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Dec 22, 2013 5:07 AM Witch Update: I'll apologise in advance... Thanks to Dazz for VH sprites. Merry Christmas to all sprite rippers.
Dec 22, 2013 4:27 AM LooneyTunerIan Asset: Shriek Mansion Can you get more backgrounds?
Dec 22, 2013 1:32 AM Garamonde Update: I'll apologise in advance... Best Christmas carol ever. Merry Christmas everybody!
Dec 22, 2013 1:26 AM puggsoy Update: I'll apologise in advance... Haha, that was awesome. Great update, Merry Christmas all!
Dec 21, 2013 3:46 AM Random Talking Bush Asset: Green Hill Zone IMO = in my opinion.
Dec 21, 2013 1:31 AM RaymanFan1995 Update: I love Christmas! When's Santa Coming? I wouldn't mind writing it. I'll start tonight and post it Christmas Eve.
Dec 20, 2013 2:45 PM Ton Asset: Billy & Jimmy Bimmy?
Dec 20, 2013 1:22 AM Quirby64 Asset: Green Hill Zone @Superjustinbros:
I'll look for more slope pieces.
My PC's very old and i don't have a sprite ripping program, so stuff is really slow. And who's IMO?
Dec 17, 2013 1:19 PM Jaden1291 the Toad Asset: General Sprites I find it weird that Pacman also likes Coca-Cola, which never appeared in later Pac-Man games including Pac-Man Dash for the iOS. Is this exclusive to the game itself?
Dec 17, 2013 4:33 AM Garamonde Update: I love Christmas! When's Santa Coming? ^ We seriously need to write a Christmas nursery rhyme like this for TSR.
Dec 17, 2013 12:55 AM puggsoy Update: I love Christmas! When's Santa Coming? 'Twas the night before Christmas, and all through the site,
Not a pixel was stirring, not even a byte.

:P Nice update!
Dec 16, 2013 9:24 PM Garamonde Update: I love Christmas! When's Santa Coming? Merry Christmas to all, and to all a good sprite!
Dec 15, 2013 7:24 PM Garamonde Update: On the 12th day of Christmas, my true love gave to me... Thank you guys! :) The change is happening as we speak and it is pretty spectacular. :D
Dec 15, 2013 12:26 AM Jachan Asset: Status Icons Pretty awesome! I was waiting for FF13's sprites! (kinda but better than no images) ...I can't help but to notice that you did made some icons be doubled like those ones...
1) Most debuff icons
2) Two Poison icons

Is it really how FF13 works like that or you made some mistakes?
Either, thanks! I am going to credit you for those sprites you ripped! :D
Dec 14, 2013 3:31 PM DarkBowser100 Update: On the 12th day of Christmas, my true love gave to me... Good update! Also congrats, MJ!
Dec 14, 2013 8:05 AM Superjustinbros Asset: Overworld The third guy from the right is scrambled...
Dec 14, 2013 6:17 AM LooneyTunerIan Update: On the 12th day of Christmas, my true love gave to me... I hope this sort of thing will happen for the next couple of days.
Dec 14, 2013 4:39 AM DarkBowser100 Asset: Cutscene Art SPOILERS: Also, for anyone who wants to see these ingame, either play it or use the FACEVIEWER password.
Dec 13, 2013 8:04 AM Superjustinbros Asset: Symbols This sheet is missing the PokéRus icon, but other than that solid A+ sheet.
Dec 12, 2013 11:50 PM puggsoy Update: On the 12th day of Christmas, my true love gave to me... Congrats MJ! I'm so glad for you :)

Nice update as well!
Dec 12, 2013 5:59 PM MegaMagikarp Asset: Grey Matter Those tiny sprites in the top right remind me of NES Megaman for some reason.
Dec 12, 2013 12:14 AM Quirby64 Update: New Game Features! Nice update!

I was wondering, maybe in each update you can show what new games have been added? like a section in the update called "new games" with games that don't have many sprites, so others know what they can work on! ^^
Dec 11, 2013 10:35 PM Petie Update: New Game Features! I'm not sure you understand how this works. When an update is posted with sheets attached, every sheet that has been uploaded to the site since the last update is included. Neither the person posting the update nor the person or people who submitted the sheets contained in it have any bearing on what actually gets posted beyond their initial submission.

Each submitter has their own profile on the site so you can see someone's submissions directly - no need to look at the updates. For example, Dazz's submissions can be found here and Mighty Jetters' can be found here.

As far as aiming at higher numbers, our record currently stands at 542 and can be seen on our stats page but we're not really focused on the number of sheets per update but rather the frequency of those updates themselves. If we only have a few sheets, we'll wait for more but in general, we don't like to wait too long before posting new content so sometimes, there may be 40 and others there may be 400 - it all depends on the site's activity.
Dec 11, 2013 9:17 PM LooneyTunerIan Update: New Game Features! Did you ever consider aiming at a higher submission number? :) Higher than 100?

I kinda like the idea of keeping track of the total number of submissions you get. I wouldn't mind seeing a day where you get over 200, or 300 submissions. :)
Dec 11, 2013 8:49 PM Garamonde Update: New Game Features! This feature change has absolutely nothing to do with how many sheets we have per update. :p 100+ or so is just a general number we like to try and have for each update so we can have sizable but still on-schedule updates.
Dec 11, 2013 7:23 PM LooneyTunerIan Update: New Game Features! So we'll still get over 100+ Sprite Sheet updates?
Dec 11, 2013 9:08 AM Superjustinbros Asset: Pikachu Looks like you missed the one where Pikachu attempts Thunderbolt/Thunder.
Dec 11, 2013 9:05 AM Superjustinbros Asset: Pokémon Is it safe for me to say these sprites look a bit on the awkward side?
Dec 10, 2013 7:09 AM ImSpidey2 Update: 20 days to go! Let it snow, let it snow, let it snow! Make that 15 days left. XD

Merry Christmas to all sprite-rippers! :D
Dec 10, 2013 1:12 AM Petie Update: New Game Features! You mean 100+ sheets per new update? There was never a hard rule that required that but even if there was, this update doesn't really break it as I didn't include any sheets with with it. It was purely informational.
Dec 9, 2013 11:03 PM LooneyTunerIan Update: New Game Features! Where we usually get 100 submissions daily or more than that.

You should look at the update history to see what I mean.
Dec 9, 2013 5:42 AM Petie Update: New Game Features! 100+ submission limit?
Dec 9, 2013 4:07 AM LooneyTunerIan Update: New Game Features! Well, there goes the 100+ submission limit.
Dec 9, 2013 12:45 AM Petie Update: New Game Features! @Superjustinbros: It's on the list, we just haven't gotten around to finishing up the revision system yet. And yes, I'm not sure why Dazz used the word Sprite or made the buttons so huge. I'll discuss it with him tomorrow.
Dec 9, 2013 12:00 AM Random Talking Bush Asset: Tadpole Pond (Beta) @Mattrizzle: Alright, that has been fixed.
Dec 8, 2013 11:37 PM Mattrizzle Asset: Tadpole Pond (Beta) I agree. Some of the environments in this game could've used a little more Mario flavor, and these hills would have done the trick.

Also, I noticed there's a mistake in this sheet's info. While the unused area was discovered by me, the submission should be attributed to Darkdata, as he ripped the background.
Dec 8, 2013 11:09 PM puggsoy Update: New Game Features! I'm also looking forward to being able to update sheets.

In any case very cool and convenient feature, thanks!
Dec 8, 2013 9:50 PM Superjustinbros Update: New Game Features! A great feature indeed!

So when will the submitter(s) be able to quickly update a certain sheet they submitted onto the site so I no longer have to rely on the moderators to update them?

P.S. I think you meant for the (quite giant) "Add Sprite" button to say "Add Sheet".
Dec 8, 2013 4:55 AM SmithyGCN Asset: Tadpole Pond (Beta) It's a shame that those eyed hills never showed up in the game's maps.
Dec 8, 2013 1:07 AM Petie Update: New Game Features! That functionality already exists on the control panel side and can't really exist on the live side since you wouldn't be able to add new games to letters that don't have existing games yet.
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