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Sep 8, 2020, 5:32 PM StarmanElite Sheet:
Robo Kitty
oooh
Sep 8, 2020, 5:29 PM Jumper Sheet:
Goofy (Super Mario Maker-Style)
This is actually pretty cool! I could definitely see something like this in Super Mario Maker. Only things I've noticed were missing was the Appeal and the riding Shoe sprites, but I feel like the latter can be easily replicated.

Anyways, good luck with your project.
Sep 8, 2020, 5:28 PM MisterMike Sheet:
Hocke-Wolf
Yo, no cursing in your submission titles! MOOOOOOOODS! /s
Sep 8, 2020, 5:17 PM * TheFireOshawott04 Sheet:
Po
was playing the ROM to see if the heart above the fourth sprite on the top row was used and it was; it's part of the second sprite of Po sitting down facing sideways. just gotta do a little revision

EDIT: just did.
Sep 8, 2020, 4:57 PM King Bowser Game:
Paper Mario: The Origami King
Its been a while since we've gotten more sprites ripped
Sep 8, 2020, 4:39 PM Eriasu89 Game:
Minecraft Customs
Can someone please upload the tileset used in the Steve, Alex, Creeper & Zombie and Husk Thumbnails?
Sep 8, 2020, 4:20 PM freyacantsleep Sheet:
Hocke-Wolf
Woah, this is a really obscure character.
Sep 8, 2020, 4:19 PM ego-lay_atman-bay Sheet:
Sonic (Super Mario Maker 2-Style)
the 3rd mario world small sonic climb box is 1 pixel row too small, well it's 32 x 31 pixels. idk about any others because I didn't bother to check
Sep 8, 2020, 4:18 PM Murphmario Game:
X-Man: Armour of Might (Bootleg)
You'd think these guys would get a different game engine at some point, but no.
Sep 8, 2020, 3:59 PM ego-lay_atman-bay Sheet:
Sonic (Super Mario Maker 2-Style)
something about sonic in the p-balloon makes him look so cute
Sep 8, 2020, 3:57 PM Arturmsbr2 Game:
The Henry Stickmin Collection
my sheet got approved
c o m e d y
Sep 8, 2020, 3:06 PM bel Sheet:
Yusuke
uh... where's his projectile?
Sep 8, 2020, 2:42 PM oxygen Game:
Super Mario Advance
why the heck did they do SMBUSA first of ALL GAMES
Sep 8, 2020, 2:04 PM QuadFactor Sheet:
WALL·E (Super Mario World-Style)
Great job!
Sep 8, 2020, 1:30 PM oxygen Sheet:
World 3-3
1-3 but it got depression and fucking died
Sep 8, 2020, 1:28 PM oxygen Sheet:
World 1-1
ah yes, gamer time
Sep 8, 2020, 1:21 PM MiningBoy Sheet:
Bobby
Best Boi
Sep 8, 2020, 1:20 PM MiningBoy Game:
Paper Mario: The Origami King
May we get Kamek and Bowser Jr. Soon?
Sep 8, 2020, 1:02 PM WF4123 Sheet:
Gallery
Jaws and E.T.
Sep 8, 2020, 12:21 PM Paraemon Game:
Sonic the Hedgehog 2 (Prototypes)
It's more that it's natural that it was going happen eventually, so I decide to cut the corner and start it now considering I'm aiming for the maps, which will make up the majority of the content.
Sep 8, 2020, 12:10 PM tannermanner Game:
Sonic the Hedgehog 2 (Prototypes)
omg i cant believe my idea happened lol
Sep 8, 2020, 11:57 AM JoeyTheRabbit Sheet:
Checkpoint (Sonic 2 Prototype, Chaotix-Style)
Awesome!
Sep 8, 2020, 11:46 AM Dolphman Sheet:
WALL·E (Super Mario World-Style)
Those eyes make him more ridiculously cute.
Sep 8, 2020, 11:42 AM Dolphman Game:
Akira (Prototype I)
Woah! When did the SNES version get uncovered?
Sep 8, 2020, 11:12 AM MisterMike Sheet:
Ceres Space Colony
So you're ripping the maps from Super Metroid, eh? Well, you've definitely got your work cut out for you. Good luck, mate!
Sep 8, 2020, 10:51 AM Murphmario Sheet:
Background Tiles
Should I upload the tiles I ripped via SMILE? They're messy since they're exactly how SMILE arranges them, but at the same time they're not screenshot-ripped JPEGs.
Sep 8, 2020, 10:45 AM SAWNIX Sheet:
Hill Top Zone
i actually had a go at fixing the missing sprites in the emerald hill sheet dunno if ill bother with the hill top one as theres more missing
Sep 8, 2020, 10:28 AM Rainbow Question Mark Sheet:
Sparkling Cookie (Star Guest)
Sparking Cookie
Sep 8, 2020, 9:42 AM Murphmario Sheet:
Crateria
Thanks! Plan on ripping the other areas as well, though some areas will probably be split onto separate sheets since they're so large.
Sep 8, 2020, 9:27 AM ProtoTroid X Sheet:
Kraid and Ridley (NES Manual Designs)
@Luigifan1115
I'm not going to lie, I've always hated the manual art Ridley and I have never understood the praise I've seen it get for being "more alien." It's a generic dragon body with a discount Xenomorph head, it's no more unique than what he became. Nonetheless, it was fun to work out how it might have worked as a sprite.
Sep 8, 2020, 8:42 AM Zodiac_Omegasis Game:
Rockman DX3 / Zook Hero 2 (Bootleg)
Personally I like Zook Hero 1 Better
Sep 8, 2020, 8:22 AM Paraemon Sheet:
Angel Island Zone Act 1 (Green, Dry)
Full map rips aren't actually that easy. Fun to do? Sure, depending on the stage. But Sonic 3 and Sonic & Knuckles have the hardest bunch of maps; I have Carnival Night Zone Act 2 alongside Act 2 of this on the go at the moment and it is detestable.

Tile sets, on the other hand, are for those who are playing around with ROM hacking.
Sep 8, 2020, 8:19 AM * ElmerMouseFan34 Sheet:
Goofy (Super Mario Maker-Style)
Thank you!
When I saw that the sprites for Weird Mario had identical proportions to Goofy, I decided to make this spritesheet (and I actually used them for a project of mine before I uploaded this).
I'll also update this sheet to include palette-swaps that reference other media (like old shorts, comics, etc).
Sep 8, 2020, 7:57 AM Zdagger67 Sheet:
Title Screen, Game Over, and Ending
Hmm that background on continue count sprite it's look like coldman stage
Sep 8, 2020, 7:44 AM RedTails Sheet:
Angel Island Zone Act 1 (Green, Dry)
Why can't others stages be like this too, rather than tile sets? I'm trying to port Sonic 3 to PC, but it will be hard to recreate the level using tiles instead of using different parts from a complete image of the stage.
Sep 8, 2020, 7:34 AM DogToon64 Sheet:
Ending Cutscene
Finally! The ending cutscene has finally been ripped!
I don't think this is complete, but either way, great job ripping this!
Sep 8, 2020, 7:32 AM Ton Sheet:
Crateria
Holy crap, dude. Well done.
Sep 8, 2020, 6:53 AM hansungkee Sheet:
Zero
Your Art is Looks so Better Than Previous Arts.
Sep 8, 2020, 6:27 AM TheGameyFireBro105 Sheet:
Builder Mario & Luigi (Super Mario Bros. 1 NES-Style)
that tecnically means that this power-up would allow smb1 mario to pick stuff up, making smb2 mario obsolete.
Sep 8, 2020, 5:28 AM DogToon64 Sheet:
Goofy (Super Mario Maker-Style)
@Dolphman Ah yes, of course! XD
Sep 8, 2020, 12:53 AM BBLIR Sheet:
Zero
Its own ;P
Well it's a blend of the OG style, my own and a friend's, who's making his own Zero.
Sep 7, 2020, 11:40 PM Dolphman Sheet:
Goofy (Super Mario Maker-Style)
@DogToon64 and his lose sound effect would have to be his famous scream
Sep 7, 2020, 10:22 PM QuadFactor Sheet:
Sigma (Sample Version, August 9)
@Murphmario Someone at Minakuchi Engineering.
Sep 7, 2020, 10:22 PM Luggy Sheet:
Toad (Male)
Bup
Sep 7, 2020, 10:12 PM Murphmario Sheet:
Sigma (Sample Version, August 9)
Who's idea was it to change Sigma's sprites into something that's not even consistent with the first two games?
Sep 7, 2020, 9:14 PM Neon Streak Sheet:
Boss 2
ProJared was right: This boss DOES look like it belongs in a Mega Man game.
Sep 7, 2020, 7:54 PM Luigifan1115 Sheet:
Enemies (Deltarune Battle-Style)
Incredible job!
Sep 7, 2020, 6:44 PM Eriasu89 Sheet:
Koopa Troopas
@RaguRando Hahahhaha

@Doc does it really matter, since this was an educational game for little children?
Sep 7, 2020, 6:12 PM SQUIDWORD15 Sheet:
Gunyolk
egg yolk
Sep 7, 2020, 4:42 PM supersonic392 Sheet:
Charles (Super Mario Maker-Style)
creating this was the greatest plan.
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