Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Sep 28, 2015 9:27 AM | Flusak1235 the spriter | Asset: Doctor | he looks like gray mann from TF2 |
| Sep 28, 2015 8:18 AM | MotorRoach | Asset: Mighty | This is pretty neat, but his shell seems to kind of grow out of his body in some of the sprites-- most notably the running animation and the spring up sprite on the left. Also, I realize that Mighty is quite the Sonic clone, and I know this is not exactly a must, but leaving him with a signpost that is almost the same as Sonic's doesn't really seems to be much of a good idea. If anything, I feel that it'd be a better idea if he had a new signpost of his own to at least give his Sonic carbon copy looking design a bit more of variation from Sonic himself, rather than being even more alike him. I might as well go and suggest that an unique ending pose is done as well, because it certainly doesn't helps the "Sonic with a red shell" vibe in here-- I get keeping it for his sprites, but for literally everything isn't the best idea. That and the face in the ending pose still seems to remain as the official Sonic 2 design, rather than staying par up with the sprite design. One last thing, is the Mod Gen website even still being worked with, if alive at all? Because if it isn't, then it feels pretty pointless mentioning the website in the sprite sheet. |
| Sep 28, 2015 8:03 AM | MotorRoach | Asset: Super Sonic | The sprite design itself is pretty nice, but what makes it a bit hard for me to like this further is the fact that he's using the same head position for too many things. To be specific, the standing head seems to be used for pushing, standing on the edge, the ending animation sequence, skidding, and the victorious looking jump at the bottom left. Having played the original games myself, I can easily tell that there was more variation in his head angles, and the animations felt more expressive in those, although in here, everything feels awfully stiff, and the only variation there is between the animations I've mentioned is that his easy are a little angrier, and he just moves his eye pupil down instead of actually angling his head down-- that's pretty much it. Also, for the transformation animation, the second sprite seems to be a tad shadeless at the head, and the third sprite.... just has a really awkward face expression. It doesn't looks like something that he would normally do when opening his mouth at all, and I don't get the vibe that he's releasing the power kept inside him or anything like that-- I get more the vibe that he looked up and got mildly impressed by something. The transformation variation on the bottom seems a tad better, but he also doesn't seems to be giving much of a damn about transforming, given that he's looking way too calm-- just taking his Sonic Battle healing pose and giving him floating feet does not works that easily in here. I strongly recommend that you keep his mouth centered (and make it bigger), and try to make his eyes seem angrier in both variations. |
| Sep 28, 2015 4:45 AM | Flusak1235 the spriter | Asset: Font & Message Box | this looks like the pokemon one |
| Sep 28, 2015 3:13 AM | Flusak1235 the spriter | Asset: Mario and Items (SMW) | @andreelikesplantsvszombies i think, they were placeholders |
| Sep 27, 2015 6:39 PM | Superjustinbros | Update: Icon Bar, Icon Bar, Show Me the North Star | I'll try to help out with icons as much as I can. |
| Sep 27, 2015 4:57 PM | BlueStarSonic2011 | Game: Corpse Party: Blood Covered - Repeated Fear | Are you going to rip the maps of the other chapters too? |
| Sep 27, 2015 4:49 PM | MegaManOmegaX | Game: Mega Man X4 | I hope they will submit backgrounds here soon |
| Sep 27, 2015 3:48 PM | Xeric | Asset: Mighty | It's kinda still around, yeah. Me and a couple of other people tinker with it every now and again. |
| Sep 27, 2015 2:02 PM | Mister Ton | Asset: Mighty | Lots of fun Sonic customs going up lately. |
| Sep 27, 2015 1:07 PM | Mister Ton | Game: Toy Story | http://www.spriters-resource.com/genesis_32x_scd/toystory/sheet/45092/ |
| Sep 27, 2015 12:55 PM | Petie | Update: Icon Bar, Icon Bar, Show Me the North Star | Haha, I actually commented on the fact that all of the recent Wii U sheets were fonts when the section went up but I didn't realize you ripped all of them! |
| Sep 27, 2015 12:52 PM | Random Talking Bush | Update: Icon Bar, Icon Bar, Show Me the North Star | I feel I'm partly responsible for the creation of the Wii U section, what with all of the fonts I ripped there. :P |
| Sep 27, 2015 12:47 PM | safetyninja | Asset: Sonic | @ComJay Because the sonic sprite is too big and tall. |
| Sep 27, 2015 11:14 AM | Flusak1235 the spriter | Asset: Tileset (SMB3) | still waiting for someone to make this in 16 bit |
| Sep 27, 2015 11:13 AM | Flusak1235 the spriter | Asset: Tileset (SMB3) | yay |
| Sep 27, 2015 8:15 AM | Flusak1235 the spriter | Game: Splatoon | white ink ( ͡° ͜ʖ ͡°) |
| Sep 27, 2015 8:13 AM | Flusak1235 the spriter | Asset: Logo | white ink ( ͡° ͜ʖ ͡°) |
| Sep 27, 2015 7:10 AM | Flusak1235 the spriter | Asset: Bob-omb (NSMBU) | will you ulopad some models? |
| Sep 27, 2015 12:37 AM | Bwill | Asset: Super Mario Bros. Remade | Good job fren |
| Sep 26, 2015 10:19 PM | supersmashball | Asset: Credits Elements | Silly Kirby.... |
| Sep 26, 2015 10:16 PM | Murphmario | Asset: Various Enemies | It's not even complete. |
| Sep 26, 2015 10:14 PM | Murphmario | Asset: Enemies | Just recolor the normal Parabeetle with the green Koopa's palette. It's not that hard. Same thing goes for the gold cheep-cheep, but with the yellow palette. |
| Sep 26, 2015 10:09 PM | Murphmario | Asset: Mighty | Is Mod.Gen still in the works? Good job regardless! |
| Sep 26, 2015 7:55 PM | safetyninja | Game: Mario Customs | @Shulk um, the smash flash 1 mario is the super mario world mario with different colors. |
| Sep 26, 2015 7:00 PM | Murphmario | Asset: Tileset (SMW) | @Hiccup I think they are all the same for all course styles. |
| Sep 26, 2015 3:21 PM | teh_supar_hackr | Game: Arkanoid Returns | fun fact: did you know a game series called blasterball has stolen a lot to most sprites and grafics from this game. the even have the same game genere and picics (kind of) here are 2 videos of blasterball 2: https://goo.gl/6OxLVe and arkanoid retuens: https://goo.gl/4xMH4G . even the title screens are riiping of of each other |
| Sep 26, 2015 6:46 AM | OZKai | Game: Super Smash Bros. for Wii U | NM, I totally missed the icons. :P |
| Sep 26, 2015 6:44 AM | OZKai | Game: Super Smash Bros. for Wii U | Have the assets from All-Star mode been posted? Namely the face icons and date tags from the lobby stage? |
| Sep 26, 2015 2:22 AM | LuigiXHero | Asset: Luigi | These are adorable. |
| Sep 25, 2015 11:58 PM | LooneyTunerIan | Asset: Mouse | Gracias. :) |
| Sep 25, 2015 11:24 PM | MajoraIkana14 | Asset: Zelda (The Wind Waker, The Minish Cap-Style) | I was wondering if I could use these sprites in a Minish Cap sprite Comic and a future game possibly, would that be alright? Credit will be given in the end for all sprites used. |
| Sep 25, 2015 10:59 PM | Superjustinbros | Asset: Title Screen & Menus | WHAAAT COULD PAW-SIBLY GO RONG? |
| Sep 25, 2015 4:59 PM | Bubsy | Game: Bubsy 3D | Sorry for this. |
| Sep 25, 2015 4:46 PM | Parappafan89 | Asset: Super Mario Bros. Remade | I see a skinny mushroom |
| Sep 25, 2015 3:53 PM | Kirb-Star | Game: Bubsy 3D | "Busby" 10/10 best gaem BEST GAME |
| Sep 25, 2015 1:21 PM | Game Hunter | Asset: Luffy | Thanks ;) |
| Sep 25, 2015 1:11 AM | supersmashball | Asset: Classic Games Border | @Jacinta burke - I'm going to get the rest soon. Okay? And PS - You have this game? |
| Sep 24, 2015 10:04 PM | supersmashball | Asset: Characters | ^ IKR? |
| Sep 24, 2015 8:06 PM | Hurricaneike | Asset: Super Mario Bros. Remade | Nice work |