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Nov 26, 2017 10:39 PM Sonicfan32 Asset: Sonic I know there's more than this.
(Examples of missing frames are the rest of the hit and brake sprites, frozen sprites, etc.)
(Also, seperating the main sprites, effects, and shadows would be nice.)
Nov 26, 2017 10:38 PM Doc von Schmeltwick Asset: SEGA Logo Animation I like the original

....mainly because of Rusty Ruin's music.
Nov 26, 2017 7:42 PM Zarrgon Asset: Sonic (Composite Genesis-Style) Nice sprites! Any chance for a Hyper Sonic pallete?
Nov 26, 2017 7:15 PM Random Talking Bush Asset: Felix the Cat @Snessy: Yep, there's a bit set in the game to automatically darken the palettes for everything. There's actually a ROM hack that fixes that.
Nov 26, 2017 5:51 PM Superjustinbros Asset: Game Over Cranky's Advice:...
...must I say it?
Nov 26, 2017 3:07 PM fiw82n4 Asset: SEGA Logo Animation @Snessy I still wouldn't call the game GOOD mind you, but it's definitely better.
Nov 26, 2017 2:49 PM Snessy the Duck Asset: Dora And this is how NOT to do pre-rendered sprites.
Nov 26, 2017 2:24 PM SonicHex Asset: Notes from Flowey the demo wasn't made in game maker studio, it was made in game maker 8, infact that's what the game used untill 2 months before the final release
Nov 26, 2017 1:45 PM Usyra Asset: Main Characters Wait a minute. These sprites should go into a section called Shaman King: Legacy of Spirits. This is the wrong game for them.
Nov 26, 2017 1:38 PM Snessy the Duck Asset: Felix the Cat These sprites looks rather dark, is this using the correct palette?
Nov 26, 2017 1:02 PM GaBoTiCo Asset: A6 Annihilator Yes! That's the one!
Nov 26, 2017 11:22 AM madK Game: Doki Doki Literature Club Uhm...
"Direct upload or hosting of DDLC assets is forbidden"
http://teamsalvato.com/ip-guidelines/
Nov 26, 2017 10:02 AM Doc von Schmeltwick Game: Sonic 3D Blast @sean because secretly ur tech demo Sonic.
Nov 26, 2017 9:54 AM seanthetinfoilman Game: Sonic 3D Blast i went through the torture of ripping this
why
Nov 26, 2017 5:59 AM Doc von Schmeltwick Asset: Link (Parts) @ShyguyXXL Because it shares a palette with Bunny Link, and Bunny Link would look weird if he were yellow/brown tbh.
Nov 26, 2017 5:57 AM Doc von Schmeltwick Asset: Metal Sonic These rolling sprites are so much better than Mania's "floating shine" ones.
Nov 26, 2017 5:56 AM Doc von Schmeltwick Asset: SEGA Logo Animation I don't keep up on unofficial things.
Nov 26, 2017 5:55 AM Doc von Schmeltwick Asset: Princess Za .....not going to answer that.
Nov 26, 2017 3:36 AM daemoth Game: Final Fantasy VI Apocalypse?
Nov 26, 2017 3:30 AM Rainbow Question Mark Game: Super Mario World almost a MILLION HITS because of sprite animations
Nov 26, 2017 3:24 AM MetalDeeds Asset: Hidden or Unknown This is terrifying.
Nov 26, 2017 2:21 AM BunnyEars22 Asset: Tiles (Super Mario Land-Style) A Gameboy Version of SMB3 would be cool with these.
Nov 26, 2017 1:37 AM ShyGuyXXL Asset: Link (Parts) One age-old question still remains: Why is his hair pink?
Nov 26, 2017 12:39 AM DigitalDiamal Game: Pokémon Party Mini @Mr. C If anybody knows how to contact the creator of the emulator please tell him if it can work on Digimon V-Pet toys.
Nov 26, 2017 12:32 AM craftersshaft Asset: Default (Child) I guess this means for something like "Child Mode", sorta like how tetris has bigger pieces in Beginner Tetris.
Nov 26, 2017 12:12 AM Random Talking Bush Asset: General Objects @beanluv: Nope, because Hyper Ring is the internal name of it, that's what I'm sticking with.
Nov 25, 2017 11:51 PM Void-the-Bat Asset: Puyo Puyo/Mean Bean Machine I think we can all agree that this was a brilliant idea, even if SEGA gets sued by Compile. (I doubt it as I think SEGA owns the rights to MBM, but also identify the Puyos as gel drops/blobs instead of Beans.)
Nov 25, 2017 11:49 PM Void-the-Bat Asset: General Objects Shouldn't the Hyper Ring be renamed to "Combi Ring" or "Hyper Ring (Debug)" as both of those scenarios involve the Big Ring? The actual Super/Hyper Ring in game is a 3D render.
Nov 25, 2017 11:45 PM Void-the-Bat Asset: Special Stage Objects Don't freak out, the Hyper text went unused in Sonic 2 Remastered, along with the "SONIC/TAILS/MILES/KNUCKLES CAN NOW GO TO HIDDEN PALACE" text instead of the "SONIC/KNUCKLES CAN NOW BE SUPER" from S3&K when you get the last Chaos Emerald after some of the Chaos Emeralds have already been transformed into Super Emeralds, as you cannot be super if there's either one or more grey Super Emerald, or you didn't collect all 7 Super Emeralds and restore power to them. It was supposed to say "SONIC/TAILS/MILES/KNUCKLES CAN GO TO HIDDEN PALACE" when this happened.

(Oddly, if you do collect all the Chaos Emeralds and go to Hidden Palace, but not bring energy to the Super Emeralds, you can still turn Super in The Doomsday Zone. Heck, you could still turn Super if you don't have all the Chaos Emeralds, but you'd have to get there through level select, of course.)
Nov 25, 2017 11:22 PM Void-the-Bat Asset: Sonic (Composite Genesis-Style) Just so you guys are aware, Rotsprite is also an option, as it works really well and can also rotate and increase/decrease the size of any sprite you want to scale properly. It's pretty basic, but very useful.

Oh, and TG7729 showed me versions for Tails, Knuckles, & Robotnik as well. I'm not gonna share it, but I thought I would let you know as I had plans on doing those and so my dreams were shattered like the prototype SEGA Logo from 3D Blast.
Nov 25, 2017 10:13 PM ZetTheLegendaryHero Update: November Christmas, so very merry I know I'm starting to sound like a broken record, but congratulations to everyone involved.
Nov 25, 2017 9:48 PM Void-the-Bat Asset: Metal Sonic It would be nice if Darkon would release the entire Metal Sonic sheet on here, as it is the Sonic 1 style, with alternate palettes as well. I would love to see Metal Sonic and Bomb from Metal Sonic Rebooted next.
Nov 25, 2017 9:45 PM Void-the-Bat Asset: SEGA Logo Animation @Doc von Schmeltwick: It's because of the Director's Cut, you uncultured swine you know.
Nov 25, 2017 9:43 PM Void-the-Bat Asset: Saturn Prototype Pictures @OffensiveLemon: "Don't worry, he got better."
@Ruskah: I agree that he was supposed to look at the player, but it's not weird because of it being a 16-bit console, I think it was because of a rendering error. I sometimes have that issue with spriting myself.
Nov 25, 2017 9:42 PM Omega Asset: Power-Ups & Items It has basically every mainline games powerup (through I forgot the NSBMU Acorn oops!) but I do plan on making another sheet down the road with the rest of everything
Nov 25, 2017 9:09 PM D0ct0r Game: Paper Mario: The Thousand-Year Door Could we get the Crystal Stars in some form or another, please?
Nov 25, 2017 9:06 PM Luigi64 Asset: Mario & Luigi Not bad.
Nov 25, 2017 9:02 PM Snessy the Duck Asset: Punchy Pedro New Punch-Out opponent confirmed??
Nov 25, 2017 8:39 PM Snessy the Duck Game: Umihara Kawase (JPN) This is one of the weirdest SNES/SFC games if you ask me.
Nov 25, 2017 8:28 PM Usyra Asset: Beatrix Awesome! Finally, the strongest woman in the FF franchise gets her turn!
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