sprites
Feb 18, 2024, 3:34 PM pacmastermeow Game:
Sonic Jam 6 (Bootleg)
where are the enemies
Feb 18, 2024, 3:01 PM pacmastermeow Game:
Super Mario 2 1998 (Bootleg)
@Czarlo For some reason they're all here: https://www.spriters-resource.com/genesis_32x_scd/sonicjam6bootleg/
Feb 18, 2024, 3:00 PM Bavoomian Game:
GROOVE COASTER WAI WAI PARTY!!!!
Crazy to think that all these characters are in a game made by the people behind SPACE INVADERS.
Feb 18, 2024, 2:57 PM Keenfan1990 Sheet:
Objects & Effects
This is missing the rocks from stage 4 of the Japanese version.
Feb 18, 2024, 2:37 PM pacmastermeow Sheet:
Sonic
where is luigi the glitchhog
Feb 18, 2024, 1:06 PM MarioFanGamer Sheet:
Athletic Tileset
Added peach coloured raddish leaves. They use Vanilla Dome 4 and Gnarly's palette whereas the more orange leaves use Valley of Bowser 3's palette.
Feb 18, 2024, 1:04 PM MarioFanGamer Sheet:
Dry Bones & Boo Variants
Fixed the colours of the appearing and disappearing Boo Buddies by showing all of the affected colours and not just part of them (even if they're only used for the Big Boo Boss).
Feb 18, 2024, 1:03 PM NES Boy Sheet:
Win Screens
Mickey looks so happy in the "Donald wins!" screen.
Feb 18, 2024, 1:03 PM MarioFanGamer Sheet:
Forest Tileset
Added unused ledge tiles.
Feb 18, 2024, 12:55 PM babil20111 Game:
GROOVE COASTER WAI WAI PARTY!!!!
same.
Feb 18, 2024, 12:52 PM NES Boy Sheet:
Game Select
Well, it's not a jpeg. "Heavily dithered" is more like it.

Also, they misrepresented Sonic 3 & Knuckles here (it would help to note that you could play as Tails in the Sonic & Knuckles zones here), and did they have to edit Sonic into that S&K gameplay screenshot when they could just choose a more natural one?
Feb 18, 2024, 12:39 PM NES Boy Sheet:
Credits Images
Screens 9, 22, and 25 use sprites from Sonic 3D Blast, while Screens 16 and 33 use sprites from Sonic Spinball. Neither of those games are actually in this collection.

Ahh, developer carelessness...
Feb 18, 2024, 9:38 AM Ya Block Sheet:
Unagi
creepy
Feb 18, 2024, 9:04 AM SusMogussFanV1LOL Sheet:
Unagi
Unagi from SM64 :0
Feb 18, 2024, 8:37 AM * hansungkee Sheet:
Mario (River City Ransom-Style)
I was Tired Fix for you in Discord.
Feb 18, 2024, 8:03 AM EvilMariobot Sheet:
World 5-4 (1/2)
I'm sorry, but I have to say it...

This is a castle, but it's not Roy's one.
Feb 18, 2024, 7:25 AM TheFourthWall Game:
Undertale Yellow
I never said that. I don't even care how long it takes because It's Undertale Yellow, so take as much time as you need
Feb 18, 2024, 6:20 AM JamieAnimations Sheet:
Base (F)
Why.
Feb 18, 2024, 6:18 AM FridayFunkGaming291 Game:
Club Penguin Improvement Project
Click here if you don't know what this is.
Feb 18, 2024, 6:02 AM Dark_Ansem Game:
Final Fantasy: Record Keeper
Is the FFVIII enemy Blood Soul there (that pink floating head) or did i daydream that as well?
Feb 18, 2024, 5:27 AM Dark_Ansem Game:
Final Fantasy: Record Keeper
I must have been daydreaming the Construct then... thank you so much for your continued effort!
Feb 18, 2024, 5:26 AM ghghyhtgtgt Sheet:
Shapeshifter
egg
Feb 18, 2024, 3:35 AM JamesTheSpriterGuy Sheet:
Mario & Luigi (WarioWare Gold SMB3 Death Sprites, Expanded)
I Might Make An SMB2 Version Of This
Feb 18, 2024, 3:28 AM CheddarVG Sheet:
Apotos
Alright, looks like I was wrong, it was actually in HD's Night Act 1.
Feb 18, 2024, 2:36 AM babil20111 Sheet:
Egg TV Animation (Jim Carrey)
PINGAS
Feb 18, 2024, 2:26 AM Ya Block Game:
The Jungle Book
NBC News
Feb 18, 2024, 2:16 AM * MintyChipalette Sheet:
Mario & Luigi (Overworld)
i'm working on re-ripping to add the missing stuff, don't worry
Feb 18, 2024, 2:15 AM FridayFunkGaming291 Sheet:
You
the 7.874.588 people who voted on the trolley problems have been ripped
Feb 18, 2024, 2:05 AM Dinoshi 64 Sheet:
Toby
Damn, toby fox appears everywhere now
Feb 18, 2024, 1:45 AM pacmastermeow Sheet:
General Sprites
why a crab
Feb 18, 2024, 1:22 AM * MarioFanGamer Sheet:
Magikoopa
@thejohnston7 In short: Separate blue palettes, colour maths and the limitation on how it affects sprites.

The long answer is that layers (which includes sprites) can be blended with other layers. More specifically, "upper" layers (usually BG1 — the foreground —, BG3 — the HUD, messages, mist and some backgrounds — and sprites in SMW) will selectedly (in that it's toggled with individual layers) blend with all the "lower" layers (which BG2 — most backgrounds — usually is in SMW). However, sprites are a bit special since if they blend as an "upper" layer, certain palettes will never be selected to be blended together (these are gold / player, silver, blue and yellow; this contrasts red, green and the two local palettes which can blend together). This inconsistency can be intentional (active vs. inactive ceiling Boos like in Donut Ghost House) but also often results in unintentional blending as it happens here.
Furthermore, the Magikoopas write their colours to a local palette which keeps other blue sprites like p-switches in changing colours, alongside being affected by colour maths altogether.
Feb 18, 2024, 1:15 AM Spacemodo Sheet:
Mario & Luigi (Overworld)
It's missing the waving pose and water sprites. Other than that, pretty decent rip!
Feb 18, 2024, 1:11 AM MarioFanGamer Sheet:
Chargin' Chucks
Alternatively, some of the enemies were planned to use a different colour but changed mid-development (Swoopers are another example with the unused cluster which use blue colours) but the credits coders never got that memo which also resulted in Early Installement Weirdnesses (since modern Chucks are blue). In fact, a bit hard to miss but the back arm of Lookout Chucks are blue which may have been the original colour.
Feb 18, 2024, 1:05 AM Dark_Ansem Game:
Alundra
An underappreciated game
Feb 18, 2024, 1:00 AM Spacemodo Sheet:
Enemies & Bosses
This is so much better because there are unused sprites that I've never seen before, and some not even listed on TCRF. Nice job ripping these!
Feb 18, 2024, 12:50 AM Ya Block Sheet:
JY Logo
LSD Dream Emulator looking thing
Feb 18, 2024, 12:21 AM Tsukiyomaru0 Sheet:
JY Logo
If you are not expecting this, it can come as quite the jumpscare.
Feb 18, 2024, 12:04 AM applecuckoo Sheet:
Human Bustups
Hey there! If you don't know how to use the bustups with variations, just copy and paste them onto its own layer using GIMP or Photoshop or something. For Nate, I just lined up each face using the hair pixels as a reference. That was how I made the icon!
Feb 18, 2024, 12:00 AM pacmastermeow Sheet:
Ghosts & Rovers
yeah pacman
Feb 17, 2024, 11:09 PM Ya Block Sheet:
Newsletter Sprites
Binter
Feb 17, 2024, 11:07 PM DragonDMV Sheet:
Leaping Smackerel (SMB1-NES Style)
@ittan-momen Thanks! I know it's not quite NES style, but it gives off the NES vibe. :)
Feb 17, 2024, 11:07 PM SimpleFan Sheet:
Boomerang Mario (SMB3 NES-Style)
@FanMarioMaker

Limitations, that's why.
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