Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 26, 2017 10:39 PM | Sonicfan32 | Asset: Sonic | I know there's more than this. (Examples of missing frames are the rest of the hit and brake sprites, frozen sprites, etc.) (Also, seperating the main sprites, effects, and shadows would be nice.) |
| Nov 26, 2017 10:38 PM | Doc von Schmeltwick | Asset: SEGA Logo Animation | I like the original ....mainly because of Rusty Ruin's music. |
| Nov 26, 2017 7:42 PM | Zarrgon | Asset: Sonic (Composite Genesis-Style) | Nice sprites! Any chance for a Hyper Sonic pallete? |
| Nov 26, 2017 7:15 PM | Random Talking Bush | Asset: Felix the Cat | @Snessy: Yep, there's a bit set in the game to automatically darken the palettes for everything. There's actually a ROM hack that fixes that. |
| Nov 26, 2017 5:51 PM | Superjustinbros | Asset: Game Over | Cranky's Advice:... ...must I say it? |
| Nov 26, 2017 3:07 PM | fiw82n4 | Asset: SEGA Logo Animation | @Snessy I still wouldn't call the game GOOD mind you, but it's definitely better. |
| Nov 26, 2017 2:49 PM | Snessy the Duck | Asset: Dora | And this is how NOT to do pre-rendered sprites. |
| Nov 26, 2017 2:24 PM | SonicHex | Asset: Notes from Flowey | the demo wasn't made in game maker studio, it was made in game maker 8, infact that's what the game used untill 2 months before the final release |
| Nov 26, 2017 1:45 PM | Usyra | Asset: Main Characters | Wait a minute. These sprites should go into a section called Shaman King: Legacy of Spirits. This is the wrong game for them. |
| Nov 26, 2017 1:38 PM | Snessy the Duck | Asset: Felix the Cat | These sprites looks rather dark, is this using the correct palette? |
| Nov 26, 2017 1:02 PM | GaBoTiCo | Asset: A6 Annihilator | Yes! That's the one! |
| Nov 26, 2017 11:22 AM | madK | Game: Doki Doki Literature Club | Uhm... "Direct upload or hosting of DDLC assets is forbidden" http://teamsalvato.com/ip-guidelines/ |
| Nov 26, 2017 10:02 AM | Doc von Schmeltwick | Game: Sonic 3D Blast | @sean because secretly ur tech demo Sonic. |
| Nov 26, 2017 9:54 AM | seanthetinfoilman | Game: Sonic 3D Blast | i went through the torture of ripping this why |
| Nov 26, 2017 5:59 AM | Doc von Schmeltwick | Asset: Link (Parts) | @ShyguyXXL Because it shares a palette with Bunny Link, and Bunny Link would look weird if he were yellow/brown tbh. |
| Nov 26, 2017 5:57 AM | Doc von Schmeltwick | Asset: Metal Sonic | These rolling sprites are so much better than Mania's "floating shine" ones. |
| Nov 26, 2017 5:56 AM | Doc von Schmeltwick | Asset: SEGA Logo Animation | I don't keep up on unofficial things. |
| Nov 26, 2017 5:55 AM | Doc von Schmeltwick | Asset: Princess Za | .....not going to answer that. |
| Nov 26, 2017 3:36 AM | daemoth | Game: Final Fantasy VI | Apocalypse? |
| Nov 26, 2017 3:30 AM | Rainbow Question Mark | Game: Super Mario World | almost a MILLION HITS because of sprite animations |
| Nov 26, 2017 3:24 AM | MetalDeeds | Asset: Hidden or Unknown | This is terrifying. |
| Nov 26, 2017 2:21 AM | BunnyEars22 | Asset: Tiles (Super Mario Land-Style) | A Gameboy Version of SMB3 would be cool with these. |
| Nov 26, 2017 1:37 AM | ShyGuyXXL | Asset: Link (Parts) | One age-old question still remains: Why is his hair pink? |
| Nov 26, 2017 12:39 AM | DigitalDiamal | Game: Pokémon Party Mini | @Mr. C If anybody knows how to contact the creator of the emulator please tell him if it can work on Digimon V-Pet toys. |
| Nov 26, 2017 12:32 AM | craftersshaft | Asset: Default (Child) | I guess this means for something like "Child Mode", sorta like how tetris has bigger pieces in Beginner Tetris. |
| Nov 26, 2017 12:12 AM | Random Talking Bush | Asset: General Objects | @beanluv: Nope, because Hyper Ring is the internal name of it, that's what I'm sticking with. |
| Nov 25, 2017 11:51 PM | Void-the-Bat | Asset: Puyo Puyo/Mean Bean Machine | I think we can all agree that this was a brilliant idea, even if SEGA gets sued by Compile. (I doubt it as I think SEGA owns the rights to MBM, but also identify the Puyos as gel drops/blobs instead of Beans.) |
| Nov 25, 2017 11:49 PM | Void-the-Bat | Asset: General Objects | Shouldn't the Hyper Ring be renamed to "Combi Ring" or "Hyper Ring (Debug)" as both of those scenarios involve the Big Ring? The actual Super/Hyper Ring in game is a 3D render. |
| Nov 25, 2017 11:45 PM | Void-the-Bat | Asset: Special Stage Objects | Don't freak out, the Hyper text went unused in Sonic 2 Remastered, along with the "SONIC/TAILS/MILES/KNUCKLES CAN NOW GO TO HIDDEN PALACE" text instead of the "SONIC/KNUCKLES CAN NOW BE SUPER" from S3&K when you get the last Chaos Emerald after some of the Chaos Emeralds have already been transformed into Super Emeralds, as you cannot be super if there's either one or more grey Super Emerald, or you didn't collect all 7 Super Emeralds and restore power to them. It was supposed to say "SONIC/TAILS/MILES/KNUCKLES CAN GO TO HIDDEN PALACE" when this happened. (Oddly, if you do collect all the Chaos Emeralds and go to Hidden Palace, but not bring energy to the Super Emeralds, you can still turn Super in The Doomsday Zone. Heck, you could still turn Super if you don't have all the Chaos Emeralds, but you'd have to get there through level select, of course.) |
| Nov 25, 2017 11:22 PM | Void-the-Bat | Asset: Sonic (Composite Genesis-Style) | Just so you guys are aware, Rotsprite is also an option, as it works really well and can also rotate and increase/decrease the size of any sprite you want to scale properly. It's pretty basic, but very useful. Oh, and TG7729 showed me versions for Tails, Knuckles, & Robotnik as well. I'm not gonna share it, but I thought I would let you know as I had plans on doing those and so my dreams were shattered like the prototype SEGA Logo from 3D Blast. |
| Nov 25, 2017 10:13 PM | ZetTheLegendaryHero | Update: November Christmas, so very merry | I know I'm starting to sound like a broken record, but congratulations to everyone involved. |
| Nov 25, 2017 9:48 PM | Void-the-Bat | Asset: Metal Sonic | It would be nice if Darkon would release the entire Metal Sonic sheet on here, as it is the Sonic 1 style, with alternate palettes as well. I would love to see Metal Sonic and Bomb from Metal Sonic Rebooted next. |
| Nov 25, 2017 9:45 PM | Void-the-Bat | Asset: SEGA Logo Animation | @Doc von Schmeltwick: It's because of the Director's Cut, you uncultured swine you know. |
| Nov 25, 2017 9:43 PM | Void-the-Bat | Asset: Saturn Prototype Pictures | @OffensiveLemon: "Don't worry, he got better." @Ruskah: I agree that he was supposed to look at the player, but it's not weird because of it being a 16-bit console, I think it was because of a rendering error. I sometimes have that issue with spriting myself. |
| Nov 25, 2017 9:42 PM | Omega | Asset: Power-Ups & Items | It has basically every mainline games powerup (through I forgot the NSBMU Acorn oops!) but I do plan on making another sheet down the road with the rest of everything |
| Nov 25, 2017 9:09 PM | D0ct0r | Game: Paper Mario: The Thousand-Year Door | Could we get the Crystal Stars in some form or another, please? |
| Nov 25, 2017 9:06 PM | Luigi64 | Asset: Mario & Luigi | Not bad. |
| Nov 25, 2017 9:02 PM | Snessy the Duck | Asset: Punchy Pedro | New Punch-Out opponent confirmed?? |
| Nov 25, 2017 8:39 PM | Snessy the Duck | Game: Umihara Kawase (JPN) | This is one of the weirdest SNES/SFC games if you ask me. |
| Nov 25, 2017 8:28 PM | Usyra | Asset: Beatrix | Awesome! Finally, the strongest woman in the FF franchise gets her turn! |