Posted | By | On | Comment |
---|---|---|---|
Apr 3, 2020, 9:49 AM | Masking_Sl0t 8C | Game: Hebereke's Popoon |
Accidentally misspelled the title. |
Apr 3, 2020, 9:21 AM | Murphmario | Sheet: Menu Backgrounds & Title Screen |
Thought this was a rip from the Sonic X Leapfrog game at first and got disappointed. |
Apr 3, 2020, 8:39 AM | Doc von Schmeltwick | Game: Super Gem Fighter Mini Mix / Pocket Fighter |
@Dep Assuming you mean Felicia, no, she's a Kemonomimi Nekomata. |
Apr 3, 2020, 8:21 AM | oxygen | Sheet: Stage Tiles |
Is the 5th coin sprite actually used? In-game it just skips over it |
Apr 3, 2020, 4:55 AM | Rickinho3 | Sheet: Roxy Lalonde |
You fools, Lalone is supposed to be a reference to Roxy's drunk typing smh |
Apr 3, 2020, 3:55 AM | KoaPlay | Sheet: Cutsman (Mega Man NES-Style) |
HUEGHAHAHAHAHAHA |
Apr 3, 2020, 3:27 AM | SuperfishMEMZ | Game: Sonic the Hedgehog Genesis |
Is it bad? I think the music is great for a GBA game, and also Sonic Team put all game elements on the original version into this quick port. I think it's good for a quick port. |
Apr 3, 2020, 3:18 AM | SuperfishMEMZ | Game: Sonyc (Homebrew) |
@Akira yes, you can collect 7 chaos emerald to enter next zone |
Apr 3, 2020, 2:59 AM | SuperfishMEMZ | Game: Game Boy Color Promotional Demo |
The first ROM hack of Wario Land II? |
Apr 3, 2020, 2:40 AM | RaguRando | Game: Captain N: The Game Master Customs |
Please add The Game Master to the title. |
Apr 2, 2020, 8:34 PM | TehPuertoRicanRipper | Game: Sonic the Hedgehog (LeapFrog Didj) |
how do you rip didj games? |
Apr 2, 2020, 7:02 PM | Scharlachrot | Sheet: Cutsman (Mega Man NES-Style) |
"Cutsman's the name, cutting's my game! And I don't mean hair!" -Deadly Cutsman |
Apr 2, 2020, 6:28 PM | Draconic | Game: Granblue Fantasy |
The best part about his comment is that there's a link to the game's wiki page that would tell him everything about the game in the post right underneath his. |
Apr 2, 2020, 6:27 PM | Arturmsbr2 | Sheet: Mario |
*click* noice |
Apr 2, 2020, 6:00 PM | LukeWarnut | Sheet: Spirits (DLC) |
@Random Talking Bush: Gotcha. I'll DM them to you on Discord. |
Apr 2, 2020, 5:23 PM | Depressed Mario | Game: Spy Kids 3-D: Game Over |
Is This The Game Where You Lose? |
Apr 2, 2020, 5:19 PM | Random Talking Bush | Sheet: Spirits (DLC) |
@LukeWarnut: Sure! Because yeah, I'm sure my brothers would be mad at me if I modded their Switch just for that, heh. |
Apr 2, 2020, 5:14 PM | LukeWarnut | Sheet: Spirits (DLC) |
@Random Talking Bush: I've dumped the BCAT files from my Switch. I can send 'em over to ya if you don't have them already. The format is... odd. There is a BNTX header in there though. |
Apr 2, 2020, 5:08 PM | Depressed Mario | Sheet: Sonic |
Is That a Dead Sonic? |
Apr 2, 2020, 5:06 PM | Depressed Mario | Sheet: General Sprites |
AAAAAAAAAA, THAT'S SCARY!!!! |
Apr 2, 2020, 5:05 PM | Depressed Mario | Sheet: Boy / Tom-Tom |
Where's The Dragon? |
Apr 2, 2020, 5:05 PM | Depressed Mario | Game: The Worst Game Ever |
Yeah, This is the worst game ever made. |
Apr 2, 2020, 5:03 PM | Depressed Mario | Sheet: Mario |
You're a genius, how much time you did this? |
Apr 2, 2020, 5:01 PM | Depressed Mario | Sheet: Attract Mode & HUD Assets |
Ah Yes, My Favorite Character, AAAAAAAA! It looks like a Scary Maze Game at least. |
Apr 2, 2020, 5:01 PM | Paraemon | Sheet: Quartz Quadrant (Bad Future) (Includes Objects) |
Not exactly. I'm not 100% sure if there's a fuzzy flicker (I haven't properly dived into it in a while), but there is a cycling palette on the tiles - the colors are effectively static, and programmed to give the illusion of movement - if you palette lock it, the static-ness becomes that much more pronounced. |
Apr 2, 2020, 4:59 PM | Depressed Mario | Game: Puyo Puyo!! Quest |
If Puyo is replaced with Poyo, It Will become a Kirby game. |
Apr 2, 2020, 4:58 PM | Depressed Mario | Game: Powerpuff Girls Story Maker |
Oh No, It's The Reboot! |
Apr 2, 2020, 4:57 PM | Random Talking Bush | Game: Granblue Fantasy |
@Depressed Mario: ...No? Final Fantasy didn't invent the word "fantasy" after all. |
Apr 2, 2020, 4:56 PM | Paraemon | Game: Granblue Fantasy |
@Depressed Mario - Not in the slightest. |
Apr 2, 2020, 4:56 PM | Depressed Mario | Game: Neptunia & Friends / Mainichi Compile Heart |
Wait a minute, Is This a D-PAD? |
Apr 2, 2020, 4:56 PM | Depressed Mario | Game: Granblue Fantasy |
Is This Supposed to be A Ripoff of Final Fantasy? |
Apr 2, 2020, 4:30 PM | Murphmario | Sheet: Objects & Characters |
3, 2, 1, FAULT |
Apr 2, 2020, 4:15 PM | MisterMike | Sheet: Batgal |
@Doc von Schmeltwick One need not have overall width to be thicc. A nice hips to waist ratio is enough to qualify. |
Apr 2, 2020, 4:08 PM | Doc von Schmeltwick | Sheet: Batgal |
Why do people keep saying "thicc" for extremely lithe characters o.o "Thicc" is like what the BotW Great Fairies are. |
Apr 2, 2020, 4:03 PM | Sanic Hogeheg | Sheet: Quartz Quadrant (Bad Future) (Includes Objects) |
Weren't the TV screens with Robotnik on them animated? |
Apr 2, 2020, 3:49 PM | kite2014 | Sheet: Batgal |
thicc |
Apr 2, 2020, 3:31 PM | theawesomeguy | Game: Titenic (Bootleg) |
Man, 1910 times were weird... |
Apr 2, 2020, 2:59 PM | ZTO | Sheet: Fred Flintstone |
This is the look of a man who is truly defeated. |
Apr 2, 2020, 2:33 PM | Masking_Sl0t 8C | Sheet: World 3 Enemies |
The Chameleon enemy sticks its tongue out. |
Apr 2, 2020, 1:57 PM | Doc von Schmeltwick | Sheet: Geno (Paper Mario N64-Style) |
Ohmygod, StarGeno is adorable! :D |
Apr 2, 2020, 1:48 PM | Masking_Sl0t 8C | Sheet: World 4 Enemies |
Weren't there more sprites to the explosion animation? |
Apr 2, 2020, 1:48 PM | Draconic | Game: Granblue Fantasy |
How To Acquire Stage Sprites From Granblue Fantasy: Specifics (There might be a way to do this that's more comprehensive, accurate, and/or even easier, but Draconic doesn't know it.) I'll start by using an example: If you go to this URL: http://game-a1.granbluefantasy.jp/assets_en/img_mid/sp/quest/scene/character/body/3040028000_b_surprise_up.png you'll get a picture of Zeta. What's important here is this part: "3040028000_b_surprise_up". I'll explain that piece by piece: • 3040028000 This is OG Zeta's character number. • _b the third alternate art for this specific character number. [note: it goes nothing, _a, _b, and so on] • _surprise this character's surprised expression. • _up a close up. Things ALWAYS go in that order: Art version, emotion, close up.png If there isn't a close up, that tag is just left out. There's no tag for default. There's occasionally one other identifier that comes after _up called _speed, which has the outer frame of the image blurred slightly so that if the frame shakes and a certain texture or sprite animation (or something along those lines, I'm not 100% sure of the terminology), is applied, it looks a little like the character is running toward the camera. If this isn't used, it's left out, too. Note that there is not always a close up shot, or a speed shot. There isn't even always alternate art, or even multiple expressions: It all really depends on various factors such as the character's popularity, and whether they've been featured in an event. That last one is often the deciding factor. The art version is sometimes a nonstandard word, as you'll see in OG Beatrix's file: Instead of _a or _b, she has _unarmed and _unarmed2. This is another thing to look out for when hunting down characters' expressions: some characters have more than one expression that can be defined by a certain word, so a number is added after one of the tags. This usually is done with the emotion tag. the number 1 is generally skipped, and it goes straight to 2 after the default version, but I don't think this is a hard rule. Here's an example: http://game-a1.granbluefantasy.jp/assets_en/img_mid/sp/quest/scene/character/body/3040070000_mortifying2.png _mortifying is something that I've only seen on Beatrix so far, but I'll admit that I haven't looked at a lot of characters. Recently, the only ones I've actually checked are the ones I've uploaded and Vyrn. however, here are a few emotion tags that I believe are relatively common: _sad _laugh _angry _shout _surprise _serious _mood _think _weak Remember: Any of these tags could have a number after it. sometimes more than one. Ilsa's _surprise tags go all the way up to _surprise4. Please note that I've not uploaded any of the full character images. For those, you can just go to https://gbf.wiki/ and navigate to the Characters section on the lefthand menu. This in mind, if anyone figures out the exact number of pixels that I have to scale a stage sprite down to in order to fit them perfectly over the default full-body images, PLEASE let me know. *(Stage sprites are what I've been uploading. They're the square images of the characters' upper bodies that are used for the story mode — the screen above the text box is called the stage in the code) Oh, right, one last thing: Popular female characters have a _valentine tag, and popular male characters have a _whiteday tag. |
Apr 2, 2020, 1:40 PM | Kawa | Sheet: Dave Strider (Candy) |
Brohug! |
Apr 2, 2020, 1:39 PM | Ton | Sheet: Geno (Paper Mario N64-Style) |
Great attention to detail in the angry sprites. They look just like SMRPG! |
Apr 2, 2020, 1:37 PM | Kawa | Sheet: Dirk Strider |
Didn't expect to see the ...SORD tbh. |
Apr 2, 2020, 1:02 PM | Masking_Sl0t 8C | Sheet: Battle Backgrounds |
What is with the inconsistency between mitten and glove type hands? |
Apr 2, 2020, 12:35 PM | SpaceHarrier64 | Sheet: Chack'n Pop |
Surprised to see so many of the Bubble Bobble assets and enemies originated here, and Bubble Bobble’s simple gameplay and stage aesthetics seem to have been derived from this game too. |
Apr 2, 2020, 12:30 PM | Brian Fan | Game: Pizza Tower |
Where do Guys Submit Peppino from Demos? |
Apr 2, 2020, 11:54 AM | MisterMike | Sheet: The Dimensions (NES-Style) |
@hansungkee Yeah, I probably should update this. Scratch that, I'm redoing the whole damn thing. EDIT: Done. |
Apr 2, 2020, 11:48 AM | tannermanner | Sheet: Mystic Cave Zone Objects |
@Murphmario i think you should because the stage specific sheet is messy just my opinion tho |