Posted | By | On | Comment |
---|---|---|---|
Jun 15, 2024, 8:09 AM | i dont know | Sheet: Metal Sonic (Sonic 3-Style) |
either way, a palette change is better if you want to use it |
Jun 15, 2024, 8:08 AM | i dont know | Sheet: Metal Sonic (Sonic 3-Style) |
i love how for this one the icon is dead while the other s3 styled-ones are doing sonic's pose |
Jun 15, 2024, 8:04 AM | i dont know | Sheet: Knuckles (Sonic 1-Style) |
just darken the bright red and shade! |
Jun 15, 2024, 8:02 AM | i dont know | Sheet: Mini Sonic Characters |
been on the spriters resource since 2006! |
Jun 15, 2024, 8:00 AM | i dont know | Sheet: Sonic (Super Mario Bros. 2 NES-Style) |
well someone noticed the smb2 ending sprites had only 3 colors instead of the 4 colors the normal sprites have |
Jun 15, 2024, 7:31 AM | Heitorsant | Sheet: Donuts |
oh hey these are taken from the og sunky game that's cool |
Jun 15, 2024, 5:53 AM | PresumptuousPopplio | Game: Paper Mario: The Thousand-Year Door |
I'm interested in ripping some sprites from this game for personal use (though I might contribute a sheet or 2 if I feel like it), but all of the 'resources' I've found by searching on how to rip anything to this point have been very... unhelpful. Any pointers? |
Jun 15, 2024, 5:10 AM | LAZERLUKE109 | Sheet: Gabby Jay (NES-Style) |
yay |
Jun 15, 2024, 5:05 AM | teh_supar_hackr | Sheet: Website Graphics |
Donkey Kong version of Mario (aka Jumpman) in SMB1. This is the most cursed official Mario port I've seen! |
Jun 15, 2024, 4:24 AM | Yawackhary | Sheet: Sonic the Hedgehog |
An early prototype did have the Master System Sonic sprites so probably a late or even a last minute decision like with the Sega logo, warning arrows, some changed level design in Labyrinth and the final boss. I don't know why... Might be a screen size thing or wanted a more detailed sprite? Sonic 2 and Chaos mostly used the same Sonic sprites between the Master System and Game Gear versions but those were done by Aspect rather than Ancient. |
Jun 15, 2024, 3:16 AM | yunslove | Sheet: Shinken Red (Jetman Famicom-Style) |
I was not expecting a Jetman Style custom, but those movesets and colors are excellent. |
Jun 15, 2024, 2:57 AM | yunslove | Game: Power Rangers / Super Sentai Customs |
I'm going to make Super Sentai Heroes in Layla Style. |
Jun 15, 2024, 2:23 AM | shadowman44 | Sheet: Sonic the Hedgehog |
Wonder why the only thing they changed about the Game Gear port was Sonic's sprites? |
Jun 15, 2024, 2:12 AM | shadowman44 | Sheet: Special Stage Background |
Can't wait for the special stages to be ripped for Model's Resource. |
Jun 15, 2024, 12:18 AM | ZTO | Sheet: 19000000 Logs |
It's big, it's heavy, it's wood! |
Jun 14, 2024, 11:56 PM | CSZX_user | Game: Vital Bracelet BE |
Does anyone know how to extract the bg images? |
Jun 14, 2024, 11:40 PM | Oscar The Fox | Game: Pokémon Scarlet / Violet |
Where Is the shiny icon?, I can't find it |
Jun 14, 2024, 11:05 PM | PGE | Sheet: Ralsei (Hat) |
he has been cured |
Jun 14, 2024, 11:03 PM | PGE | Sheet: Red Demon (Large) |
Uncharacteristically chaste. |
Jun 14, 2024, 10:21 PM | it's-a-me-aiman | Sheet: Mighty (Sonic 1/CD-Style) |
oh man i sure do love recoloring mighty sonic mania sprites |
Jun 14, 2024, 8:45 PM | Keenfan1990 | Game: Super Hang-On 1997 (Bootleg) |
If anyone's curious, I was sent a picture of the cartridge for this. You can see it here: youtube.com/channel/UCgtfYZYRmSa6NXvz5lUYBgw/community |
Jun 14, 2024, 8:40 PM | DogToon64 | Sheet: Princess Peach |
@DaKardii: The title screen. |
Jun 14, 2024, 8:37 PM | PGE | Sheet: Palette |
Corrections to my previous comment: * The first line of Yellow is meant to fade into the last 4 shades of Red while also fading from the first 4 shades of the second set of Yellow. * Blue wasn't "recycled" from Wolf3D, since it has a much sharper decline (going all the way from 255 to 0 in 16 colors rather than Wolf3D's 255 to 64). That being said, it's the same pure blue (with Red and Green having values of 0) |
Jun 14, 2024, 7:28 PM | TheAwesomeZave | Sheet: Deep Sea Zone Boss |
"Sega is by Sonic" Hmmm.. |
Jun 14, 2024, 7:01 PM | DragonBreath | Sheet: Sonic (Sonic CD-Style) |
sadly no "I'm outta here" though. |
Jun 14, 2024, 5:08 PM | Hyp0ka97 | Sheet: Bad Ending #1 |
Fun fact: this dialogue, stating that "Simon couldn't survive his fatal wounds" was actually meant to be used for the "greyscale bad ending" (the one without Simon). The developers accidentally mixed up the ending dialogue, and forgot to change it. |
Jun 14, 2024, 4:35 PM | WooperTheWhopper97 | Sheet: Luigi (Sonic 1/CD-Style) |
Bro TTZBF palette is just IHY Luigi |
Jun 14, 2024, 4:33 PM | Barack Obama | Game: Lufia 2: Rise of the Sinistrals |
Maps got ripped with bsnes-rawpalettes by Random Talking Bush (except for Arek's throne room, which was done with vSNES). |
Jun 14, 2024, 4:00 PM | MissingTexture | Sheet: Hero |
That grayscale face is too funny for me for some reason. |
Jun 14, 2024, 3:44 PM | WooperTheWhopper97 | Sheet: Monster Kid |
Actually made the goblin cute. |
Jun 14, 2024, 2:32 PM | ValisEmma | Sheet: Title Screen & Intermission |
fair |
Jun 14, 2024, 2:21 PM | Ralidon | Game: Shock Troopers: 2nd Squad |
all the characters are 3d ripped. such a shame, considering the superbly spritework from the first game. but all thing considered, makes sense, there is so many characters, directions.... |
Jun 14, 2024, 2:01 PM | alexstuf | Sheet: Ratings |
What would these be used for? |
Jun 14, 2024, 2:00 PM | alexstuf | Sheet: Minis |
why r they so cuteeee |
Jun 14, 2024, 1:44 PM | Unoriginal_Fox | Sheet: Ralsei (Hat) |
so does the hat just change his fur color |
Jun 14, 2024, 1:17 PM | ToadCracker | Sheet: Turning! |
what the hell is this? |
Jun 14, 2024, 1:11 PM | Gracegarthok | Game: Rolling with Katamari |
wait is this a mobile java game? |
Jun 14, 2024, 1:07 PM | Majical_Miquel | Sheet: Rammy (Stage 2 / 3 / 7) |
"I Hate this Stage" - Rammy after trying stage 4 from Parappa 1 |
Jun 14, 2024, 1:03 PM | Majical_Miquel | Sheet: Exclamations |
D e l i c i o u s!! |
Jun 14, 2024, 12:28 PM | ZTO | Game: FlipWitch - Forbidden Sex Hex |
It's an art style thing, super common. Three heads high proportion to be exact. |
Jun 14, 2024, 12:17 PM | ZTO | Sheet: Wii Menu Banner & Icon |
That's certainly a face to have. |
Jun 14, 2024, 11:49 AM | 8088mph | Sheet: General Sprites |
@PGE Some arcades, computers, and consoles didn't have a perfect 4:3 resolution, so the image was stretched to fit on a CRT. |
Jun 14, 2024, 11:45 AM | craftersshaft | Sheet: Unity Default Emoji |
When i purposefully spread spritesheet rips over the internet |
Jun 14, 2024, 11:43 AM | NoPenNameGirl | Sheet: Kazaoka |
That's Kuwabara from YuYu Hakusho! |
Jun 14, 2024, 9:46 AM | SegaSonic1 | Sheet: Title Screen & Character Selection |
"After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream... PUSH START BUTTON" Damn, I've never dreamt about pushing the start button |
Jun 14, 2024, 9:23 AM | The Scarecrow | Game: Batman: The Brave and The Bold |
Are there no sprites for the Wii version of this game? |
Jun 14, 2024, 9:16 AM | KaraszKun | Sheet: Mario (EarthBound-Style) |
PSI Mushroom! |
Jun 14, 2024, 8:56 AM | Doc von Schmeltwick | Sheet: Mario, Luigi, and COMP1 |
@i dont know I always loved seeing the weird graphical anomalies in SMAS's debug mode, haha |
Jun 14, 2024, 8:46 AM | super433 | Sheet: Larxene |
The first and last surprised sprites at the last row are the same |
Jun 14, 2024, 8:40 AM | Doc von Schmeltwick | Sheet: Hyper Sonic (Sonic Battle-Style) |
@lol2fast This sheet is ancient (hence why it uses a white background, which is a big no-no nowadays since it can easily bleed). Back then, it hadn't occurred to people their contacts or caring-about-it might not be around forever. |