Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 5, 2018 5:23 PM | Maverick-PK | Asset: Non-Playable Characters | Playing through this again on the Wii U VC, and I notice that the Toads in Rose Town all have their eyes shut after being hit by Bowyer's arrows. |
| Oct 5, 2018 3:10 PM | MemelordCorrin | Asset: Title Screen, Menus & Ending | Eh, it's just that the "Metroid" text in the NES version doesn't use the same style as the Japanese text. They later used "Metroid" in English to preserve the spritework in all versions. Though some might've been developed by a US team first, like Fusion was, and the Japanese devs got lazy. |
| Oct 5, 2018 2:31 PM | RaposaCadela | Asset: Title Screen, Menus & Ending | I never thought that Metroid in japanese would look so weird. |
| Oct 5, 2018 1:43 PM | RaposaCadela | Game: Mega Man 6 | A.K.A., the one where his mouth flashes. |
| Oct 5, 2018 1:29 PM | Rainbow Question Mark | Game: OneShot (2014, Freeware) | this is the old version |
| Oct 5, 2018 11:31 AM | RaposaCadela | Asset: Enemies | Heheh. Gotta love how Rush from the Megaman series' sprites were made fromf the kangaroos in this game. |
| Oct 5, 2018 5:05 AM | Doc von Schmeltwick | Asset: General Sprites | I wanna play some YEKUTAPEKiRT[size=34]S[/size]VS |
| Oct 5, 2018 4:20 AM | MetalDeeds | Asset: General Sprites | that's neat. |
| Oct 5, 2018 3:00 AM | Yoni Arousement | Game: Samurai Shodown | The character sprites are so small in this version, compared to the Genesis version. |
| Oct 5, 2018 1:27 AM | Doc von Schmeltwick | Asset: Bass | @RQM Holy crap LAAAAAAAAAAAAAAAAAAAAAAAAAAAAZY ALERRRRRRRRRRRRRRRRRRRRRRRRRRRT!! At least they (kinda? XD) gave credit. But not in the back of the book, it would seem. |
| Oct 5, 2018 12:17 AM | Void-the-Bat | Asset: MTT News | #32XStyleMusic |
| Oct 5, 2018 12:14 AM | Cavery210 | Game: Mortal Kombat 3 | The secret Galaga minigame is also missing. |
| Oct 5, 2018 12:10 AM | Void-the-Bat | Asset: Annoying Dog | sweep a leaf sweep away a troubles |
| Oct 5, 2018 12:07 AM | Void-the-Bat | Asset: Asriel Dreemurr | HOLY SHIT THE BARRIER |
| Oct 4, 2018 11:36 PM | Rainbow Question Mark | Asset: Bass | Anyone else came from the Mega Man 11 Prima Guide Tweet from Brian (Protodude) |
| Oct 4, 2018 10:43 PM | YUIGI | Game: Zook Man ZX4 (Bootleg) | This Zook guy kinda looks like Terra from the GB games |
| Oct 4, 2018 10:32 PM | YUIGI | Asset: Ground Man | Giga drill breaker? |
| Oct 4, 2018 10:30 PM | bucanneerguy12 | Asset: Wario (Super Mario Maker-Style) | wah is this? |
| Oct 4, 2018 9:02 PM | TheGoku7729 | Asset: Flash Man | Man, i'm disappointed, his walking sprites don't look as weird as they do in the NES version |
| Oct 4, 2018 8:07 PM | Deleted User | Asset: Lineland Road Tiles | I see there are no alternate versions of that [?] block |
| Oct 4, 2018 8:02 PM | Deleted User | Asset: Fonts | In the actual game, you see some smoothing. This is not present here, as it's the game doing that. It also gets disabled in-game when a image appears in a text box, which kinda is weird. |
| Oct 4, 2018 7:57 PM | Deleted User | Asset: Eyecatch Names | "toon" |
| Oct 4, 2018 7:51 PM | Tiaremoana | Asset: Gumball Machine | This is about the point where I realise I could've made it a more vertical sheet, but eh, if I do what I might intend on doing, then it'll become a vertical sheet. |
| Oct 4, 2018 7:26 PM | Doc von Schmeltwick | Game: Wario Land: Shake It! | @Akira Excuse me, did you just refer to these passionately hand-drawn visuals as "low quality?" |
| Oct 4, 2018 7:24 PM | Doc von Schmeltwick | Game: Wrecking Crew Customs | @Trusta Original sprites gave them differently-colored jaws, so no, as seen on this arcade flyer: https://www.mariowiki.com/images/9/99/VSWreckingCrewScreensFlyerJP.png |
| Oct 4, 2018 7:22 PM | Doc von Schmeltwick | Asset: Enemies | Those are wrenches, actually. |
| Oct 4, 2018 6:50 PM | RaposaCadela | Game: Bionic Commando / Top Secret | Yay!! I'm happy for the new rips for this game! |
| Oct 4, 2018 5:18 PM | DMZapp | Asset: Huey (Paper Mario-Style) | Yes, you may. Thank you. :) |
| Oct 4, 2018 5:01 PM | Deleted User | Asset: #0172 Pichu (Beta, HG/SS-Style) | yes |
| Oct 4, 2018 4:50 PM | Deleted User | Game: Wario Land: Shake It! | it's so low quality it's low quality as in visuals surprised they didn't use models |
| Oct 4, 2018 4:26 PM | Deleted User | Asset: Sound Room | nintendo why you putting subliminal messages in wario games |
| Oct 4, 2018 4:45 AM | TrustaMann | Game: Wrecking Crew Customs | Gotcha Wrench is Actually Elmo from "Sesame Street." |
| Oct 4, 2018 4:44 AM | TrustaMann | Asset: Enemies | Lots of them look like Elmo from "Sesame Street." |
| Oct 4, 2018 2:14 AM | sleepywomak | Asset: Dinosaur | is there anything unused? |
| Oct 4, 2018 1:36 AM | Doc von Schmeltwick | Asset: Knuckles the Echidna (S3K) | Related is why locking S&K onto StH1 didn't add Knuckles to StH1, as there were only two shades of red for the palettes, and far too many things shared Sonic's palette to work. Of course, ROMhacks would add him in just using two shades. |
| Oct 3, 2018 7:38 PM | Dolphman | Asset: Knuckles the Echidna (S3K) | @Larry's Here. It's because of limitations, otherwise, the lightest shade on rings would be green. He uses the second palette slot, which often reserved for Badniks and bosses. |
| Oct 3, 2018 7:26 PM | Random Talking Bush | Asset: Mario (2D) | @Larry's Here: Joke's been made plenty of times already, check the previous comment pages. |
| Oct 3, 2018 7:15 PM | Unoriginal_Fox | Game: Kirby Super Star | ONE, TWO, I'm so sorry... |
| Oct 3, 2018 7:13 PM | Unoriginal_Fox | Asset: Mario (2D) | Nintendo, why didn't you use the original SMB sprites for the classic suit? Also I don't see invisible Mario... |
| Oct 3, 2018 7:10 PM | Unoriginal_Fox | Asset: Clothing Icons | Put on the caveman outfit with the normal hat. It'll give you a grand ol' time. Heh, get it? |