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Apr 4, 2020 11:03 PM hansungkee Asset: The Dimensions (NES-Style) Thanks @MisterMike
Apr 4, 2020 10:50 PM Sonicfan1123 Asset: Name Entry W A L U I G I
Apr 4, 2020 9:21 PM Ryno Asset: Sonic (Super Mario World-Style) Fire Sonic reminds me of the Sonic Jam 6 bootleg.
Apr 4, 2020 8:35 PM Doc von Schmeltwick Asset: Menu Backgrounds & Title Screen Is Chris about to get kicked by Sonic?
Apr 4, 2020 8:28 PM 125scratch Asset: Marisa Kirisame (Super Mario Bros. 3 SNES-Style) I have a tiny Marisa plushie I found at an antique shop
Apr 4, 2020 7:52 PM Evan.F Game: Diet Go Go I kind of hoped to see the enemies in here too.
Apr 4, 2020 7:47 PM MisterMike Asset: Tornado Man @Mr. L Those clouds are unused.
Apr 4, 2020 7:14 PM 125scratch Asset: Ghost House (Super Mario Bros. 1 NES-Style) Bonus points for being different from Mario Maker.
Apr 4, 2020 6:57 PM TotallyProperUsername Asset: Worlds Where is the color version???
Apr 4, 2020 6:34 PM ZozmaSage Game: Final Fantasy: Brave Exvius Thanks for the updates, Volo!
Apr 4, 2020 6:10 PM TotallyProperUsername Asset: Overworld (Color) Is missing some of the sprites like the soft blocks.
Apr 4, 2020 4:37 PM Bell Boy Asset: Sonic (Spelunky 2009-Style) Nice work my dude!
Apr 4, 2020 4:26 PM HylianFox Asset: Nicholas Black The middle palette is for when Nick is disguised. I didn't really make that clear in the sheet itself.
Apr 4, 2020 4:23 PM HylianFox Asset: Grant Collier That's because of the overhead perspective.
If this game were a sidescroller, I'd have just ripped the right-facing sprites and let people flip it themselves to save time/space.
Apr 4, 2020 3:47 PM Snessy the Duck Asset: Uncle Poo UNCLE. POO.
Apr 4, 2020 3:30 PM WizToad Asset: Title Screen @TehPuertoRicanRipper As far as I'm aware, the way the clouds are rendered in the title sequence uses a part of memory which requires all of the cloud tiles to be pieced together manually. I would have ripped the cloud texture, but I wasn't really sure how to piece it all together into the proper texture. There's probably a more efficient way of ripping the texture that I'm not aware of, so I'm open to anyone having a go at it if they can. For now though, the mobile port of CD does have the texture ripped properly.
Apr 4, 2020 3:22 PM Evan.F Asset: Bowser Can someone rip the walking sprites.
Apr 4, 2020 2:41 PM Datboimate Asset: Clown Man (Screaming)
Apr 4, 2020 2:15 PM Paraemon Asset: Objects (Common) Well, they need to be revised (I've got it lined up to upload, but there's a few more things I want to get finished first before I submit it), but basically -

Raw / Mobile Port increases in increments of 32. It's halved for Shadow (Night Mode), which increases in increments of 16, and Highlight continues the remainder of the halved increments from 128 to 240.

Rendered through Genesis - tangential increments from 52 and upwards, with just as strange Shadow and Highlight, is actually how the colors appear through the television, at least with 1990s technology. With ports like those for the Mega Collection+ for the PS2, the palettes end up being different.

Not seen on the sheet, but on some others that I've been able to revise to the current system, are the following:

Actual - rises in increments of 36, and works the same as Raw, with Shadow and Highlight rising in increments of 18.

PC Port - rises in increments of 34, and works as above, with S & H rising in increments of 17.

They're there for those who prefer any of the palette schemes that aren't used on the sheet, as a sort of catch-all "Here's your option if you want it".
Apr 4, 2020 2:15 PM artem art 4411 Asset: Amy Rose (Wai Wai World-Style) what is this style?
Apr 4, 2020 1:45 PM Benjamin the Raccoon Asset: Objects (Common) What do the palettes that are concived through numbers supposed to clarify?
Apr 4, 2020 12:51 PM Brian Fan Game: Touhou Customs Oh Thanks, @Vanilluxe92! Will They Fit in Sonic Boll Player Skins?
Apr 4, 2020 9:05 AM IceManual Asset: Haunted Forest (JPN) Nice!
Apr 4, 2020 8:21 AM teh_supar_hackr Asset: Unovan Pokémon (R/G/B-Style) Well yeah, that's a given with original works like these. I would have put it on the bottom of the image just so people will know if it's shared across places without crediting you.
Apr 4, 2020 7:22 AM A thing Asset: The Human Souls Where's the shield that the green soul has?
Apr 4, 2020 7:15 AM teh_supar_hackr Asset: Grant Collier That's an interesting way to show the character sprites' position.
Apr 4, 2020 6:46 AM Evan.F Asset: Ghost House (Super Mario Bros. 1 NES-Style) Good sheet, fits very well with SMB1's art style.
Apr 4, 2020 6:30 AM JX444444 Asset: Reimu Hakurei (Super Mario World-Style) I LIKE IT
Apr 4, 2020 4:15 AM AFruitaday! Asset: Menu Backgrounds & Title Screen You can use tiledGGD. It's an excellent tileviewer or tile molester.
Apr 4, 2020 3:55 AM SuperfishMEMZ Asset: Menu Backgrounds & Title Screen Hmmmmmm...
I may rip the leapfrog game later, but I don't know how to rip sprite in the leapfrog game :(
Apr 4, 2020 2:35 AM Rainbow Question Mark Asset: Pokémon (Color Front) Fun Fact: Pikachu's design was done on a computer during development.
Apr 4, 2020 1:15 AM BRD-Senpai Asset: Buzzy Beetle (Mario & Luigi: Superstar Saga-Style) I 'unno, that doesn't look very Superstar Saga-styled to me...
Apr 4, 2020 12:12 AM GamerZPlay128 Asset: Bowser (Super Mario Bros. 1 NES-Style) No offense, but that Bowser looks like it came out of JoJo's Bizarre Adventure XD
Apr 3, 2020 11:59 PM Doc von Schmeltwick Game: Yoshi Sample (SDK Demo) @TSH That may have also been from early ideas for Topsy-Turvy/Universal Gravitation.
Apr 3, 2020 11:46 PM teh_supar_hackr Asset: Character Heads (Episode 2) So that's what happened to Commander Keen...
Apr 3, 2020 10:21 PM teh_supar_hackr Game: Yoshi Sample (SDK Demo) Something interesting I found is that in some Nintendo Power magazines, Yoshi's Story is listed as a GBA game for release. It's listed in one of the ones I own, from 2002.
Apr 3, 2020 10:12 PM teh_supar_hackr Game: Namco Museum: 50th Anniversary The only GBA game I know of that lets you play the game with the console sideways like an Atari Lynx.
Apr 3, 2020 10:08 PM teh_supar_hackr Game: e-Reader @tolk No, as those are not built in the e-Reader, and were sold as seperate games. They should be put in there own games.
Apr 3, 2020 10:04 PM teh_supar_hackr Asset: Jelly Jiggler Gumbo became evil
Apr 3, 2020 10:01 PM teh_supar_hackr Game: Droopy's Tennis Open Mario Tennis? What's that? This is Droopy's Tennis Open!
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