Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Apr 25, 2019 1:56 AM | MemeSatan1500 | Asset: Transitions | Time fcuk looks like steven from binding of isaac :P |
| Apr 24, 2019 11:53 PM | Kyezoar | Game: Equinox / Solstice 2 | Great SNES Music right here! |
| Apr 24, 2019 11:20 PM | Kyezoar | Asset: Endless Mine | I wonder if you could build a zone with the sprite chunks |
| Apr 24, 2019 10:04 PM | MemeSatan1500 | Asset: Mask of Infamy | Mask of infamy? More like MASK OF UNFAIRNESS |
| Apr 24, 2019 9:53 PM | Centrixe the Dodo | Asset: iQue Logo | It's (probably?) a screen that played for the iQue version. Nintendo developed the system with that company to curb piracy of their games in China around 2003. |
| Apr 24, 2019 9:51 PM | Deno | Asset: Sonic | @Everyone Just gonna say I'm definitely gonna have to update the rules a bit once I make and submit a revision to this sheet. And yes I know of Xanman. |
| Apr 24, 2019 8:06 PM | MemeSatan1500 | Asset: Brimstone | Just risked my dead cat for it :P |
| Apr 24, 2019 8:01 PM | MemeSatan1500 | Asset: The Duke of Flies & The Husk | Where is the smoke that they spit out |
| Apr 24, 2019 7:58 PM | MemeSatan1500 | Asset: Brownie | This makes me hungry |
| Apr 24, 2019 7:54 PM | MemeSatan1500 | Asset: The Haunt | @Akira EXACTLY |
| Apr 24, 2019 7:48 PM | MemeSatan1500 | Asset: Mega Satan (Phase 2) | Whats with the hands? Second phase mega satan has no hands |
| Apr 24, 2019 7:47 PM | MemeSatan1500 | Game: The Binding of Isaac: Rebirth | Where are all the enemies |
| Apr 24, 2019 7:44 PM | MemeSatan1500 | Asset: Dark Judas | He kinda looks like azazel without the horns and wings |
| Apr 24, 2019 7:20 PM | Doc von Schmeltwick | Asset: Mugshots | @Centrixe Too difficult to render, alas. Though I do wonder why she never even got a cameo once their modeling budget improved, probably just how out-of-place her design was. To this day I wonder why all the unique background characters in the climax of Rumor Weed were swapped for endless masses of generic peas and carrots in the later ones. I mean, given they brought back the mushroom from that scene for this game.... |
| Apr 24, 2019 7:18 PM | Doc von Schmeltwick | Game: VeggieTales: Larry Boy and the Bad Apple | @Centrixe I had the PS2 version, lel Well, "have" |
| Apr 24, 2019 6:43 PM | Centrixe the Dodo | Asset: Mugshots | To this day I still wish they had brought Esther back even though Petunia replaced her. |
| Apr 24, 2019 6:41 PM | Centrixe the Dodo | Asset: Larry Boy | Lean and mean you're green machine you're LarryBoy Looking great... fashion plate... outta sight... dynamite nwn |
| Apr 24, 2019 6:32 PM | Centrixe the Dodo | Game: VeggieTales: Larry Boy and the Bad Apple | Oh look it's a part of my childhood. |
| Apr 24, 2019 6:15 PM | DeltaSanic | Asset: Sonic (SG-1000-Style) | oH NoE Et TiS sONC eXE (joek aside, tis good sprites) |
| Apr 24, 2019 6:12 PM | ClassicDark3 | Game: Spark the Electric Jester | good game lol |
| Apr 24, 2019 5:27 PM | Void-the-Bat | Asset: Planet Textures | This is sorta what I meant when I said textures on the Arwing page. |
| Apr 24, 2019 5:27 PM | Void-the-Bat | Asset: Andross | "We can't make an actual Andross design so let's have him in a cube inside polygon fuck instead" Jokes aside, this is a pretty neat design. I still get that there were still limitations of the Super FX chip, so Nintendo couldn't really make Andross look like his normal design. |
| Apr 24, 2019 5:24 PM | Void-the-Bat | Asset: Arwing | I believe they are 2D sprites that are scaled to form the "model", hence why I tried using the term "texture" loosely. Isaac is correct on what he said, though. The "texture" rip would be somewhat useless, as it would just be two different colors or such. If any of these sheets are updated at all, it would be nice to see the raw sprites that form the "model" AKA what I had previous called textures for some reason. |
| Apr 24, 2019 5:19 PM | Void-the-Bat | Asset: Andorf/Andross | Wasn't there another Andross form that looked much more like his N64 form done with the Super FX 2 chip, or was that only for the SNES Classic version? @Rct3forlife: I hate you so much now for that joke |
| Apr 24, 2019 12:29 PM | MemeSatan1500 | Asset: Isaac & ??? | Wow my 2 favorite characters are bosses |
| Apr 24, 2019 12:24 PM | MemeSatan1500 | Asset: Hush | But how he get so big on his second phase |
| Apr 24, 2019 12:23 PM | MemeSatan1500 | Asset: Hush | @Sylvir I agree (even though it looks nothing like isaac) |
| Apr 24, 2019 12:21 PM | MemeSatan1500 | Asset: Big Horn | God what has he been eating Dude what has he been eating |
| Apr 24, 2019 11:03 AM | Doc von Schmeltwick | Asset: Puzzle Monsters | What's up with the skinny-looking ones underneath? The absolute final row appears to be half cut-off as well. |
| Apr 24, 2019 9:01 AM | little.monssster69 | Game: Final Fantasy: Brave Exvius | Can U Add Sylvie and Esther? |
| Apr 24, 2019 7:14 AM | dexiedoo | Game: Rhythm Heaven | If you came for Love Lab, I have submitted a Love Lab sheet and am waiting for it to be reviewed. |
| Apr 24, 2019 1:19 AM | Doc von Schmeltwick | Asset: Enemies & Bosses | @Techokami Seems odd in that case they'd use the overworld palette for the Buzzies and Bloopers, though. Mainly the former. |
| Apr 24, 2019 1:00 AM | Techokami | Asset: Enemies & Bosses | My guess is that the creator just kept it consistent visually rather than technically, in that the NES version, they're gray, so they're gray here as well to match. |
| Apr 24, 2019 12:40 AM | Doc von Schmeltwick | Asset: Golf Minigame | @EXE BUNKER In all seriousness though, this is the worst part of an otherwise great game. |
| Apr 24, 2019 12:36 AM | Doc von Schmeltwick | Asset: Enemies & Bosses | @Retro I mean as opposed to making it green, since the "gray" in the original is just what the green palette is encoded to in underwater areas, with later games (including the GBC version) indicating it was meant to be green. For reference: The NES could display 8 palettes at a time, with 4 being used for the object tiles and 4 for the scenery tiles. In SMB, the object tile palettes were 1: The player's palette 2: The first enemy palette, which was normally the same as the scenery, except underwater, where it was black, gray, and white 3: The green enemy palette (also used for 1ups and fire flower stems), which appeared turquoise with orange and tan in underground and castle areas and gray underwater 4: The red enemy palette (also used for allies and the Super Mushroom), which was always constant. As for the scenery palettes, they were 1: The ground/block palette, which also contains the underwater exit pipe and Bill Blaster. 2: The first backup scenery palette, used for pipes, bushes, mushroom platforms, coral, and some other things. It could be green, gray, or orange on the surface, a different green underground, pink and blue underwater, and a different gray in castles. 3: The second backup scenery palette, used for clouds, water/lava, and Bowser's bridge. Primarily white with a highlight that's normally blue, but red in castles. 4: The coin/? block/axe palette. Lost Levels played around a lot with the scenery palettes. And no, I did not copypaste this or look it up anywhere, I've just worked with NES palettes enough to understand how they work fairly thoroughly. |
| Apr 24, 2019 12:33 AM | Void-the-Bat | Asset: Golf Minigame | There's still things I hate more than this awful minigame, but it is extremely close to the top of my shit list as of right now. |
| Apr 24, 2019 12:30 AM | Void-the-Bat | Game: Super Mario Bros. 64 (Homebrew) | @Retro64 and @Doc: You think getting something taken you've been working on for 7 years straight down a few days after release is bad? How about 10 years in development, and less than 24 hours it was taken down? @AlexieZeePlayzYT: Nah, I sorta thought the same thing at first. There's no point in ripping sprites from something like that. Kaze did a horrible job on the hack, not putting any real attention into letting people beta test it and being suggested what should changed/altered before final release. The only real good thing about the hack is that you have infinite lives. The fact that there's a par really pisses me off though. What is this, golf? The Dreaded Golf Minigame from Wario Land 3? |
| Apr 24, 2019 12:16 AM | AlexieZeePlayzYT | Asset: Get Blue Spheres Title Screen & Results | The Cubes on the characters... I remember tapping my cartridge and the Cubes where there. I reset my console and it was still there. It actually happened on actual hardware |
| Apr 24, 2019 12:13 AM | AlexieZeePlayzYT | Game: Super Mario Bros. 64 (Homebrew) | Who else saw this on "Recently Uploaded Sheets" and thought this was Kaze's hack? Just me? ok... |
| Apr 23, 2019 11:20 PM | StarChildofDeath | Asset: Rainbow Dash | Making fun of someone for being smart/focus on studies doesn't make you better, it makes you a jerk. |