Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 31, 2018 9:47 PM | RaposaCadela | Asset: Mecha Meister | HEH, with the game's low resolution, I don't think you would even be able to notice he doesn't have the mustache. Not Adolf, though! Not Adolf! |
| Jan 31, 2018 6:42 PM | TGVaporeon | Asset: Utan | Never thought I'd see a monkey penis. |
| Jan 31, 2018 5:09 PM | Deleted User | Game: Super Mario Maker | idk. Also looks like Nintendo forgot about 16-bit and 8-bit having limitations, since they DON'T stick to a pallete.. Not only that but the pallete for the 8-bit games is probably invalid to the NES. And yet, they didn't use the same Bowser sprites. I mean, yeah Bowser is REAL big in the original SMW but would i think using a version of those sprites without the clown car and with a switched pallete would be better for the big Bowser. |
| Jan 31, 2018 3:36 PM | Snessy the Duck | Asset: Team Icons | Pretty sure the palette isn't correct. |
| Jan 31, 2018 2:44 PM | albert-art | Asset: Player Characters | look a rip-off souls |
| Jan 31, 2018 2:33 PM | KartMakerBrosU | Game: Super Mario Maker | If they are sprites, then why haven't anybody uploaded them yet? |
| Jan 31, 2018 1:50 PM | Snessy the Duck | Asset: Wii Menu Banner | The windows looking thing is probably just a placeholder, since it looks rather ugly. |
| Jan 31, 2018 12:22 PM | smykoleg | Asset: Toriel (Expanded) | Thanks, i created this https://scratch.mit.edu/projects/178526637/ (just because its made with scratch doesnt mean its awful) |
| Jan 31, 2018 12:17 PM | smykoleg | Asset: Monsters (The Ruins) | this toriel is masterpiece |
| Jan 31, 2018 12:12 PM | smykoleg | Asset: Chara | Uh, there aren't any sprites of The Fallen |
| Jan 31, 2018 5:17 AM | Deep Weeb | Asset: Hidden or Unknown | My name is Duki Nuki. |
| Jan 31, 2018 4:48 AM | Fastesthe1 | Asset: Portraits (Playable Characters) | Don't know if you care, but female Robin is not in the same order as the rest of them. Her neutral portrait is the fourth one while everyone else has theirs first. |
| Jan 31, 2018 4:29 AM | Doc von Schmeltwick | Asset: Bramble Blast | #StickerbRushSymphony |
| Jan 31, 2018 4:05 AM | pat098 | Game: Second Life | This is literally the last thing I'd expect to be ripped. It amuses me greatly. :v |
| Jan 31, 2018 3:08 AM | Void-the-Bat | Asset: Title Screen & Menu | Nah, the dragon thing definitely is worse. |
| Jan 31, 2018 3:02 AM | Fastesthe1 | Asset: Unit Map Sprites | Um, is there a reason why female Robin is in the enemy sprite section? I thought she was missing for a moment... |
| Jan 31, 2018 2:41 AM | Doc von Schmeltwick | Asset: Blooper (NSMBU) | https://www.mariowiki.com/File:BabyBlooperNSMBU.png They do in the official render. |
| Jan 31, 2018 2:38 AM | Doc von Schmeltwick | Game: Donkey Kong Country | @TheMorningFlas15 Of course they do, they're at a smaller resolution due to a smaller screen size, and have the garish colors needed to be visible on the GBA. |
| Jan 31, 2018 12:50 AM | Mystical Greninja | Asset: Metal Sonic | @beanluv I think so |
| Jan 30, 2018 11:44 PM | Deleted User | Asset: Buzzy Beetle (NSMBU) | Pillowshaded shell intensifies |
| Jan 30, 2018 11:41 PM | Deleted User | Asset: Blooper (NSMBU) | Now that i've seen the mini Blooper and it's confirmed it has NO EYES it's a lot more freaky. |
| Jan 30, 2018 11:38 PM | Deleted User | Asset: Bullet Bill (NSMBU) | Something just bugs me about how the box thing becomes so large when it shoots Bullet Bills. |
| Jan 30, 2018 11:36 PM | Deleted User | Asset: Meat Boy (Super Mario Maker-Style) | Sprites are way too small and walking animation is shiz. |
| Jan 30, 2018 11:35 PM | Deleted User | Game: Super Mario Maker | Are we getting the GUI? |
| Jan 30, 2018 11:33 PM | sleepywomak | Asset: Wii Menu Banner & Save Data Graphics | Notice One Of Luigis Frames His L On His Cap Is Backwards |
| Jan 30, 2018 11:21 PM | sleepywomak | Game: Street Warriors (Homebrew) | X T R A T H I C C |
| Jan 30, 2018 10:59 PM | LoneShadowStar | Game: Donkey Kong Country | Is it just me, or do the sprites from this port look worse than the SNES ones? |
| Jan 30, 2018 10:48 PM | ZiggyTheZombieHedgie | Asset: Miles "Tails" Prower | Is anyone gonna do the iOS Continue sprites? |
| Jan 30, 2018 9:34 PM | Deleted User | Game: Super Mario Maker | Sprites. If they were Models, that would be a waste of space on the disk because they are only shown in one angle and also don't really need models at all. |
| Jan 30, 2018 9:07 PM | pakiefromthebag | Asset: Wii Menu Banner | @TheMorningFlash15 maybe its unused and it was used for testing the banner, but idk (i'm just guessing) |
| Jan 30, 2018 8:00 PM | Corey:LSSJGamer | Game: Grand Dad Mania (Cancelled) | it got cancelled again |
| Jan 30, 2018 6:14 PM | Doc von Schmeltwick | Asset: Sonic | @Super Phanto Problem with Paint.net for spriting is that you still have to draw a frame most times for doing things, and the "single pixel" tool on it is just plain awful, so it necessitates a lot of unnecessary steps for relatively small and simple raster graphics that are a non-issue in MS Paint. And changing the colors of a whole sheet in MS Paint is easy, you just change the back swatch the the color you want to change and place the sheet over an area with the color you want, which takes roughly 3 clicks per shade. |
| Jan 30, 2018 5:31 PM | LEGOGames1000 | Game: Mega Man Customs | HyperSonic517 I can make one, but I'd prefer Classic, X and ZX Sagas of Mega Man Franchise. |
| Jan 30, 2018 3:52 PM | Super Phanto | Asset: Sonic | Personally, I use Paint.net for my spriting. It's not quite Photoshop, But it sure as hell ain't MS Paint. One thing I like about Paint.net is the ability to change the paint bucket tool's flood mode from "contiguous" to "global" and vise versa. Contiguous is just like MS Paint. Global, however, paints every instance of the color it is used on in the layer you have selected. For example, recoloring the entire Knuckles sprite sheet from Sonic 3 to be blue in Contiguous mode would take forever! However, with Global, you can do the same in just a few clicks. @Akira Acually, no, he didn't. |
| Jan 30, 2018 3:37 PM | Ghomaghity | Game: Super Mario Advance 3: Yoshi's Island | Has the font been ripped? If so where? |
| Jan 30, 2018 3:25 PM | Super Phanto | Asset: The Cheetahmen | Wow, It's almost like they put effort into this one, Right? ...NAH! |
| Jan 30, 2018 3:03 PM | Snessy the Duck | Asset: Mario | @Doc I actually remember there being some zooming during the game. Might just be me misremembering. |
| Jan 30, 2018 9:53 AM | Doc von Schmeltwick | Asset: Menu Graphics and GUI | @Zhark What, and actually have to do complicated rigging? Too much trouble, zzzzzzzzzzz.... |
| Jan 30, 2018 8:10 AM | ZharK | Asset: Menu Graphics and GUI | Sheesh, they couldn't even be bothered to use a good model? |
| Jan 30, 2018 7:33 AM | Cheesy Mac n Cheese | Game: Pokémon Gold / Silver | There are some Japanese sprites missing here. Ones that were changed for all the localizations (except South Korean). I'll add those, I guess. |