Posted | By | On | Comment |
---|---|---|---|
Sep 8, 2020, 5:32 PM | StarmanElite | Sheet: Robo Kitty |
oooh |
Sep 8, 2020, 5:29 PM | Jumper | Sheet: Goofy (Super Mario Maker-Style) |
This is actually pretty cool! I could definitely see something like this in Super Mario Maker. Only things I've noticed were missing was the Appeal and the riding Shoe sprites, but I feel like the latter can be easily replicated. Anyways, good luck with your project. |
Sep 8, 2020, 5:28 PM | MisterMike | Sheet: Hocke-Wolf |
Yo, no cursing in your submission titles! MOOOOOOOODS! /s |
Sep 8, 2020, 5:17 PM * | TheFireOshawott04 | Sheet: Po |
was playing the ROM to see if the heart above the fourth sprite on the top row was used and it was; it's part of the second sprite of Po sitting down facing sideways. just gotta do a little revision EDIT: just did. |
Sep 8, 2020, 4:57 PM | King Bowser | Game: Paper Mario: The Origami King |
Its been a while since we've gotten more sprites ripped |
Sep 8, 2020, 4:39 PM | Eriasu89 | Game: Minecraft Customs |
Can someone please upload the tileset used in the Steve, Alex, Creeper & Zombie and Husk Thumbnails? |
Sep 8, 2020, 4:20 PM | freyacantsleep | Sheet: Hocke-Wolf |
Woah, this is a really obscure character. |
Sep 8, 2020, 4:19 PM | ego-lay_atman-bay | Sheet: Sonic (Super Mario Maker 2-Style) |
the 3rd mario world small sonic climb box is 1 pixel row too small, well it's 32 x 31 pixels. idk about any others because I didn't bother to check |
Sep 8, 2020, 4:18 PM | Murphmario | Game: X-Man: Armour of Might (Bootleg) |
You'd think these guys would get a different game engine at some point, but no. |
Sep 8, 2020, 3:59 PM | ego-lay_atman-bay | Sheet: Sonic (Super Mario Maker 2-Style) |
something about sonic in the p-balloon makes him look so cute |
Sep 8, 2020, 3:57 PM | Arturmsbr2 | Game: The Henry Stickmin Collection |
my sheet got approved c o m e d y |
Sep 8, 2020, 3:06 PM | bel | Sheet: Yusuke |
uh... where's his projectile? |
Sep 8, 2020, 2:42 PM | oxygen | Game: Super Mario Advance |
why the heck did they do SMBUSA first of ALL GAMES |
Sep 8, 2020, 2:04 PM | QuadFactor | Sheet: WALL·E (Super Mario World-Style) |
Great job! |
Sep 8, 2020, 1:30 PM | oxygen | Sheet: World 3-3 |
1-3 but it got depression and fucking died |
Sep 8, 2020, 1:28 PM | oxygen | Sheet: World 1-1 |
ah yes, gamer time |
Sep 8, 2020, 1:21 PM | MiningBoy | Sheet: Bobby |
Best Boi |
Sep 8, 2020, 1:20 PM | MiningBoy | Game: Paper Mario: The Origami King |
May we get Kamek and Bowser Jr. Soon? |
Sep 8, 2020, 1:02 PM | WF4123 | Sheet: Gallery |
Jaws and E.T. |
Sep 8, 2020, 12:21 PM | Paraemon | Game: Sonic the Hedgehog 2 (Prototypes) |
It's more that it's natural that it was going happen eventually, so I decide to cut the corner and start it now considering I'm aiming for the maps, which will make up the majority of the content. |
Sep 8, 2020, 12:10 PM | tannermanner | Game: Sonic the Hedgehog 2 (Prototypes) |
omg i cant believe my idea happened lol |
Sep 8, 2020, 11:57 AM | JoeyTheRabbit | Sheet: Checkpoint (Sonic 2 Prototype, Chaotix-Style) |
Awesome! |
Sep 8, 2020, 11:46 AM | Dolphman | Sheet: WALL·E (Super Mario World-Style) |
Those eyes make him more ridiculously cute. |
Sep 8, 2020, 11:42 AM | Dolphman | Game: Akira (Prototype I) |
Woah! When did the SNES version get uncovered? |
Sep 8, 2020, 11:12 AM | MisterMike | Sheet: Ceres Space Colony |
So you're ripping the maps from Super Metroid, eh? Well, you've definitely got your work cut out for you. Good luck, mate! |
Sep 8, 2020, 10:51 AM | Murphmario | Sheet: Background Tiles |
Should I upload the tiles I ripped via SMILE? They're messy since they're exactly how SMILE arranges them, but at the same time they're not screenshot-ripped JPEGs. |
Sep 8, 2020, 10:45 AM | SAWNIX | Sheet: Hill Top Zone |
i actually had a go at fixing the missing sprites in the emerald hill sheet dunno if ill bother with the hill top one as theres more missing |
Sep 8, 2020, 10:28 AM | Rainbow Question Mark | Sheet: Sparkling Cookie (Star Guest) |
Sparking Cookie |
Sep 8, 2020, 9:42 AM | Murphmario | Sheet: Crateria |
Thanks! Plan on ripping the other areas as well, though some areas will probably be split onto separate sheets since they're so large. |
Sep 8, 2020, 9:27 AM | ProtoTroid X | Sheet: Kraid and Ridley (NES Manual Designs) |
@Luigifan1115 I'm not going to lie, I've always hated the manual art Ridley and I have never understood the praise I've seen it get for being "more alien." It's a generic dragon body with a discount Xenomorph head, it's no more unique than what he became. Nonetheless, it was fun to work out how it might have worked as a sprite. |
Sep 8, 2020, 8:42 AM | Zodiac_Omegasis | Game: Rockman DX3 / Zook Hero 2 (Bootleg) |
Personally I like Zook Hero 1 Better |
Sep 8, 2020, 8:22 AM | Paraemon | Sheet: Angel Island Zone Act 1 (Green, Dry) |
Full map rips aren't actually that easy. Fun to do? Sure, depending on the stage. But Sonic 3 and Sonic & Knuckles have the hardest bunch of maps; I have Carnival Night Zone Act 2 alongside Act 2 of this on the go at the moment and it is detestable. Tile sets, on the other hand, are for those who are playing around with ROM hacking. |
Sep 8, 2020, 8:19 AM * | ElmerMouseFan34 | Sheet: Goofy (Super Mario Maker-Style) |
Thank you! When I saw that the sprites for Weird Mario had identical proportions to Goofy, I decided to make this spritesheet (and I actually used them for a project of mine before I uploaded this). I'll also update this sheet to include palette-swaps that reference other media (like old shorts, comics, etc). |
Sep 8, 2020, 7:57 AM | Zdagger67 | Sheet: Title Screen, Game Over, and Ending |
Hmm that background on continue count sprite it's look like coldman stage |
Sep 8, 2020, 7:44 AM | RedTails | Sheet: Angel Island Zone Act 1 (Green, Dry) |
Why can't others stages be like this too, rather than tile sets? I'm trying to port Sonic 3 to PC, but it will be hard to recreate the level using tiles instead of using different parts from a complete image of the stage. |
Sep 8, 2020, 7:34 AM | DogToon64 | Sheet: Ending Cutscene |
Finally! The ending cutscene has finally been ripped! I don't think this is complete, but either way, great job ripping this! |
Sep 8, 2020, 7:32 AM | Ton | Sheet: Crateria |
Holy crap, dude. Well done. |
Sep 8, 2020, 6:53 AM | hansungkee | Sheet: Zero |
Your Art is Looks so Better Than Previous Arts. |
Sep 8, 2020, 6:27 AM | TheGameyFireBro105 | Sheet: Builder Mario & Luigi (Super Mario Bros. 1 NES-Style) |
that tecnically means that this power-up would allow smb1 mario to pick stuff up, making smb2 mario obsolete. |
Sep 8, 2020, 5:28 AM | DogToon64 | Sheet: Goofy (Super Mario Maker-Style) |
@Dolphman Ah yes, of course! XD |
Sep 8, 2020, 12:53 AM | BBLIR | Sheet: Zero |
Its own ;P Well it's a blend of the OG style, my own and a friend's, who's making his own Zero. |
Sep 7, 2020, 11:40 PM | Dolphman | Sheet: Goofy (Super Mario Maker-Style) |
@DogToon64 and his lose sound effect would have to be his famous scream |
Sep 7, 2020, 10:22 PM | QuadFactor | Sheet: Sigma (Sample Version, August 9) |
@Murphmario Someone at Minakuchi Engineering. |
Sep 7, 2020, 10:22 PM | Luggy | Sheet: Toad (Male) |
Bup |
Sep 7, 2020, 10:12 PM | Murphmario | Sheet: Sigma (Sample Version, August 9) |
Who's idea was it to change Sigma's sprites into something that's not even consistent with the first two games? |
Sep 7, 2020, 9:14 PM | Neon Streak | Sheet: Boss 2 |
ProJared was right: This boss DOES look like it belongs in a Mega Man game. |
Sep 7, 2020, 7:54 PM | Luigifan1115 | Sheet: Enemies (Deltarune Battle-Style) |
Incredible job! |
Sep 7, 2020, 6:44 PM | Eriasu89 | Sheet: Koopa Troopas |
@RaguRando Hahahhaha @Doc does it really matter, since this was an educational game for little children? |
Sep 7, 2020, 6:12 PM | SQUIDWORD15 | Sheet: Gunyolk |
egg yolk |
Sep 7, 2020, 4:42 PM | supersonic392 | Sheet: Charles (Super Mario Maker-Style) |
creating this was the greatest plan. |