Posted | By | On | Comment |
---|---|---|---|
Dec 4, 2014, 7:35 PM | Random Talking Bush | Sheet: Luigi (Super Mario RPG-Style) |
@GuyywithPie3376: The white in the sprites (RGB 240/240/240) is a different enough shade from the background (RGB 255/255/255) that you should be able to either recolour the BG or change the colour tolerance percentage without it losing the white spots on the sprites. |
Dec 4, 2014, 4:33 PM | ShaunNoWay | Game: Crash Team Racing |
Could someone put up the tires sprites? |
Dec 4, 2014, 4:26 PM | GuywithPie3376 | Sheet: Luigi (Super Mario RPG-Style) |
White background? How do you expect me to use these without having Luigi's hands cut off when using the Magic Wand tool in Paint.NET? |
Dec 4, 2014, 8:27 AM | Deathbringer | Sheet: General Sprites |
Neither is J, Q, or W. I checked the ROMs (Japan, Europe, Namco & Tengen US) and they are in the game. So this is a simple mistake on the rippers part. |
Dec 4, 2014, 7:08 AM | SuperMarioFan1234 | Sheet: General Sprites |
I looked in the alphabet of this sprite sheet, and the letter Z wasn't there! |
Dec 4, 2014, 5:04 AM | nicfaulkner | Game: Pokémon Omega Ruby / Alpha Sapphire |
Can anyone rip the PSS icons? Please |
Dec 4, 2014, 5:04 AM | nicfaulkner | Game: Pokémon X / Y |
Can anyone rip the PSS icons? Please |
Dec 2, 2014, 8:45 AM | ACE_Spark | Sheet: Font & Interface |
Sidenote, not all Palettes for all enemy mugshots are even used, but included because they do exist in the game data. As another aside, enemy mugshots are only used in the Duel mode, therefore not every enemy has a mugshot. The Knight's mugshot are particularly interesting as it suggests at one point they might've had a head. |
Dec 2, 2014, 7:40 AM | Giddy Jones | Update: brb |
So when are you coming back? |
Dec 1, 2014, 2:54 PM | KingPepe | Sheet: Bison |
...oops, didn't notice this until now. The reason why I put his name in quotes was that he's referred to as just "Bison" in this port instead of the proper "M. Bison" name. I have no problem though with removing the quotes though. |
Dec 1, 2014, 1:06 PM | Neweegee | Update: brb |
I'll try to add you as soon as I get mah WiiU back |
Dec 1, 2014, 12:43 PM | Ton | Sheet: Transformations |
Are these even used in the game? |
Nov 30, 2014, 1:35 PM | RaymanFan1995 | Update: brb |
Sent you a friend request! |
Nov 30, 2014, 11:47 AM | Ploaj | Sheet: Robin (Male) |
If I would have made the Generic/Enemies sheet 3 columns then it probably could have beaten that >:D |
Nov 30, 2014, 11:44 AM | GustavoProjectXZone1997 | Game: Project X Zone |
In the Part of the Portaits Remain Xiaomu |
Nov 30, 2014, 11:42 AM | GustavoProjectXZone1997 | Game: Metal Slug 2 / Metal Slug X |
Where are the Transformations of the Playable Characters? |
Nov 30, 2014, 11:15 AM | Random Talking Bush | Sheet: Robin (Male) |
@Neweegee: I think my Tarma Roving sprite sheet has the current record for that, at 920x21683 pixels. |
Nov 30, 2014, 7:01 AM | x7haken927x | Sheet: Gary |
can you rip a spongebob playable character |
Nov 30, 2014, 6:56 AM | Neweegee | Sheet: Robin (Male) |
This is the tallest sprite-sheet I have ever seen |
Nov 30, 2014, 3:31 AM | Derrick | Sheet: Ryu |
Interesting, really clear sprite. Is there any plan for more characters in the future? |
Nov 29, 2014, 7:10 PM | LooneyTunerIan | Game: Road Runner 2: Wile E. Coyote's Revenge (Prototype) |
I sure hope there'll be more sprites and stuff from this unreleased game. :) |
Nov 29, 2014, 11:57 AM | Techokami | Sheet: Duck Hunt (Remade) |
tSR has implemented sheet editing! It's the link that says "Revise" with a pencil icon. Can't wait to see this sheet improved :D Maybe we'll see the extra animations from VS Duck Hunt? See this sheet for the animations. |
Nov 29, 2014, 9:49 AM | Shade | Update: brb |
Banned for advertizing. |
Nov 29, 2014, 7:54 AM | Garamonde | Update: brb |
Well that's quite the update. :p |
Nov 29, 2014, 5:06 AM | LooneyTunerIan | Game: Donkey Kong |
Can anyone get rips of the in-between stage cutscenes from the game? |
Nov 29, 2014, 3:28 AM | qq429203639 | Sheet: Chris Redfield |
Good, thanks to giving!! |
Nov 28, 2014, 11:20 PM | nintenchris5963 | Sheet: Character Busts |
Where is Master Core's true form? |
Nov 28, 2014, 1:04 PM | RaymanFan1995 | Sheet: Hidden Introduction |
And the intro for the Jaguar version is identical to the Rayman Brain Games/Rayman Junior into, with a different background. I guess this could be relabeled to "Brain Games Intro", since it was on the PS1. |
Nov 27, 2014, 5:22 PM | TheEpicUltraBoy | Game: Game de Demashita! Powerpuff Girls Z (JPN) |
hello |
Nov 27, 2014, 1:28 PM | juliocpaes | Sheet: Rogue in Heavy Armor with Mace & Shild |
sutinoer, very good, please continue in make more sprites diablo 1, 2, hellfire ... |
Nov 27, 2014, 9:11 AM | Zac | Sheet: Discoturkey |
happy thanksgiving! |
Nov 27, 2014, 7:03 AM | Starz Lol | Sheet: Memory Card Data |
Cool! Can/did you rip memory card data sprites from other games too? Edit: Apparently, yes. |
Nov 26, 2014, 5:53 AM | Ploaj | Game: Pokémon Omega Ruby / Alpha Sapphire |
I don't know much about what has been revealed or not, but I believe the only thing we don't know about is new Hoopa form. If that's the case, we could just remove the 6th Generation sheets for now. |
Nov 26, 2014, 3:56 AM | DragonDePlatino | Game: Pokémon Omega Ruby / Alpha Sapphire |
Hooo boy...is everyone sure this is that good of an idea? Last time I checked, the site had a policy against ripping sprites from recently-released games. Couldn't we have just held off on submitting these for a month or so? |
Nov 25, 2014, 4:58 PM | GurG nerd | Game: Pokémon Omega Ruby / Alpha Sapphire |
Awesome sheets. Is there a way I can get the Pokemon individually or so when I zoom in with photoshop the Pokemon aren't as cluttered with pixels? |
Nov 25, 2014, 7:09 AM | LooneyTunerIan | Game: Looney Tunes Double Pack |
This should be called: Acme Antics |
Nov 25, 2014, 6:19 AM | antoniojesusnc | Game: Touhou Hisoutensoku |
Thx!! |
Nov 25, 2014, 6:18 AM | antoniojesusnc | Game: Touhou Hisouten (Scarlet Weather Rhapsody) |
Thx!! |
Nov 25, 2014, 1:03 AM | MilesTheCreator | Sheet: Captain Toad |
That's what I needed! :3 |
Nov 24, 2014, 10:02 PM | volo | Game: Eiyuu*Senki GOLD |
Me too, the games were created by Tenco. |
Nov 24, 2014, 7:39 AM | LooneyTunerIan | Game: MapleStory |
I can't find the clothes for the body bases. :( |
Nov 24, 2014, 7:17 AM | Deathbringer | Game: Eiyuu*Senki GOLD |
I'm loving the art style of these games, who made them? |
Nov 23, 2014, 5:30 PM | LooneyTunerIan | Sheet: Sylvester |
Where the items? |
Nov 23, 2014, 5:30 PM | LooneyTunerIan | Game: Sylvester and Tweety in Cagey Capers |
Where's the Font and Text? |
Nov 23, 2014, 2:58 PM | teh_supar_hackr | Sheet: Title Screen |
how do you rip textures and files from N64 or any other rom files? |
Nov 23, 2014, 2:46 PM | eureka | Sheet: Discoturkey |
The Turkeh is god This is the cold hard truth. |
Nov 23, 2014, 9:18 AM | SmithyGCN | Sheet: Imperial Camp |
This map is incorrectly assembled. You may notice that some things don't line up. |
Nov 23, 2014, 9:01 AM | eureka | Update: Happy (Almost) Thanksgiving! |
Turkeh is god. This is the cold hard truth. |
Nov 23, 2014, 5:19 AM | Shade | Update: Happy (Almost) Thanksgiving! |
That Disco Turkey is the most beautiful thing I've ever seen. (New features and updates are also quite beautiful, but... the turkey...) |
Nov 22, 2014, 10:05 PM | puggsoy | Update: Happy (Almost) Thanksgiving! |
Took your time :P Glad to see it's finally here! And of course nice update :) |