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Jan 8, 2025, 3:45 AM feverfew Sheet:
Koopa Troopa (Green)
the fists are slightly less detailed than in color splash
Jan 8, 2025, 1:03 AM supermario34567 Sheet:
Characters & Objects (SMW-Style)
I like those sprites! BTW, this Lime Bird is something like Yoshi, i think
Jan 8, 2025, 1:00 AM supermario34567 Sheet:
Angry Birds & Pigs (Pizza Tower-Style)
This creeper looking pig is so funny!
Jan 8, 2025, 12:59 AM supermario34567 Sheet:
Angry Birds & Pigs (Pizza Tower-Style)
Pig + Amogus = Spoiler:Pigomus
Jan 8, 2025, 12:58 AM supermario34567 Sheet:
Angry Birds (Hotel Mario-Style)
THIS IS WIERD! REALLY WIERD! I REALLY DON'T LIKE THEIR LEGS!
Jan 8, 2025, 12:56 AM supermario34567 Sheet:
Chuck (Sonic 1-Style)
Make the Bomb next!
Jan 8, 2025, 12:54 AM supermario34567 Sheet:
Tetriminos (Tetris, Giga Tetris), & Bio Tetris Pieces
@Unoriginal_Fox I agree
Jan 8, 2025, 12:48 AM supermario34567 Sheet:
iQue Logo
iQue more like Spoiler: 0 IQ (lol)
Jan 8, 2025, 12:40 AM supermario34567 Sheet:
Grate Guy's Casino - Memory Game
Where's the snes version of this minigame?
Jan 8, 2025, 12:33 AM supermario34567 Sheet:
Macintosh Portable Monitor (Sonic 1/2/CD-Style)
Looking cool!
Jan 7, 2025, 11:51 PM MollyChan Sheet:
Enemies, Bosses & Summons
Super late but two other differences between this and GBA is that the sprites for the Demon Wall and Zeromus were replaced with the original SNES ones, since the GBA version had shrunk them down to fit a smaller screen.

This also means they both retain the SNES original's darker colours instead of retaining the brightened ones from the GBA sprites.
Jan 7, 2025, 11:19 PM AerospaceCoot35 Sheet:
Cecile (Final Fantasy III-Style)
Aw! A baby!
Jan 7, 2025, 10:32 PM Feever1999 Game:
Barbie: Groom and Glam Pups
Good god lmao
Jan 7, 2025, 10:22 PM Doc von Schmeltwick Sheet:
Beaker
Why is this listed under Wario Land characters? This is from Wario's Woods...
Jan 7, 2025, 10:21 PM Doc von Schmeltwick Sheet:
Spiked Koopa (Super Mario World-Style)
@Dottler I'm well aware. If fact, you could also make a case that the "Toge" in it references Spiny, since that's "Togezo."
Jan 7, 2025, 10:20 PM Doc von Schmeltwick Game:
Super Mario Bros. 3
The palette scrolling thing (where since tiles scroll every 8 pixels while palettes scroll every 16 pixels) is extra fun on the World 5 Tower level on the midpoint outside area.
Jan 7, 2025, 9:04 PM Keenfan1990 Game:
Die Hard
Yippee ki-yay, mothertrucker.
Jan 7, 2025, 8:53 PM JellyHead Game:
Taco Bell: Tasty Temple Challenge
Mmmmm, A Chalupa
I Feel Better Already!!!
Jan 7, 2025, 8:51 PM Big Lice Game:
Scooby-Doo! & Looney Tunes Cartoon Universe: Adventure
zoinks
Jan 7, 2025, 6:33 PM Dottler Sheet:
Spiked Koopa (Super Mario World-Style)
@Doc von Schmeltwick
Well his japanese name actually translates to "Thorn Bro", which probably means it's part of the Hammer Bro family
Jan 7, 2025, 6:18 PM Dottler Sheet:
Bowletta (Prototype Designs, Superstar Saga-Style)
This is so ugly it's amazing. Great job!
Jan 7, 2025, 5:45 PM KanaKonpaku Game:
Touhou LostWord
The next batch of ~73 character sheets is about halfway done. I expect to get them out by the end of January. This should include all content currently in Global, but I have most of JPs content, and it's more so a wait for names on those ones. Thank you all for your patience.
Jan 7, 2025, 5:19 PM Yawackhary Game:
Super Mario Bros. 3
@thejohnston7 Yeah, the glitchy looking scrolling is really bothersome. It's why it's easier to recommend the All-Stars version unless you can adapt to the limitations. Some NES games are basically a glitchfest that may contain a game (and why not really into the console). There are far worse looking NES games than SMB3, both technical and art style. Even Konami who normally have some decent programming made Formula 1 Sensation and honestly... shouldn't have been on the NES because of the sprite flicker and graphical glitches really affecting the gameplay.

To defend SMB3 though, it did originally come out in 1988 and had to have some creative mapper programming skills pushing the NES. NES was getting fairly old at this point and would have been older if not for the Mapper technology extending its life (more so in JP Famicom where even FM sound chips were included in games). Of course something like Kirby's Adventure is a technical achievement but that's down to having Iwata involved who had been programming on the same processor family as far back as early C64, maybe even VIC-20.

Oh and apparently SMB3 was originally going to be an isometric game but honestly... the final product is better as isometric games tend to be much slower paced.
Jan 7, 2025, 5:06 PM The14thGamer Sheet:
Fonts
nice quote from the movie
Jan 7, 2025, 5:04 PM Danny Jarquin Sheet:
Vector the Crocodile
his idle animation during literally any boss fight is the funniest thing in a Sonic game imo
Jan 7, 2025, 4:26 PM VGrKnoise Sheet:
Ending Cards
WHY IS PEPPINO DEAD WHO KILLED HIM
Jan 7, 2025, 4:24 PM Maxgammer2014 Sheet:
Planes & Game Assets
wowie zowie
Jan 7, 2025, 3:42 PM thejohnston7 Game:
Super Mario Bros. 3
This game has waaay too many technical inefficiencies and unused graphics.
Jan 7, 2025, 3:09 PM yamalpaca Sheet:
Beelzeball (Old Design)
Comparing this to the final version, this looks like something from Sonic Mania
Jan 7, 2025, 2:53 PM Feever1999 Sheet:
Cutscene Elements
Time sure does go by alot faster than I expected. This sheet stands the test of time. :)
Jan 7, 2025, 2:43 PM Danny Jarquin Game:
Team Sonic Racing
i like this game
you may fight me now
Jan 7, 2025, 2:43 PM Danny Jarquin Sheet:
Race Portraits
"I'm offering my wisp" wow thanks Capitan Obvious lmao
Jan 7, 2025, 2:42 PM Danny Jarquin Sheet:
Character Portraits
"I'm so ready its stupid!"
-Amy 2019
Jan 7, 2025, 2:34 PM * Feever1999 Sheet:
Endings
Idk.
By the way, I gotta say: Wario's trip to space was also comically short. If he moved at his current current in-game speed to the Moon/Planetoid (Roughly around 3 meters a second), it would've taken him a whole Hour and a bit to reach it (Since the minimum height to reach the lower stratosphere is 20km or 20,000m).
Jan 7, 2025, 2:21 PM In Flames Sheet:
Hotel 5: Ghost Cologne
Reminds me of the "No-Ghost" from Uninvited.
Jan 7, 2025, 2:14 PM * In Flames Game:
Hotel Mario
@Makinri: The funny thing is that that stereo test audio actually uses mono sound.
Jan 7, 2025, 12:49 PM RG40Xs Sheet:
This PC
I like "This PC"
Jan 7, 2025, 12:34 PM 16-Bit Globe Sheet:
M. Bison
SAIKO KROSHA (proceeds to obliterate you because you dared jump as an X-ism character)
Jan 7, 2025, 12:12 PM Danny Jarquin Sheet:
Battle Faces
Paint Roller's losing face is like he's saying "NO PLEASE I HAVE A FAMILY"
Jan 7, 2025, 12:07 PM Danny Jarquin Sheet:
Kirby
"Oh, I'm soooo scared." -Kirby
and ngl i cannot blame Kirby for sayin that
Jan 7, 2025, 12:05 PM Danny Jarquin Sheet:
Cutscene Sprites
"HEY, WHAT'S GOIN' ON HERE, WHOS PLAYING AROUND WITH THAT THI-"
-King Dedede after a power outage
Jan 7, 2025, 12:04 PM Danny Jarquin Game:
Kirby's Avalanche / Kirby's Ghost Trap
this, along with the original Puyo Puyo makes me wonder how they fit all this onto a SNES
Jan 7, 2025, 10:02 AM supermario34567 Sheet:
Title Screen & Level Select
I think "Neo Green Hill" zone is just "Emerald Hill" zone, but in the Simon Wai and Beta 6.
Jan 7, 2025, 9:02 AM VG_Grey Game:
Pico Pico Maker
Who else remembers this game?
Because I do
Jan 7, 2025, 7:54 AM Barack Obama Sheet:
Colorado River
Completely reripped.
Jan 7, 2025, 7:53 AM Barack Obama Sheet:
Sylvain Castle (Battlements)
Full rerip.
The game describes the purple water as acid and later it turns into water.
Not sure if the variant from TerraCraft is even used, but I left it on the sheet as assembled variant anyways.
Jan 7, 2025, 7:36 AM 16-Bit Globe Game:
Mario Andretti Racing
my favorite character is STOCK CAR
Jan 7, 2025, 7:30 AM Magic Mike Matei Sheet:
Fighter Select
The character select backdrop for UMK3 Genesis looks good just the way it is, even with Unmasked Sub-Zero and Classic Sub-Zero swapping places on the screen.
Jan 7, 2025, 7:10 AM Danny Jarquin Sheet:
Angel Island Zone (General, Dry)
this is literally the Southern and mid-west US in Summer
Jan 7, 2025, 6:55 AM Danny Jarquin Sheet:
Sonic (Sonic 3)
@MadeKillaSam i only spotted two differences, those two being the unused idle and unused death sprite (why can't Sega officially ever show us this?) being absent
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