Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Apr 7, 2019 11:05 AM | Doc von Schmeltwick | Game: Super Boy (Bootleg) | Hawly crap, they weren't all MSX/Master System? And they rebooted from the start with actual original sprites? |
| Apr 7, 2019 6:58 AM | TattleameliaMLG | Asset: Title Screen Logos | Huh, Ripping BOXBOY Sprites Now? Cool! |
| Apr 7, 2019 6:04 AM | Deep Weeb | Asset: Zero | HOO-HAA-HUU |
| Apr 7, 2019 3:09 AM | LukeWarnut | Update: Update Man X | Tons of great stuff this update. My favorite from my rips this update is probably Dyna Blade from Kirby Fighters Deluxe; a really nice resprite of Dyna. |
| Apr 7, 2019 2:04 AM | xp01 | Asset: Hamtaro | There are so much emotions that you can become liberty himself! |
| Apr 7, 2019 1:43 AM | SkeleSpider | Game: RPG Maker Advance | I had no idea this existed |
| Apr 7, 2019 1:32 AM | GensokyoZXRedAce | Asset: Carol Tea | I still find it odd that they added Carol first and Lilac second, you'd think they would've done it the other way around. But apparently not. |
| Apr 7, 2019 12:56 AM | Void-the-Bat | Asset: Metal Sonic (Sonic 1-Style) | I mean, I know this is an old sheet, but the sprites are awfully pillowshaded and such. |
| Apr 7, 2019 12:19 AM | Random Talking Bush | Game: Mega Man X Legacy Collection 1+2 | @Deep Weeb: Unfortunately not for the same reason as below. And said win screens have texture filtering in the PC version despite being the same resolution as the screen, so I can't get clean rips of those from screencaps. I'll need more time to figure out how I'm gonna go about fixing / uploading those. |
| Apr 7, 2019 12:17 AM | Superjustinbros | Update: Update Man X | >Mega Man X4-X6 rips *eyes widen |
| Apr 6, 2019 10:55 PM | SmallpryV | Game: Mother 3 | I wonder what happened for it to get here... |
| Apr 6, 2019 10:51 PM | MegaManIsEpic999 | Asset: Cut Man | "I'll make you into paper dolls!" -R. Spears Cutman |
| Apr 6, 2019 9:20 PM | Void-the-Bat | Asset: Luigi (Overworld) | I think the developers added Sockop dialogue as an excuse to not make Luigi in a KOed Sockop battle sprites. :P |
| Apr 6, 2019 9:18 PM | Void-the-Bat | Asset: Sockop | @mintleaf-182: Those are the sucking sprites at the bottom. (Sucking should be renamed to Chugging since that's what Sockops call it apparently.) |
| Apr 6, 2019 9:17 PM | Croissant | Asset: HUD | As of the 1.4 update The game no longer uses comic sans as the default font |
| Apr 6, 2019 9:16 PM | Void-the-Bat | Asset: Bowser (Battle) | @Alzter: I don't think there is an excellent punch animation in the original. The remake uses a different head sprite for Bowser's excellent punch attack in its remake, however. It just uses the full punch animation. Anybody: He is definitely is missing some other sprites, however. Some palettes are missing, too. |
| Apr 6, 2019 9:12 PM | Void-the-Bat | Asset: Naplock | Unsurprisingly, there was an unused counter mechanic for if Mario & Luigi were to fight this enemy, and it's by jumping to hit the blocks, of course. It goes unused because Mario & Luigi can never actually fight these enemies in game. |
| Apr 6, 2019 9:06 PM | Detour | Asset: General Sprites | HOOTIN BALLOUS |
| Apr 6, 2019 8:50 PM | JustJory | Asset: Mario Circuit 1 | Y E S! |
| Apr 6, 2019 8:00 PM | BRD-Senpai | Game: My Little Pony Customs | why |
| Apr 6, 2019 5:47 PM | Deep Weeb | Game: Mega Man X Legacy Collection 1+2 | Are the victory screens from the X-Challenge here? |
| Apr 6, 2019 5:05 PM | namcokid47 | Asset: General Sprites | Very good job on this sheet. Clean, organized and sorted nicely. |
| Apr 6, 2019 4:18 PM | Void-the-Bat | Asset: Sonic | Yeah, isn't Southbird the one who made the SMB3Mix hack? I think he did some video edits for vinesauce as well. |
| Apr 6, 2019 4:12 PM | Void-the-Bat | Asset: Snack Basket | @Doc: I can relate to you, dude. |
| Apr 6, 2019 3:42 PM | Void-the-Bat | Game: Sonic the Hedgehog Customs | Yep. Anne's confirmed it. She's gonna try and make sure that everybody asks her for permission before they can use it, which I think is a wise choice. Please, do what she says. For your sake and her sake. |
| Apr 6, 2019 2:42 PM | Transistor | Asset: Ground (NSMBU) | If only they used new super mario bros 2... it world look SO much better... |
| Apr 6, 2019 2:24 PM | SMFTWKMMFTLWAN | Asset: Title Screen (Day Version) | Same Logo Except the Super Mario World 2 Byline is Removed |
| Apr 6, 2019 1:58 PM | SMFTWKMMFTLWAN | Asset: Backgrounds 7 | Level 8 Boss Gets Hard! 1. You Have to defeat the Orb infinite times by using the button Before The Ground rises! 2. You Have Defeat Nightmare Before It's too late |
| Apr 6, 2019 1:52 PM | SMFTWKMMFTLWAN | Game: Baldi's Basics in Education and Learning | I Love it |
| Apr 6, 2019 1:33 PM | CenTdemeern1 | Game: Super Mario Maker | Where are the actual in game sfx? (like the rolling mushroom graphics etc) |
| Apr 6, 2019 1:28 PM | CenTdemeern1 | Asset: Chain Chomp (NSMBU) | you can apply normal maps with blender, @MatiasNTRM |
| Apr 6, 2019 2:47 AM | mlilley22 | Asset: Zero (Prototype Ver.) | very cool |
| Apr 6, 2019 12:04 AM | shadowman44 | Game: 2019: World President Challenges a STG | It's cool we now have 2D sprites of "G", though SF2 style would have been more charming. |
| Apr 5, 2019 11:49 PM | Transistor | Game: Super Mario Maker for Nintendo 3DS | Nice rips, but plz rip the Level Creator GUI |
| Apr 5, 2019 10:37 PM | artur | Asset: Knuckles | You Forget The Underground UpperCut And Punching |
| Apr 5, 2019 8:23 PM | Doc von Schmeltwick | Game: Donkey Kong Country 2: Diddy's Kong Quest | @Flarbar I'd say it needs a larger sample size before such an assertion can be made, the DKC series has 6 games, compared to the Super Mario series's soon-to-be 21. |
| Apr 5, 2019 8:18 PM | Doc von Schmeltwick | Asset: Super Mario Bros 1 Enemies (Mega Man NES-Style) | Indeed, this is very believable. If I didn't know they were custom and you showed me any one sprite on here, I might think it was an official MM enemy I'd forgotten. |
| Apr 5, 2019 7:50 PM | Remedy_Reverie | Asset: Mario | @mlilley22 hi |
| Apr 5, 2019 7:49 PM | Retro64 | Asset: Super Mario Bros 1 Enemies (Mega Man NES-Style) | This one of the best customs I've seen in a long time. Fantastic, just wow. |
| Apr 5, 2019 7:47 PM | GallantArc302 | Asset: Font | Thanks! I used it here: https://scratch.mit.edu/projects/299302066/ Note: The project isn't released yet. |