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Mar 12, 2020 9:00 PM Doc von Schmeltwick Asset: Hammer Eggman/Egg Hammer I'm just glad someone's willing to go that far in-depth for the sake of accuracy across multiple fronts.
Mar 12, 2020 8:11 PM Trunkit06 Game: System BIOS EmRuHire not only that, but if you've ever used a vr headset and it isnt responding to movement, it becomes very nausiating
Mar 12, 2020 7:35 PM diegozsprite(:3) Game: Touhou Shinkirou (Hopeless Masquerade) accept it,this is a astra superstars ripoff
Mar 12, 2020 7:00 PM Random Talking Bush Asset: Spade (Demo Ver.) Thanks again for that, GensokyoZXRedAce, saved me the time of having to update the sheet myself. :P
Mar 12, 2020 6:53 PM Arturmsbr2 Asset: Anuboo this looks like something i would see in a creepypasta lol
Mar 12, 2020 6:37 PM GensokyoZXRedAce Asset: Spade (Demo Ver.) Update, added all missing sprites like 1.3 Spade's idle animations, changed the descriptions of the animations that were initially incorrect and fixed the version numbers of when the sprites were first used and discontinued. Finally, for fun I added an edit for the final frame of 1.3 Spade's spring animation.
Mar 12, 2020 6:07 PM The random guy Asset: SpongeBob SquarePants (Prototype 2) These look better than prototype 1 but the sprites for this look sorta odd
Mar 12, 2020 5:56 PM Paraemon Asset: Hammer Eggman/Egg Hammer Yeah, I've had extensive discussions over Discord as to what the actual scheme should be. Turns out, RGB values in increments of 36 is correct, not in 32 as used in mobile ports, or 34 as in the PC ports. When there's several variations based on end result and no point in repeating sheets across multiple platforms, it basically comes down to "screw trying to please everyone and just get it accurate as it should be". The only compromise I have left is the palette tables, as from here I'm sticking to 36-scaling. I just want to get things done now.
Mar 12, 2020 5:29 PM Dolphman Asset: Hammer Eggman/Egg Hammer Hmm. There's something off with the palette.
Mar 12, 2020 5:23 PM Fawfulthegreat64 Game: SpongeBob SquarePants: SuperSponge The prototypes resembled a port, but the levels were made unique from the PS1 version
Mar 12, 2020 5:04 PM Fawfulthegreat64 Asset: Mario I think the big & small hammer graphics are leftover from a test phase personally, since they look simple in comparison and i can't think of where in the game they could be used.
Mar 12, 2020 4:35 PM 125scratch Asset: Sonic the Hedgehog If you don't want them to be, open it in paint.net, go to Levels, and set the top Input value to 224.
Mar 12, 2020 3:51 PM Paraemon Asset: #0138 Nucleon @Murphmario - one could say, it's totally rad.
Mar 12, 2020 3:14 PM Murphmario Asset: #0138 Nucleon Nice chemistry pun.
Mar 12, 2020 3:06 PM Murphmario Asset: Casino Night Zone (Aug. 21, 1992) Casino Night and Lava Reef are the same location apparently.
Mar 12, 2020 12:25 PM 998TheNewOrchestra Asset: 98 Robot (Expanded) @MarioMadness734
I mostly made the Goner sprites for fun, but they're also related to the other "Goner" sprites found in the game.
Mar 12, 2020 8:23 AM RaguRando Asset: Scar That was supposed to be Scar? They should've made him dark brown with a more accurate mane since he looks like a recolour of Simba.
Mar 12, 2020 7:47 AM RaguRando Game: Super Mario All-Stars: Super Mario Bros. & The Lost Levels @RQM Until I knew about emulation, the only retro games I could play were such online fan games that normally ranged from mediocre to simply awful. Getting to experience the real McCoys made me realize how much better things would've been if I had access to them before those poor imitations. Good thing it happened around the same time.
Mar 12, 2020 6:19 AM Doc von Schmeltwick Game: Super Mario All-Stars: Super Mario Bros. & The Lost Levels @RQM Why must you remind me
Mar 12, 2020 6:17 AM Doc von Schmeltwick Game: Mi ni Ikuzo! Hedgehog (JPN, Homebrew) @Cavan What part of "fangame" do you not understand?
Mar 12, 2020 5:05 AM Dolphman Asset: Sonic (Mickey Mousecapade-Style) Now all we need is an Amy to replace Minnie Mouse. ;)
Mar 12, 2020 4:39 AM Goji54 Asset: Sonic (Mickey Mousecapade-Style) LOL This is good.
Mar 12, 2020 2:14 AM Random Talking Bush Game: Pizza Tower @Bell Boy: For now, I'll move it to the Unused section. It's been in the game's files since the SAGE demo, so even if it doesn't show up in-game, there's three public versions of the game where it technically exists.
Mar 12, 2020 2:08 AM Bell Boy Game: Pizza Tower @Random Talking Bush what about the tribe cheese sprite sheet? I don't believe the tribe cheese have appeared in any of the public demos.
Mar 12, 2020 1:00 AM Random Talking Bush Game: Freedom Planet @GensokyoZXRedAce: Ah, so you got around to updating before I could? Fair enough!
Mar 12, 2020 12:44 AM GensokyoZXRedAce Game: Freedom Planet I've got an update for Spade's demo sheet ready, with plenty of stuff RTB missed initially (and I few errors i've spotted on the original sheet being corrected).
Mar 12, 2020 12:05 AM MasaHiro Asset: Logos @the shirt ninja You Forgot Super Street Fighter II X, you only did Super Street Fighter II Turbo which is the american version, you still need to do the Japanese version...and you only did the american version of Street Fighter II Turbo Hyper Fighting
Mar 12, 2020 12:02 AM Rainbow Question Mark Game: Super Mario All-Stars: Super Mario Bros. & The Lost Levels You saw these sprites because of Super Mario Flash and Mario Forever
Mar 12, 2020 12:01 AM Rainbow Question Mark Asset: Luigi (All-Stars) red luigi
Mar 11, 2020 11:58 PM Rainbow Question Mark Asset: Luigi (All-Stars) rise of the mushroom kingdom
Mar 11, 2020 11:57 PM Rainbow Question Mark Game: Sonic Advance Sonic sprite animation/comic starter pack
Mar 11, 2020 11:49 PM Rainbow Question Mark Game: Mario & Luigi: Superstar Saga R.I.P. AlphaDream 2000-2019
If it weren't for them, we wouldn't have Super Mario Bros. Z and Super Mario 63.
Mar 11, 2020 11:29 PM Mystical Greninja Asset: Infinite (DOOM-Style) This is comedy at its finest
Mar 11, 2020 11:10 PM Void-the-Bat Game: Super Mario Advance 4: Super Mario Bros. 3 Actually, aren't there proper SNES palettes within the game's data that's used when played on a Game Boy Player? If so, these should definitely be ripped.
Mar 11, 2020 9:08 PM R7CrazyCanucks Game: Mi ni Ikuzo! Hedgehog (JPN, Homebrew) Sonic Ripoff.
Mar 11, 2020 9:04 PM ManuTheSubmitter Asset: Cuphead Excellent
Mar 11, 2020 9:01 PM WhiteFelineWonder Asset: Sonic There are quite a few parts missing to this sheet. Stuff like his victory animation, that jumpball spike thing, and others. Fortunately, there’s a few sites out there that do have these sprites.

Edit: http://sost.emulationzone.org/sonic_xtreme/sprites/index.htm
Stumbled upon this a while ago. It's got tons more sprites that should be included here for convenience.
Mar 11, 2020 8:45 PM Scharlachrot Asset: Fireball Saddam was here? As in Saddam Hussein?
Mar 11, 2020 8:12 PM Gracegarthok Asset: General Sprites (Mobile, Chinese) wait are these all unused sprites? or is it a Chinese localization thing? I need to know tha story on these...
Mar 11, 2020 8:01 PM Random Talking Bush Asset: Sonic the Hedgehog @Sonicfan32: Might want to wait on that, seems we may have to take 'em down entirely.
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