Posted | By | On | Comment |
---|---|---|---|
Apr 4, 2020, 8:41 AM | Datboimate | Sheet: Clown Man |
(Screaming) |
Apr 4, 2020, 8:15 AM | Paraemon | Sheet: Objects (Common) |
Well, they need to be revised (I've got it lined up to upload, but there's a few more things I want to get finished first before I submit it), but basically - Raw / Mobile Port increases in increments of 32. It's halved for Shadow (Night Mode), which increases in increments of 16, and Highlight continues the remainder of the halved increments from 128 to 240. Rendered through Genesis - tangential increments from 52 and upwards, with just as strange Shadow and Highlight, is actually how the colors appear through the television, at least with 1990s technology. With ports like those for the Mega Collection+ for the PS2, the palettes end up being different. Not seen on the sheet, but on some others that I've been able to revise to the current system, are the following: Actual - rises in increments of 36, and works the same as Raw, with Shadow and Highlight rising in increments of 18. PC Port - rises in increments of 34, and works as above, with S & H rising in increments of 17. They're there for those who prefer any of the palette schemes that aren't used on the sheet, as a sort of catch-all "Here's your option if you want it". |
Apr 4, 2020, 8:15 AM | artem art 4411 | Sheet: Amy Rose (Wai Wai World-Style) |
what is this style? |
Apr 4, 2020, 7:45 AM | Benjamin the Raccoon | Sheet: Objects (Common) |
What do the palettes that are concived through numbers supposed to clarify? |
Apr 4, 2020, 6:51 AM | Brian Fan | Game: Touhou Customs |
Oh Thanks, @Vanilluxe92! Will They Fit in Sonic Boll Player Skins? |
Apr 4, 2020, 3:05 AM | IceManual | Sheet: Haunted Forest (JPN) |
Nice! |
Apr 4, 2020, 2:21 AM | teh_supar_hackr | Sheet: Unovan Pokémon (R/G/B-Style) |
Well yeah, that's a given with original works like these. I would have put it on the bottom of the image just so people will know if it's shared across places without crediting you. |
Apr 4, 2020, 1:22 AM | A thing | Sheet: The Human Souls |
Where's the shield that the green soul has? |
Apr 4, 2020, 1:15 AM | teh_supar_hackr | Sheet: Grant Collier |
That's an interesting way to show the character sprites' position. |
Apr 4, 2020, 12:46 AM | Evan.F | Sheet: Ghost House (Super Mario Bros. 1 NES-Style) |
Good sheet, fits very well with SMB1's art style. |
Apr 4, 2020, 12:30 AM | JX444444 | Sheet: Reimu Hakurei (Super Mario World-Style) |
I LIKE IT |
Apr 3, 2020, 10:15 PM | AFruitaday! | Sheet: Menu Backgrounds & Title Screen |
You can use tiledGGD. It's an excellent tileviewer or tile molester. |
Apr 3, 2020, 9:55 PM | SuperfishMEMZ | Sheet: Menu Backgrounds & Title Screen |
Hmmmmmm... I may rip the leapfrog game later, but I don't know how to rip sprite in the leapfrog game :( |
Apr 3, 2020, 8:35 PM | Rainbow Question Mark | Sheet: Pokémon (Color Front) |
Fun Fact: Pikachu's design was done on a computer during development. |
Apr 3, 2020, 7:15 PM | theawesomeguy | Sheet: Buzzy Beetle (Mario & Luigi: Superstar Saga-Style) |
I 'unno, that doesn't look very Superstar Saga-styled to me... |
Apr 3, 2020, 6:12 PM | GamerZPlay128 | Sheet: Bowser (Super Mario Bros. 1 NES-Style) |
No offense, but that Bowser looks like it came out of JoJo's Bizarre Adventure XD |
Apr 3, 2020, 5:59 PM | Doc von Schmeltwick | Game: Yoshi Sample (SDK Demo) |
@TSH That may have also been from early ideas for Topsy-Turvy/Universal Gravitation. |
Apr 3, 2020, 5:46 PM | teh_supar_hackr | Sheet: Character Heads (Episode 2) |
So that's what happened to Commander Keen... |
Apr 3, 2020, 4:21 PM | teh_supar_hackr | Game: Yoshi Sample (SDK Demo) |
Something interesting I found is that in some Nintendo Power magazines, Yoshi's Story is listed as a GBA game for release. It's listed in one of the ones I own, from 2002. |
Apr 3, 2020, 4:12 PM | teh_supar_hackr | Game: Namco Museum: 50th Anniversary |
The only GBA game I know of that lets you play the game with the console sideways like an Atari Lynx. |
Apr 3, 2020, 4:08 PM | teh_supar_hackr | Game: e-Reader |
@tolk No, as those are not built in the e-Reader, and were sold as seperate games. They should be put in there own games. |
Apr 3, 2020, 4:04 PM | teh_supar_hackr | Sheet: Jelly Jiggler |
Gumbo became evil |
Apr 3, 2020, 4:01 PM | teh_supar_hackr | Game: Droopy's Tennis Open |
Mario Tennis? What's that? This is Droopy's Tennis Open! |
Apr 3, 2020, 3:59 PM | Gaia | Sheet: Sonic the Hedgehog |
What a strange hodgepodge of sprites they used. On the upside, great work converting the Sonic Advance victory sprites... All two frames. |
Apr 3, 2020, 3:54 PM | Sneakyslycooper | Game: M.U.G.E.N |
@Cavery210, Balthazar doesn't want Hyper Dragon Ball Z stuff on this website. (I actually talked to him). |
Apr 3, 2020, 2:34 PM | SharkGuy | Sheet: Sonic the Hedgehog |
This is cursed |
Apr 3, 2020, 1:41 PM | Papaco | Game: Kobe Bryant in NBA Courtside |
rip kobe |
Apr 3, 2020, 12:56 PM | AmazingMacBoi | Sheet: Angry Sun and Moon (NSMBU) |
With the NSMBU Angry Sun, you tell yourself it won't bother you, over and over constantly, hoping it'll make the meaning come true. But after awhile, you start to see it in your DREAMS. |
Apr 3, 2020, 12:46 PM | YeetyBOIIIIIII | Sheet: Egg Robo |
Knuckles' story happened after Sonic's, because the ghosts were already released into Sandopolis and the Death Egg is gone from Lava Reef and Hidden Palace |
Apr 3, 2020, 12:37 PM | YeetyBOIIIIIII | Sheet: Egg Robo (Mania, Expanded) |
Wait, is the gun a smaller version of the one from Mirage Saloon? |
Apr 3, 2020, 12:24 PM | WizToad | Game: Sonic X: Volume 1 |
This sure does put the "video" in "video-game". |
Apr 3, 2020, 12:21 PM | You Gotta be Joshing me | Game: Sonic X: Volume 1 |
GOTTA GO FAST!!!! |
Apr 3, 2020, 11:28 AM | NH1507 | Sheet: Yoshi Cookies |
Nice! |
Apr 3, 2020, 11:23 AM | TehPuertoRicanRipper | Sheet: Sonic the Hedgehog |
why blue eyelids? |
Apr 3, 2020, 11:05 AM | Serena | Game: Pokémon HeartGold / SoulSilver |
Type icons and the Pokedex that has in other languages are missing. |
Apr 3, 2020, 10:58 AM | Random Talking Bush | Game: Hebereke's Popoon |
@Masking_Sl0t 8C: Went and fixed it. And for future reference, you can use the report option to point out errors in game titles directly to us. |
Apr 3, 2020, 10:56 AM | ManuTheSubmitter | Sheet: Emerald Hill Zone |
You are a great observer |
Apr 3, 2020, 10:02 AM | fazmade112 | Sheet: ! Block & Switch Extra Colors |
arent these just recolors? |
Apr 3, 2020, 9:49 AM | Masking_Sl0t 8C | Game: Hebereke's Popoon |
Accidentally misspelled the title. |
Apr 3, 2020, 9:21 AM | Murphmario | Sheet: Menu Backgrounds & Title Screen |
Thought this was a rip from the Sonic X Leapfrog game at first and got disappointed. |
Apr 3, 2020, 8:39 AM | Doc von Schmeltwick | Game: Super Gem Fighter Mini Mix / Pocket Fighter |
@Dep Assuming you mean Felicia, no, she's a Kemonomimi Nekomata. |
Apr 3, 2020, 8:21 AM | oxygen | Sheet: Stage Tiles |
Is the 5th coin sprite actually used? In-game it just skips over it |
Apr 3, 2020, 4:55 AM | Rickinho3 | Sheet: Roxy Lalonde |
You fools, Lalone is supposed to be a reference to Roxy's drunk typing smh |
Apr 3, 2020, 3:55 AM | KoaPlay | Sheet: Cutsman (Mega Man NES-Style) |
HUEGHAHAHAHAHAHA |
Apr 3, 2020, 3:27 AM | SuperfishMEMZ | Game: Sonic the Hedgehog Genesis |
Is it bad? I think the music is great for a GBA game, and also Sonic Team put all game elements on the original version into this quick port. I think it's good for a quick port. |
Apr 3, 2020, 3:18 AM | SuperfishMEMZ | Game: Sonyc (Homebrew) |
@Akira yes, you can collect 7 chaos emerald to enter next zone |
Apr 3, 2020, 2:59 AM | SuperfishMEMZ | Game: Game Boy Color Promotional Demo |
The first ROM hack of Wario Land II? |
Apr 3, 2020, 2:40 AM | RaguRando | Game: Captain N: The Game Master Customs |
Please add The Game Master to the title. |
Apr 2, 2020, 8:34 PM | TehPuertoRicanRipper | Game: Sonic the Hedgehog (LeapFrog Didj) |
how do you rip didj games? |
Apr 2, 2020, 7:02 PM | Scharlachrot | Sheet: Cutsman (Mega Man NES-Style) |
"Cutsman's the name, cutting's my game! And I don't mean hair!" -Deadly Cutsman |