Posted | By | On | Comment |
---|---|---|---|
Mar 31, 2020, 11:09 PM | diegozsprite(:3) | Sheet: DJ |
bro momento |
Mar 31, 2020, 10:29 PM | Satoh | Game: Holdover |
whoa, someone other than me knows this game exists. And someone other than me also went to the trouble of ripping sprites from it. Guess I shouldn't have sat on them for years.... |
Mar 31, 2020, 9:34 PM | Masking_Sl0t 8C | Game: Splatterhouse |
Are the thumbnails for the arcade version and the Turbografx-16 version swapped? |
Mar 31, 2020, 9:32 PM | Masking_Sl0t 8C | Sheet: Baseball Bat |
This is missing the sprites of this enemy burning up. |
Mar 31, 2020, 9:30 PM | Masking_Sl0t 8C | Sheet: HUD |
Where's the invulnerability sprite? |
Mar 31, 2020, 9:23 PM | Masking_Sl0t 8C | Sheet: Jotaro Kujo / Star Platinum |
This is missing one of the sprites of side facing Star Platinum and one of the sprites from the star finger attack. |
Mar 31, 2020, 9:22 PM | Masking_Sl0t 8C | Sheet: Noriaki Kakyoin / Hierophant Green |
This is missing one of Kakyoin's faces. |
Mar 31, 2020, 9:21 PM | Masking_Sl0t 8C | Sheet: Enemies Stage 1 - 6 |
This sprite sheet is missing a lot of sprites. |
Mar 31, 2020, 9:18 PM | Masking_Sl0t 8C | Sheet: Enemy 11 |
This along with multiple other sprite sheets is missing the sprites for when Ebisumaru smacks them off into the distance. |
Mar 31, 2020, 9:16 PM | Masking_Sl0t 8C | Sheet: Warlock Zone 7 Field Characters |
This is missing the sprite of the shell fish where the shell is detached. |
Mar 31, 2020, 9:15 PM | Masking_Sl0t 8C | Sheet: Warlock Zone 1 Field Characters |
This is missing the hurt sprite of the zombie. |
Mar 31, 2020, 9:14 PM | Masking_Sl0t 8C | Sheet: Warlock Zone 3 Field Characters |
This is missing the two sprites of the octopus with a smaller octopus in it's mouth. |
Mar 31, 2020, 9:12 PM | Masking_Sl0t 8C | Sheet: Kirby |
Pretty sure one of the swallowing sprites is missing. |
Mar 31, 2020, 8:50 PM | Stephen Universe | Game: Tamagotchi Connection Version 2 |
How do you even rip these? |
Mar 31, 2020, 8:32 PM | Edō~In | Sheet: Lukas Fink / Schneider |
Zoinks! |
Mar 31, 2020, 7:38 PM | Masking_Sl0t 8C | Sheet: Intro |
Is that place in the background of the final scene any place specifically? |
Mar 31, 2020, 7:03 PM | WhiteFelineWonder | Game: Sonic Level Creator (PlaySEGA) |
From the TSR icon alone, this looks awesome. |
Mar 31, 2020, 6:01 PM | teh_supar_hackr | Sheet: DON'T USE THIS (Unused) |
Oh yeah, sprite?! I'm gonna use this whether you like it or not, "CrossCode". I wonder how this boss would act? |
Mar 31, 2020, 3:42 PM | Void-the-Bat | Game: Taxman |
Taxman? Then where the hell is Stea- okay that joke has surprisingly already been made. |
Mar 31, 2020, 3:11 PM | MegaX | Sheet: Cuphead (NES) |
@YoshiFan64 16x16 |
Mar 31, 2020, 2:41 PM | LeddleDee | Sheet: Whispy Woods (Part 1) |
@LegoGames1000 Actually Kirby is Smash Bros if it was 100% Subspace Emissary because a lot of Smash Bros is inspired by Kirby even Master Hand was inspired by Wham Bam Rock |
Mar 31, 2020, 2:39 PM | Sneakyslycooper | Sheet: Hans |
Oh Hans! |
Mar 31, 2020, 2:35 PM | LeddleDee | Sheet: Pon & Con |
Hold up I thought Pon was the raccoon and Con was the Fox |
Mar 31, 2020, 2:27 PM | LeddleDee | Sheet: Pix |
Ahhh Pix, the only boss of Kirby 64 that is aware of the boss theme |
Mar 31, 2020, 1:10 PM | Doc von Schmeltwick | Sheet: Vanilla's House |
@mufasa It was in the end of Sonic Advance 3, though, wasn't it? |
Mar 31, 2020, 10:34 AM | RaposaCadela | Sheet: Opening & Title Screen |
Dr. Wily?! Is that you? |
Mar 31, 2020, 10:11 AM | mufasakong | Sheet: Vanilla's House |
I think this sheet must be moved to Sonic X section. |
Mar 31, 2020, 9:42 AM | NH1507 | Sheet: Builder Mario & Luigi (Super Mario Bros. 1 NES-Style) |
Some of those body sprites look similar to the ones I made in this sheet. https://www.spriters-resource.com/fullview/124745/ |
Mar 31, 2020, 9:38 AM | NH1507 | Sheet: Yoshi (Tiny Toon Adventures-Style) |
Cute |
Mar 31, 2020, 9:20 AM | TannerTH25 | Sheet: Sonic (Spelunky 2009-Style) |
@WhiteFelineWonder Thanks Eric! |
Mar 31, 2020, 5:59 AM | Paraemon | Game: Pretty Soldier Sailor Moon: Another Story (JPN) |
Wait, there was a Sailor Moon RPG? I must find it. |
Mar 31, 2020, 1:56 AM | Felstein | Sheet: Spider-Man |
I feel like this sheet needs an update. |
Mar 31, 2020, 1:55 AM | Felstein | Sheet: Venom |
Love the sprites of venom in the gba format. |
Mar 31, 2020, 1:47 AM | Felstein | Game: Ultimate Spider-Man |
Man i use to love this game as a kid. |
Mar 31, 2020, 1:46 AM | OsFortyTwo | Sheet: Daleks (Sonic Mania-Style) |
These are pretty good. The scaling seems a little off though, and they resemble the Marx toys more than the actual daleks in that respect. Love the amount of variants included though. |
Mar 30, 2020, 8:18 PM | mariofan0997 | Sheet: Failures |
SONOFABITCH |
Mar 30, 2020, 7:48 PM | Sneakyslycooper | Sheet: Sonic (TLoZ NES-Style) |
Sonic And The Black Knight would've made more sense. |
Mar 30, 2020, 6:41 PM | Random Talking Bush | Sheet: Spirits (DLC) |
@LightningStarSC: They're stored separately from the game's update data and is downloaded through Nintendo's BCAT service, meaning that they can be updated in the background at any time without having to update the game itself. It's also the same method that they used to swap out the Splatfests in Splatoon or unlock the extra costumes in Super Mario Odyssey. And this video shows exactly what I mean about them not being part of the game's files, when said data fails to download. |
Mar 30, 2020, 6:29 PM | LightningStarSC | Sheet: Spirits (DLC) |
Are there any specifics to the "changes in the backend regarding event-based Spirits" that prevent them from getting ripped like the ones in the base game or DLC Spirit Boards? I admit to not be proficient in the ripping process, but I'm genuinely curious about it. |
Mar 30, 2020, 3:57 PM | EmRuHire | Sheet: Mettaton / EX / NEO (Deltarune Battle-Style) |
Oh Yes! |
Mar 30, 2020, 3:48 PM | EmRuHire | Game: Undertale Customs |
@Doc Melonhead It was a joke. |
Mar 30, 2020, 3:35 PM | EmRuHire | Sheet: FNaF 3 Map / Characters (Undertale Overworld-Style) |
ERR |
Mar 30, 2020, 3:29 PM | EmRuHire | Game: Star Fox Customs |
Ferx MeClerd |
Mar 30, 2020, 2:51 PM | Masking_Sl0t 8C | Sheet: Bosses |
Actually, you could see Magnet Bomber from the first boss's hatch before it closes. It isn't just a dark spot. |
Mar 30, 2020, 2:19 PM | Machow8 | Sheet: Super Mario Bros. Snow Elements |
@Murphmario : indeed, but it' simplier to just add to second game, since this spritesheet have smb snow elements from both Nes Remix games. |
Mar 30, 2020, 2:17 PM | Rakoon CD | Sheet: Enemies (Super Mario Bros. 1 NES-Style) |
That's my view of what the SMB style is. Since the game was an early title, the designs were a mix of ambitious designs, limited knowledge/experience of sprites, and favoring gameplay over looks. This results in boxy characters with (what was considered at the time) detailed designs. Super Mario falls into this being 4 sprites tall, primarily drawn with rectangles and movement never leaves his box. His poses/frames though, makes him come to life. |
Mar 30, 2020, 1:58 PM | Doc von Schmeltwick | Game: Super Mario World 2: Yoshi's Island |
@ANue They are heck to rip. I've seen them on another site and they're massive. |
Mar 30, 2020, 1:15 PM | BUPTOAD | Sheet: Creeper |
The last two explode sprites look like its saying "Your Dead now" I Love It! Good Job! |
Mar 30, 2020, 12:55 PM | ThatGuyYouKnow | Sheet: Mine Train Coaster |
Do you need help navigating the sheet? |
(1 comment posted on NSFW sheet hidden.)