Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 10, 2020 12:55 AM | snifflmup | Asset: Meow Mixer | meow |
| Oct 10, 2020 12:36 AM | ittan-momen | Asset: Crash Bandicoot | It's ADORABLE |
| Oct 9, 2020 11:24 PM | dad34853 | Game: Punch-Out!! Customs | I may upload an nes version of bear hugger soon |
| Oct 9, 2020 11:03 PM | IceCreamSandwichYT | Asset: Font (China) | what ds |
| Oct 9, 2020 10:54 PM | Murphmario | Asset: Lava Reef Zone Act 1 (Act 1.5 Palette; 1/2) | Worth pointing out that most of the "Megaglitch"'s effects are actually just a result of an older version of Gens not knowing what to do. Act 1.5 is a legit glitch though, and Blue Knuckles still appears in the level select if you trigger the "Megaglitch" regardless of what official version of the game you use. |
| Oct 9, 2020 10:41 PM | dald22 | Asset: Count Bleck | this more looks like a beta design of bleck then the real design |
| Oct 9, 2020 10:40 PM | Louplayer | Asset: Mini Wing Fortress (Expanded, Sonic 2-Style) | so, in the original version i made, it was but, it wasn't really faithful to the actual tiles in the level, so i changed the front of the fortress a lot, making it bigger and more square like. i could still try to do a more level select like version if someone is intrested, but this is a more "size accurate" version i think. |
| Oct 9, 2020 10:31 PM | Stephen Universe | Game: Hakuouki: Shinkai Tsukikage no Shou (JPN) | What is this game? |
| Oct 9, 2020 10:18 PM | Paraemon | Asset: Lava Reef Zone Act 1 (Act 1.5 Palette; 1/2) | Put together and uploaded because I know someone out there's gonna find it useful. I'm not sure what the exact trigger is - when I did it by accident, it was because I broke a ramp sequence, but looking it up on Youtube showed different methods. Plus, the glitch draws the cycling palette data from Act 1 for the rock "undershine", the general Act 2 palette for the stage and the 'cavern' spaces, the Boss Sub-Act (this one was a bizarre find) palette for the pipes, and a purple color not used in any of the aforementioned stage entries. I relied on Youtube to fill in the palette blanks in a similar manner to how I acquired the Super Knuckles palette in Sonic 2 2013's Hidden Palace Zone. |
| Oct 9, 2020 10:16 PM | Spectro | Asset: Sonic | Several sprites are missing,like spin slash and some victory poses |
| Oct 9, 2020 9:41 PM | IceCreamSandwichYT | Asset: Mini Goomba | cute |
| Oct 9, 2020 9:01 PM | dald22 | Asset: Geisha Goomba (Paper Mario-Style, Modern) | why does the classic version have more character, then the modern one ( is it a jab at the boring character designs of the newer Mario games ) |
| Oct 9, 2020 8:55 PM | dald22 | Game: Pizza Tower | im a little jelly by the amount of sprites you have ripped for this game |
| Oct 9, 2020 8:14 PM | CardboardBox | Asset: Crewmate | dang, i forgot. |
| Oct 9, 2020 8:09 PM | Mimikyugamer11YT | Asset: Museum/Game Icons | part 2? |
| Oct 9, 2020 6:33 PM | CRTR_2009 | Asset: Sonic | These are some excellent sprites! |
| Oct 9, 2020 6:17 PM | Diyamund | Asset: Name Entry & High Score Screen | SUPER PLAYER'S |
| Oct 9, 2020 6:02 PM | CRTR_2009 | Game: Pokémon Green (JPN) | Couldn't the game just be called Pokemon Red and Green like the Japanese version? ? |
| Oct 9, 2020 5:54 PM | Diyamund | Game: Sailor Fuku Bishoujo Zukan Vol. 1-6 (Bootleg) | why are they hidden now |
| Oct 9, 2020 5:49 PM | FredbearsFD45 | Asset: Mecha Sonic | @Doc von Schmeltwick Guess I'll call him Pete the Metallic Hedgehog |
| Oct 9, 2020 5:32 PM | DogToon64 | Game: Sonic the Hedgehog Customs | @FredbearsFD45 It was removed because: 1. It was a lousy Sonic edit, and needed more work. 2. One of the sprites used was stolen from the SPA styled Classic Sonic sheet without giving credit to the original creator. |
| Oct 9, 2020 5:19 PM | CRTR_2009 | Asset: Pokémon (Color Front) | The way the sprites are laid out is excellent. They go from Bulbasaur (#001) to Mew (#151)! |
| Oct 9, 2020 5:13 PM | FredbearsFD45 | Game: Sonic the Hedgehog Customs | What happened to the custom Knuckles Pocket Adventure sheet? I was hoping to see a custom playable Knuckles in this section |
| Oct 9, 2020 3:32 PM | Dolphman | Game: Vectorman 2 | @Willshipman456 Not only that, Vectorman himself along with the items, objects, enemies and bosses |
| Oct 9, 2020 3:03 PM | Chara Violet | Asset: Kris (Dialogue Sprites) | Are there plans for a colored version of the light world outfit? |
| Oct 9, 2020 2:40 PM | JanYT | Asset: Ending Backgrounds | fin |
| Oct 9, 2020 2:38 PM | Marioplayer64 | Asset: Guardian Stalker (A Link to the Past-Style) | This looks really good. Nice job. |
| Oct 9, 2020 2:11 PM | willshipman456 | Game: Vectorman 2 | wish we had some level graphics rips |
| Oct 9, 2020 1:57 PM | DogToon64 | Game: Mega Man 6 | I'm really surprised nobody ripped the Capcom Logo until I did |
| Oct 9, 2020 1:41 PM | Paraemon | Game: Sonic the Hedgehog CD | Stardust Speedway maps complete! With that, that's just over half the maps, accounting for the underwater variants of Tidal Tempest. |
| Oct 9, 2020 12:31 PM | Eriasu89 | Game: Among Us Customs | Is anyone going to submit custom tilesets to go with the crewmates? I personally think a zelda-1-like skeld recreation would look great with the 8 bit crewmates. |
| Oct 9, 2020 12:22 PM | Eriasu89 | Game: Super Mario World: Just Keef Edition (Hack) | Well, I meant that a few of them may be on the same level as mario maker, because if you try to custom this many sprites, a few might look slightly off. That's all. Edit: I take that back. These are some of the greatest SMW styled customs I've ever seen! Although, that could be due to me just going to AwesomeZack's MFGG when I want mario sprites... I'm not the most active person in this community. |
| Oct 9, 2020 7:59 AM | River347 | Asset: Cool Shades o' Toole | I swear I saw this thing in a fever dream once |
| Oct 9, 2020 7:57 AM | River347 | Asset: Title Screen (Sonic 1 Master System, Genesis-Style) | To be honest I kinda like this Sonic pose than the one on the Genesis version |
| Oct 9, 2020 7:49 AM | Nunof Yerbizness | Asset: Stickers | Correct me if I'm wrong, but; The only time I recollect seeing chibi Monika jump is in the poem minigames late into Act 2, and even then, low enough from the screen to just have her hair and bow in view… She does appear in full in the Just Monika poem minigame and end credits, but doesn't make any point-earning jumps at either point, it seems. Is there a moment where her jump sprite is seen in full? |
| Oct 9, 2020 7:41 AM | AxeCrusader | Asset: Heavy Rider | This may be just me but aren't the sprites a bit too dark? |
| Oct 9, 2020 6:21 AM | OverlordPsyrax | Asset: Portraits | "Sturm" and "Tasslehoff" must've rolled a 1 for name coolness level. |
| Oct 9, 2020 6:12 AM | OverlordPsyrax | Game: Wonder Rabbit (Bootleg) | Reminds me of one of the Plug-&-Plays my grandma had. Not much for an eight year old in Midwest small towns. |
| Oct 9, 2020 6:10 AM | P-Tux7 | Asset: Koopa Troopa | Are there masked koopas in this hack |
| Oct 9, 2020 4:22 AM | thebulbmin | Asset: Koopa Troopa | i really like this design |