Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Apr 23, 2019 10:05 PM | Retro64 | Asset: Enemies & Bosses | @Doc von Schmeltwick They most likely kept the gray Cheep Cheep because it acts slightly differently (similar to the difference between Red & Green Koopas). However I'm not sure whey they didn't have environment palettes. Probably because of space so it could run on an original C64? Don't quote me on that because I know nothing about hardware but it's the most likely thing I could think of. |
| Apr 23, 2019 9:57 PM | 125scratch | Asset: General Sprites | Huh, so it's not even in this version, which is weird because the main purpose of the "IN" box is to evade and confuse it |
| Apr 23, 2019 9:48 PM | Doc von Schmeltwick | Asset: Enemies & Bosses | So I guess they kept the Cheeps as gray for the hell of it even though it's the same as the "green" palette, with them not changing any other colors for environment? Keeping Bloopers white at least makes sense.... EDIT: Upon closer inspection, Bloopers still have the exact same palette as the Goombas on here, leaving the gray Cheep the odd one out. |
| Apr 23, 2019 9:47 PM | Doc von Schmeltwick | Game: Super Mario Bros. 64 (Homebrew) | At the same time, though, the fact that they waited until a few days after release (after it will have spread) makes me think SOMEONE on that end wants them to still be available.... |
| Apr 23, 2019 8:28 PM | Mysticus | Game: Super Mario Bros. 64 (Homebrew) | Nintendo still being so sensitive to things like this... Always forcing us to play its 80's Nintendo games on a console for a 1000th time. |
| Apr 23, 2019 8:04 PM | Retro64 | Game: Super Mario Bros. 64 (Homebrew) | It seems Nintendo issued a DMCA against this game. Even though it took 7 years to make. Real shame. |
| Apr 23, 2019 7:45 PM | Mr. C | Asset: Enemies | Because he got his own sheet. |
| Apr 23, 2019 7:32 PM | freyacantsleep | Game: Super Mario Bros. 64 (Homebrew) | Not to be confused with Super Mario 64 for the N64... |
| Apr 23, 2019 7:20 PM | Tiaremoana | Game: One ~Kagayaku Kisetsu e~ / One ~To the Radiant Season~ | I've not actually played this in full since 2008, mostly because I know now how much of a blubbering wreck I would be with Misaki and Akane's routes again. But I fully recommend it! |
| Apr 23, 2019 7:16 PM | Viscera | Game: Super Mario Bros. 64 (Homebrew) | This kinda looks like a Gianna Sisters rip-off. Which is ironic as hell. |
| Apr 23, 2019 7:14 PM | Viscera | Game: One ~Kagayaku Kisetsu e~ / One ~To the Radiant Season~ | The One pre-Key VN I should read some time. |
| Apr 23, 2019 5:32 PM | Techokami | Asset: Objects & Characters | @Tailikku, that's a glitched animation of the ring that uses the tiles from the checkpoint marker as the ring itself. I'm not including it because it's incorrect, since what it SHOULD look like is the regular ring sprite, which is properly on this sheet. |
| Apr 23, 2019 9:06 AM | Tiaremoana | Asset: Character Select (v4: Memorial) | That is appreciated, thank you, and yes please, that'd be helpful! |
| Apr 23, 2019 2:05 AM | JoltGanda | Asset: Sonic | Careful, your sprites might be stolen by Xanman if you post them damn near anywhere. |
| Apr 23, 2019 1:37 AM | Random Talking Bush | Asset: Sonic | @Techokami: Eeeyup. We've already had to reject a few dozen that were submitted to us in the past few months... |
| Apr 23, 2019 1:05 AM | Techokami | Asset: Sonic | @Deno, so if I have to ask for permission to use these sprites for fangames, ROM hacks, and game mods, what can these be freely used for? Sprite comics? O_o EDIT: Apparently I was unaware of a wave of custom sprite theft going on at the moment. Eegh. |
| Apr 23, 2019 12:55 AM | Random Talking Bush | Asset: Character Select (v4: Memorial) | Don't mind me, just fixing up a couple of things (starting position for the "Select your Character" text, a missing row of pixels on the BG and a 1P/2P icon). If you want to rip more stuff from this game and need me to, I can send you a link to the tool I used which will let you extract the game's files into their original formats for easy ripping. |
| Apr 22, 2019 11:57 PM | Doc von Schmeltwick | Asset: Stage Tilesets & Objects | Hey, can this go back a revision? It's actually missing some tiles the previous rip had. At the very least, maybe both should be up until an actual complete rip is done. |
| Apr 22, 2019 11:32 PM | IceCreamSandwichYT | Game: Sonic Classic Heroes (Hack) | why not add sonic? there are extended sprites at the end of the s1 sectuon |
| Apr 22, 2019 11:19 PM | IceCreamSandwichYT | Asset: Sonic (Composite Genesis-Style) | i dont wanna be rude but these are not sm style |
| Apr 22, 2019 11:12 PM | Tiaremoana | Asset: Character Select (v4: Memorial) | For context, the background looks crusty because, well, it is. That's the full extent I could get out when the transition stopped occuring, and backgrounds in the game generally are JPEG-based. |
| Apr 22, 2019 10:56 PM | Doc von Schmeltwick | Asset: Mario & FLUDD (Super Mario Bros. 3 GBA-Style) | @Depressed Mario Um...what? |
| Apr 22, 2019 10:56 PM | Doc von Schmeltwick | Asset: Yoshi's Story Characters | And "Randall" is a much dumber name for that thing. What is even the point? |
| Apr 22, 2019 10:18 PM | Depressed Mario | Asset: Mario (Super Mario Bros. 3 SNES-Style) | why mario's head looks like a circle when he is looking at front |
| Apr 22, 2019 10:12 PM | Depressed Mario | Asset: Mario & Luigi (SMB1 SNES-Style) | GDA seems to be taken down |
| Apr 22, 2019 10:08 PM | Depressed Mario | Asset: Mario & FLUDD (Super Mario Bros. 3 GBA-Style) | why mario do look like he's naked? |
| Apr 22, 2019 9:59 PM | Depressed Mario | Asset: Mario | i ever seen that before since flash games |
| Apr 22, 2019 9:31 PM | Ayami | Asset: Objects & Effects | uh, it's not for being a killjoy, but the christmas ornament is missing two frames |
| Apr 22, 2019 9:11 PM | LukeWarnut | Asset: Yoshi's Story Characters | @Doc von Schmeltwick: This is a dumb argument. Bye. |
| Apr 22, 2019 9:10 PM | StarChildofDeath | Game: My Little Pony Crystal Princess: The Runaway Rainbow | Is it just me but the colors for the ponies felt like they were way darker then what they needed to be? |
| Apr 22, 2019 4:45 PM | Doc von Schmeltwick | Asset: Joker | @Sarara I can't argue with that. |
| Apr 22, 2019 4:43 PM | Doc von Schmeltwick | Asset: Yoshi's Story Characters | @Luke Randall. From Monsters Inc. |
| Apr 22, 2019 3:50 PM | Croissant | Asset: Cuphead | If i try to export sprites from the game. i just get an error |
| Apr 22, 2019 3:50 PM | Croissant | Asset: Cuphead | How did you export the sprites? Was it a special program? or did you take the time to rip EVERY sprite from the big untidy sheet |
| Apr 22, 2019 2:47 PM | Tiaremoana | Update: This update will spin you right round | Hey, it's a pleasure to get the rips sorted out here. I hope to keep it going. |
| Apr 22, 2019 1:49 PM | teh_supar_hackr | Asset: Alan Grant | He always looked like Smokey The Bear to me. |
| Apr 22, 2019 11:58 AM | Sarara Shiki-kan | Asset: Joker | Joker is hot. Yes, this had to be said. |
| Apr 22, 2019 11:56 AM | Alzter | Asset: Nolok | They didn't even colour him right. |
| Apr 22, 2019 11:51 AM | EvilMariobot | Asset: Yuu Ohta | That dog does *not* look like it wants to be there on most of the cards. |
| Apr 22, 2019 11:34 AM | Alzter | Asset: Tux (Big) | I made the new buttjump and walking animation. There's also a new ladder climbing animation for big and small Tux coming soon (hopefully) and some cleanups to existing animations. |