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Apr 8, 2026 4:42 AM 02_xivy Asset: Jax (SMB2-Style) You should make it so he picks up corn.
Apr 8, 2026 4:37 AM * PuffleGuy6_4 Game: Rayman Origins prompt_suggestion Says the one who has Helena hand basket as her/his pfp (a joke)
Apr 8, 2026 4:31 AM PuffleGuy6_4 Asset: Annetta Fish prompt_suggestion Yes, boobs :D
Apr 8, 2026 4:29 AM PuffleGuy6_4 Game: Rayman Origins I’m confused why Annetta Fish doesn’t have the same pose from the game and where is her nose??
Apr 8, 2026 3:53 AM Noah the Garryfish Asset: Robot & Evil Otto INTRUDER ALERT
INTRUDER ALERT
Apr 8, 2026 3:44 AM Estevan Rosales Asset: Bark (Sonic 1-Style) He looks great in the Sonic 1 style! I look forward to seeing more of your work.
Apr 8, 2026 3:05 AM hansungkee Asset: Leonardo (Ninja Turtles 1, Genesis-Style) I see Credited me, Neat.
Apr 8, 2026 2:56 AM Doc von Schmeltwick Asset: Bloxorz prompt_suggestion Huh. Never woulda guessed the flash puzzler was actually on other things around that time.
Apr 8, 2026 2:50 AM RaccoonFoot Game: JumpStart Adventures 4th Grade: Haunted Island Hello, old childhood trauma. We meet again.
Apr 8, 2026 2:38 AM Artzei Asset: Leonardo (Ninja Turtles 1, Genesis-Style) prompt_suggestion That essentially was the idea i was striving for with this, that what if this could've been released on as an early Mega Drive game.
Apr 8, 2026 2:24 AM Spacemodo Asset: Bloxorz prompt_suggestion These were made around the late 2000s and early 2010s, when Flash and mobile games became popular. These "1.8 Handhelds" were made in various models by several companies.
Apr 8, 2026 2:24 AM sweze Game: Black Souls 2 Where is Grimm?
Apr 8, 2026 2:15 AM bloxthewox Asset: Mecha-Nyamco iyah! iyah!
Apr 8, 2026 1:38 AM Doc von Schmeltwick Asset: World 1: Grass Land prompt_suggestion -It's still added work for people when mine already had it pre-done. There's no advantage to retroactively splitting them.
-The "junk data" is still interesting and the 16x16's other half is still visible. Including it just makes it more clear where the actual palette attribute tiling is.
-The animations yours have are quite off speed-wise, especially world 6 which is a LOT faster than what you have. Compare with the ones I did on Mariowiki (also using .gif)
https://www.mariowiki.com/File:SMB3_Full_map_World_1.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_2.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_3.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_3_alternate.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_4.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_6.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_7.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_8a.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_8b.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_8c.gif
https://www.mariowiki.com/File:SMB3_Full_map_World_9.gif
And uh, also your World 8 icon shows part of your "key" tiles on the map.
Apr 8, 2026 1:32 AM * Doc von Schmeltwick Game: Super Mario Bros. 3 prompt_suggestion That is still indicative of its unpopularity as a palette system.
.gifs are unfortunately very limited speed-wise compared to animated .pngs. By like, a factor of 10 on the frame delay. I did upload some .gifs of the maps to Mariowiki, but I'd still prefer them as .png animations.
https://www.mariowiki.com/File:SMB3_Full_map_World_1.gif
As a matter of fact, I plan to start a website of my own for animated asset sharing using that.
As for TCRF: https://tcrf.net/Help:Contents/Images#Screenshots https://tcrf.net/Help:Contents/Taking_Screenshots#NES
Apr 8, 2026 1:28 AM Johansen1116 Asset: Boik "What do you mean, Yeet?"
Apr 8, 2026 1:26 AM GoldenBaki Asset: Hidden or Unknown prompt_suggestion Yep....it's a "cultured" game, to put it lightly.
Apr 8, 2026 1:17 AM EnzoArts2025 Asset: Leonardo (Ninja Turtles 1, Genesis-Style) COWABUNGA
Apr 8, 2026 1:05 AM MisterMike Game: Super Mario Bros. 3 prompt_suggestion "I do recall at least three comments on your TLoZ1 rips saying they wished you didn't use FCEUX's default palette."
Yeah, but that's just their opinion. If I don't like how the colors of something look, I just change them myself before I use them, it's not that hard to do.

"many places, including TCRF, have outright banned the native FCEUX palette in favor of the 15-degree canonical one used by MESEN and NEStopia, and it honestly surprises me TSR hasn't."
This is the first time I've ever heard of something like that, and to be honest I find it hard to believe. I mean, I've uploaded plenty of images of sprites I've ripped myself to TCRF and I've never had anyone modify them or complain to me about it.

"Anyways, another issue I have with them is that yours are harder to animate"
I can see where you're coming from, but the pros of doing it like this definitely outweighs the cons. Having everything pre-assembled may be easier for someone to just pluck out what they need, but it balloons the image size immensely. The way I see it, if people want images of the assembled maps, they can just go to GameFAQs or VGMaps. Also, it's not that hard to replace all the animated tiles you need, especially if you know the right ways to do it.

That said, given that TSR now allows GIFs, I think having the assembled animated screens as GIFs might be a good compromise.
Apr 8, 2026 1:03 AM MisterMike Asset: World 1: Grass Land prompt_suggestion "By default, they're harder to animate due to breaking up the animated tiles that on mine were all implemented already"
I can see how it might be annoying, but it's not that big of a deal, especially if you know the right way to do it. And I mean, if you're not capable of using paint to replace stuff in a rip when you want to use it, that's kind of a you problem.

"they lack the "full-length" ones for scrolling"
In hindsight, I think this might be the one thing I should've kept for these rerips. While it may be seen as redundant, it is pretty nice to have.

"they remove the eight pixels on either side of the screen where the full 16x16px tiles go, which includes interesting unseen stuff on the left side of many maps"
Yeah, I don't really get that. To me, it reads more like junk data than an actual part of the map, especially since it doesn't appear when using the map editor.

"aforementioned palette issues."
Subjective.

"Also, those animated icons aren't accurate to each world's actual animation loops (which differ world-by-world), making them rather misleading."
How so?
Apr 8, 2026 1:02 AM Dess (definitely not the Knight) Game: Duolingo Customs THERE ARE DUOLINGO CUSTOMS?!!!
Apr 8, 2026 12:59 AM Dess (definitely not the Knight) Asset: Omori (Undertale Battle-Style) You feel you SOMETHINGS crawling on your back
Apr 8, 2026 12:42 AM deltaConduit Game: Sonic the Hedgehog Customs might be a silly question, but are classic redesigns of modern characters allowed...? asking for a purple-fur friend.
Apr 8, 2026 12:26 AM partypoison1000 Asset: Monika just monika! Just monika!
Apr 8, 2026 12:24 AM * Franketepoke2 Asset: Leonardo (Ninja Turtles 1, Genesis-Style) So this is what the Turtles would've looked like on SEGA.
Apr 8, 2026 12:23 AM partypoison1000 Asset: Megan I love megan
Apr 8, 2026 12:20 AM partypoison1000 Asset: Emily Wow she has barely any sprites
Apr 8, 2026 12:07 AM 8bitdark Asset: "Roach Run" Logo (Unused) Why is this so shiny and detailed like this is an logo for an Oggy Movie
Apr 7, 2026 11:59 PM AbnerOFICIAL Asset: Bomberman cool new update!
Apr 7, 2026 11:54 PM Doc von Schmeltwick Asset: Items (SMB1 NES-Style) Makes me think of Hotel Mario's items XD
Apr 7, 2026 11:51 PM * Alan835 Asset: Country Flags Based on my research, I discovered that the flags of Aruba [11], Netherlands Antilles [38], and 5 British territories were not created by the developers at Nintendo, but rather used from the 2007 World Factbook CD-ROM, published by the C.I.A.

As such, you can download these flags images here if you like (which I've also found during my research).

As for the other flags, this would be very difficult for me to find those exact flag sprites since it may be from another CD-ROM.
Apr 7, 2026 11:43 PM TheMaxGamer Game: Friday Night Funkin' prompt_suggestion Guess that explains the "freaky" part in the lyrics
Apr 7, 2026 11:33 PM Cyan2024 Asset: Items (SMB1 NES-Style) prompt_suggestion :0

:0
Apr 7, 2026 11:28 PM simply_ericlostalotofaccounts Asset: Sonic prompt_suggestion okay then
Apr 7, 2026 11:23 PM Retired Game: Grand Summoners ayo we got touhou collab

we should have the sprites of them ripped
Apr 7, 2026 11:22 PM Doc von Schmeltwick Asset: World 1: Grass Land prompt_suggestion By default, they're harder to animate due to breaking up the animated tiles that on mine were all implemented already; they lack the "full-length" ones for scrolling; they remove the eight pixels on either side of the screen where the full 16x16px tiles go, which includes interesting unseen stuff on the left side of many maps; aforementioned palette issues. Also, those animated icons aren't accurate to each world's actual animation loops (which differ world-by-world), making them rather misleading.
Apr 7, 2026 11:20 PM Neros Urameshi Game: JumpStart Adventures 4th Grade: Haunted Island Oh boy! Sprites from the nightmare fuel-inducing Jumpstart computer game! Warning to all sprite lovers: If Repsac appears on here and you see them, YOU WILL BE CURSED!!
Apr 7, 2026 11:20 PM Side Steppa Asset: Items (SMB1 NES-Style) prompt_suggestion Haha yeah. I based it off of the background flowers from NSMBU
Apr 7, 2026 11:19 PM * Doc von Schmeltwick Game: Super Mario Bros. 3 prompt_suggestion I do recall at least three comments on your TLoZ1 rips saying they wished you didn't use FCEUX's default palette. I'm sorry I got heated there, but there really just didn't seem to be much of a point of that update and I don't like having my name attached to something that uses such a palette system; many places, including TCRF, have outright banned the native FCEUX palette in favor of the 15-degree canonical one used by MESEN and NEStopia, and it honestly surprises me TSR hasn't; it's best to at least have color cohesion among games on the same system that have limited color displays, and the MESEN one is closer to NTSC/NTSC-J, which the NES and Famicom were respectively developed for initially (as well as fairly close to contemporary official emulations, which tend to be more muted rather than pastel-bright-and-clashing). Also, annoyed to have a massive project I spent the better part of a year on casually overwritten by something that is ultimately less comprehensive and less user-friendly. (This was combined with the stress of noticing this the day before I started a new job.)

Anyways, another issue I have with them is that yours are harder to animate, and thus harder to actually use on a functional standpoint; mine were pre-assembled, yours were disassembled (which requires the animated tiles to be manually implemented, which is annoying to do as I can say from experience working with your quite good Zelda GBC maps). So it seems like a step backwards to remove that.
Apr 7, 2026 11:19 PM Fearny Game: Lucky Star: Ryouou Gakuen Outousai prompt_suggestion im gay
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