Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Apr 8, 2026 8:02 PM | extranachos97 | Asset: Bark (Sonic 1-Style) | big boy |
| Apr 8, 2026 7:53 PM | AzzyGetDaApple | Game: Crash Boom Bang! | I can smell the Parappa in this art style |
| Apr 8, 2026 7:19 PM | Mister Ton | Asset: Enemies & Bosses | prompt_suggestion Great question! I wouldn't since it's just there as a gag. |
| Apr 8, 2026 6:22 PM | Nilstheacevrc | Game: Peter Pan: Return to Neverland | the best game of my memories, i wished that there are sprites from animals and other characters from this game. |
| Apr 8, 2026 6:20 PM | Nilstheacevrc | Update: Just In Time For The Resurrection | happy april. |
| Apr 8, 2026 5:56 PM | MotorRoach | Asset: Bark (Sonic 1-Style) | Honestly pretty cool seeing Bark getting a complete sheet |
| Apr 8, 2026 5:56 PM | Side Steppa | Asset: Paper Mario | Super star saga style? |
| Apr 8, 2026 5:50 PM | Side Steppa | Asset: Bowser's Meat | I feel bad for the people who only had the name load in and not the image. |
| Apr 8, 2026 5:46 PM | Random Talking Bush | Asset: Ending Screen | prompt_suggestion I already told you why it's not there! |
| Apr 8, 2026 5:43 PM | VolkageVolume | Asset: Bark (Sonic 1-Style) | I'M IN LOVE!!!!!!! |
| Apr 8, 2026 5:37 PM | FourLeafSunny | Game: Myths Are 100% True | Oh hell yeah! nice to see this game on here! |
| Apr 8, 2026 4:39 PM | ChipTheRippa | Game: USB-BOT | prompt_suggestion It exists now. |
| Apr 8, 2026 3:31 PM | Side Steppa | Asset: Items (SMB1 NES-Style) | Added some animations |
| Apr 8, 2026 3:27 PM | MightyKombat | Asset: Slave-1 | "I gotta say, Boba, this is one beauty of a ship. Not crazy about the name though." |
| Apr 8, 2026 3:26 PM | MightyKombat | Asset: Boba Fett | So badass he gets punked out by a blind Harrison Ford by pure accident and spends most of his series needing Fennec Shand to bail him out |
| Apr 8, 2026 3:18 PM | Dilluigi64 | Asset: Kabuki Master | YOOOOOOOOOOOOO |
| Apr 8, 2026 3:16 PM | Dilluigi64 | Asset: Luigi (Super Mario Bros. 3 NES-Style) | Who you gonna call? It's-a-Luigi! |
| Apr 8, 2026 2:13 PM | Side Steppa | Asset: Bowser (PICO-8-Style) | prompt_suggestion thank you! |
| Apr 8, 2026 2:13 PM | sasha79k | Asset: Mini Wing Fortress (Expanded, Sonic 2-Style) | prompt_suggestion How does sonic not dieing in space? |
| Apr 8, 2026 1:19 PM * | Side Steppa | Asset: Items (SMB1 NES-Style) | prompt_suggestion That and SMBCD were the main inspirations for this. |
| Apr 8, 2026 1:15 PM | Neros Urameshi | Asset: Storm | I believe the sprite sheet is incomplete. There are Storm sprites of when she's not in the water, in the final levels. |
| Apr 8, 2026 12:40 PM | Deathbringer | Asset: Miscellaneous | Lola didn't exist but like 3 different female bunnies did. |
| Apr 8, 2026 12:15 PM | Mister Ton | Asset: Enemies | The new neon enemies for this port are so garish, lol. |
| Apr 8, 2026 12:14 PM | azoleimey | Asset: Yumetarō | personally find it funny that the bomb isnt even lit but if it touches literally anything it WILL blow up |
| Apr 8, 2026 12:02 PM | ComdeyClassic1 | Asset: Items (SMB1 NES-Style) | :O cool |
| Apr 8, 2026 11:35 AM * | Doc von Schmeltwick | Game: Super Mario Bros. 3 | prompt_suggestion I already asked about animated .png, was told it won't work for how the site stores them. I think it's pretty obvious TCRF's palette rules are meant to be followed across the board. Again, the purpose of that is visual cohesion. If 50 different emulators with different display colors are being used, it's not representative of how things look relative to each other, which leads to stuff in works of people using sprites from here without realizing they are operating under different rules, such as what is in this fan-game sheet where as consequence, things on the same sheet are clearly based on different rips with different palette rules and thus it looks like a mess. That is the main thing I take issue with. Ideally, some manner of consistent rule can be implemented here, though given the staff already has a massive work load and the amount of added checking that would require, to say nothing of changing the sheets that are already here, I don't know how feasible that is. Either way, I feel the inconsistency in ripping manners among prolific users that affect the fundamental appearance of the assets compared to each other is starting to come to a head. |
| Apr 8, 2026 11:27 AM * | Doc von Schmeltwick | Asset: World 1: Grass Land | prompt_suggestion They didn't show -every- permutation XD. I didn't have every possible "level complete" combination, just "all" and "nothing" for different palettes. And I really, really, really don't want a repeat of assembling those Subrosia maps when it's not necessary. -shudder- |
| Apr 8, 2026 11:13 AM | sasha79k | Asset: Bark (Sonic 1-Style) | GREAT!!!!!!!!!!!!!!!!!! |
| Apr 8, 2026 10:53 AM | tak | Asset: Arnold | This is a wonderful sprite. However, it seems that some motions are missing.Even so, it is truly wonderful. I’ve been looking for this. Thank you very much. |
| Apr 8, 2026 10:37 AM | MadeKillaSam | Asset: Bark (Sonic 1-Style) | pretty good! |
| Apr 8, 2026 10:24 AM | Unoriginal_Fox | Asset: Miscellaneous | couldn't they have just used Lola Bu- oh yeah, she didn't exist yet. |
| Apr 8, 2026 10:23 AM | Greenknight9000 | Asset: Bark (Sonic 1-Style) | AYYY! It's been a good while, Delta! Glad to see you're alright! Definitely missed seeing your works. Gotta say, this was absolutely worth the wait, though it almost became un-bear-able at times! Hahaha Spectacular work as always! Ya never miss! |
| Apr 8, 2026 10:22 AM | Unoriginal_Fox | Asset: Title Screen | i never would've guessed |
| Apr 8, 2026 10:03 AM | BentleyDaGamer | Asset: Ending Screen | prompt_suggestion I can't find spanish! |
| Apr 8, 2026 6:34 AM | Knucklesplays1994 | Asset: The Flatulator | The boss is chugging Gaia knows what and then farting all over the place |
| Apr 8, 2026 6:24 AM | MadeKillaSam | Asset: Crunchy Crabs | crusty crab |
| Apr 8, 2026 6:20 AM | myles the creator | Game: Kirby Super Star Ultra | I really want to turn Kirby in to a playable character in SMBZ-G. |
| Apr 8, 2026 5:39 AM | Sonic Green Hill | Asset: World 5: The Sky / Sky Land | Best World! |
| Apr 8, 2026 5:28 AM | MisterMike | Asset: World 1: Grass Land | prompt_suggestion "It's still added work for people when mine already had it pre-done. There's no advantage to retroactively splitting them." The advantage is that it isn't an absolutely massive sheet that requires the use of scaled-up enemy sprites to fill in the huge empty spaces. Is having every single permutation of the map screen in a 5000x4000 pixel image (~1.50 MB) really worth it just so people don't have to match the dancing hill icon with the green hill icon placeholder, even when there are plenty of ways to do that easily? "The "junk data" is still interesting and the 16x16's other half is still visible." Just because you find that interesting doesn't mean it needs to be there. I think World 0 is an interesting glitch map, but that doesn't mean I'm going to rip that. (Then again, it's caused by a Gameshark code, so it's probably not a part of the game anyways) "The animations yours have are quite off speed-wise" I'm aware of this. However, my primary concern with my rips is the rips themselves, not ensuring that the animation speed of the icons is in-game accurate. I would appreciate it if they were made more accurate, however, so feel free to update them if you want. "And uh, also your World 8 icon shows part of your "key" tiles on the map." Oh, you're right. My bad, I'll fix that. |
| Apr 8, 2026 5:10 AM | MisterMike | Game: Super Mario Bros. 3 | prompt_suggestion "That is still indicative of its unpopularity as a palette system." A few negative comments regarding the palette over the course of several years doesn't indicate mass unpopularity, it's merely a few people showing dissatisfaction with the palette used. Again, if you take issue with the colors used for my rerips for this game, feel free to recolor and revise them at your discretion. ".gifs are unfortunately very limited speed-wise compared to animated .pngs. By like, a factor of 10 on the frame delay. I did upload some .gifs of the maps to Mariowiki, but I'd still prefer them as .png animations." Perhaps you should inquire about animated PNGs to the staff, that might be worth them looking into in this case. "As for TCRF" This page is requirements for taking screenshots. The images I upload to TCRF aren't in-game screenshots, they're direct graphics rips. Nowhere does it say that this applies to that, nor does it say these palettes are banned across the board. |