Comments
Displaying all comments.
Posted | By | On | Comment |
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Feb 9, 2025 5:37 AM | doomjet | Asset: Twirl 'N' Hurl | OMG! This is the same one seen in Universal Studios Orlando! |
Feb 9, 2025 5:09 AM | Doc von Schmeltwick | Asset: General Sprites | At least they're not those ugly modern Teletubbies. Or the {shudder} Tiddlytubbies. |
Feb 9, 2025 4:57 AM | MadeKillaSam | Game: The Super Mario Bros. Super Show! (Hack) | Hey kids! It's the Super Mario Bros. Super Show! |
Feb 9, 2025 4:52 AM | MadeKillaSam | Asset: General Sprites | Imaging falling asleep on your PC and getting jumpscared by these static PNGs |
Feb 9, 2025 4:47 AM | MadeKillaSam | Asset: Strikers Portraits (PS2 Included) | where is the ps2? |
Feb 9, 2025 4:20 AM | Doc von Schmeltwick | Asset: Unused Elements | What's the update? |
Feb 9, 2025 4:18 AM | Doc von Schmeltwick | Asset: Frog Prince | I didn't know Plants VS. Zombies was canon to the Simpsons. |
Feb 9, 2025 4:17 AM | Doc von Schmeltwick | Update: Spriter's Block | I finally finished up the SMB3 NES rips. Level maps not being counted because that's a whole different animal. |
Feb 9, 2025 4:10 AM | 125scratch | Asset: Characters and Objects | The older sheets had a lot of the same sprites copied across them, so I thought it would be better to have all the general character/object sprites in one sheet, plus there were a few things I wanted to add. |
Feb 9, 2025 4:10 AM | Netsumu_Nico7 | Update: Spriter's Block | Nice, it's me! Dedicated to everyone who do customs, you guys are great pixel masters! Someday i will share more. |
Feb 9, 2025 4:09 AM | Doc von Schmeltwick | Game: SNK vs. Capcom: SVC Chaos | Ahh yes, the game that wasn't released for NTSC PS2 because Sony wanted to push the THREEDEE. And ironically, this was the era they were at their best business decision-wise. |
Feb 9, 2025 3:55 AM | Ya Block | Game: Reksio i Skarb Piratów | Idk why the icon is abit tinted yellow, can't remember |
Feb 9, 2025 3:53 AM | Ya Block | Asset: Characters and Objects | Huh |
Feb 9, 2025 3:44 AM | drpepperfan | Asset: Crazy Vaclav | It no longer exists. |
Feb 9, 2025 3:29 AM | Goji54 | Asset: Backgrounds | Angry Birds Mine & Dine Background!!! |
Feb 9, 2025 3:12 AM | Tailikku | Asset: 01 The Moon | Get out of here Nebulon, nobody likes your style. |
Feb 9, 2025 3:11 AM | Tailikku | Asset: 05 Waffles | "Quaretercheeseplatescatteredsmotheredcovered" |
Feb 9, 2025 3:11 AM | Tailikku | Asset: Strong Bad Page | "Help yourself to those chips man." |
Feb 9, 2025 3:10 AM | Tailikku | Asset: 02 Mountains | Email Riiiiiicolaaaaa!! |
Feb 9, 2025 3:02 AM | PGE | Asset: Mole | oh hello Krtek |
Feb 9, 2025 2:58 AM | PGE | Asset: Ending | Love how its specifically Captain Lou as Mario. |
Feb 9, 2025 2:53 AM | kirbstar | Asset: Yoshi (SMB3 NES-Style) | which also came before Yoshi's Island |
Feb 9, 2025 2:50 AM | Deleted User | Asset: Strikers Portraits (PS2 Included) | H O L Y S H I T O ! ! Y E S |
Feb 9, 2025 2:42 AM | Yawackhary | Asset: Sonic the Hedgehog | @CamTGMYT It really depends on the game. Some sheets are larger because they go into more detail. Some detail the animations, palettes and extra info while others just for the basic sprites. In a few cases, they aren't optimised and can be a bit small in filesize but people usually do. All I can say, glad PNG exists as a format otherwise you'll dread to think how big a sheet can be if it was in BMP. From a technical point of view, sometimes the sprite sheets has to be larger than in the ROM itself usually for older games. In many cases, sprites are made up in tiles where they can get duplicated or made in pieces and the game coding sorts it out. Palettes are usually stored elsewhere. Compression is also a factor where the game would have to decompress just so it can get shown in game. Java mobile games sometimes crammed the sprites into what little space is on a sheet making it nonsensical, again the coding sorts it out. All of that just to save space and back then, it was precious. (Some companies though like Capcom often wasted storage space) If you think this sheet's big, try the Metal Slug rips. LOADS of animations to boot as well. Anyone who rips from that series or from fighting games has my respect (in most cases). |
Feb 9, 2025 2:42 AM | Its-A-Me_Austin | Asset: Fonts | "Ah, you did a great job, but you still have a long way to go." |
Feb 9, 2025 2:34 AM | PGE | Asset: Piercer | oh hey it's the unused stalactite enemy from Megaman Sprite Game |
Feb 9, 2025 2:27 AM | Its-A-Me_Austin | Game: My Singing Monsters | And I don't...care |
Feb 9, 2025 2:13 AM | Its-A-Me_Austin | Update: Spriter's Block | that's-a-me |
Feb 9, 2025 2:03 AM | RYU | Asset: Comments | Japanese transcript has many typos so here's correction: 10まんてんこえたヨ! おめでとう!! 15まんてん! おそるべし… なんと20まん! チョーすごすぎ!! 30まんですヨ!! あぜん!!! 50まんですって!! もうしりませーん!! 999990てんです。 ありがとう!!! |
Feb 9, 2025 12:40 AM | CamTGMYT | Asset: Sonic the Hedgehog | To be fair it's probably just large to people unexperienced in this kind of thing. Like me for example, I underestimated sprite sheets heavily in size and am only recently learning that they are astronomical. Not knowing would make smthn like this seem big. Hell, it still looks large to me, just understandably so |
Feb 9, 2025 12:29 AM | funny words magic man | Asset: Enemies | picket crosshair |
Feb 9, 2025 12:26 AM | funny words magic man | Asset: Doc Robot | He's too... Gold |
Feb 9, 2025 12:22 AM | smedis2 | Game: Kawaii Hamster (JPN) | the sequel to Ugly Fucking Hamster |
Feb 9, 2025 12:21 AM | funny words magic man | Asset: Wily Tower Boss | Oddly reminds me of the Wily Robo Iron Golem |
Feb 8, 2025 11:15 PM | MadeKillaSam | Asset: Mario (Id Software Prototype) | oh cool! |
Feb 8, 2025 10:54 PM | LapisLink | Game: Mario Tennis | I've been wondering; is the animation of Alex and other characters shrinking a few pixels and going back to the original size supposed to be laughing? |
Feb 8, 2025 10:32 PM | Heitorsant | Asset: Controls Images | there's gotta have been a better way to make controls images than this dawg wth |
Feb 8, 2025 8:25 PM | Its-A-Me_Austin | Game: Yoshi Customs | @Luigifan1115 That's because it's paired with Baby Luigi |
Feb 8, 2025 8:24 PM | Its-A-Me_Austin | Asset: Enemies (SMB2 NES-Style) | Obligatory comment so this sheet doesn't die |
Feb 8, 2025 8:22 PM | Its-A-Me_Austin | Game: The Amazing World of Gumball: The Gumball Games | Hold your horses, bucky-o. I've been eyeballing you cramming that there money box full of Benjamins for the last three days. It's a first class ticket to the birdhouse for you. Kapoosh? |