Posted | By | On | Comment |
---|---|---|---|
Jan 15, 2021, 1:09 PM | TheCrushedJoyconTSR | Sheet: Inklings |
When I saw this, I got excited. Can't tell ya why. |
Jan 15, 2021, 1:08 PM | Paraemon | Game: Among Us |
Who's "we"? |
Jan 15, 2021, 12:59 PM | Ton | Game: Among Us |
I have never seen so many whiny, entitled posts as I've seen on this page. |
Jan 15, 2021, 12:40 PM | Exus678 | Game: Among Us |
Lol really? Crappy Discord & Facebook logos? WE NEED REACTOR |
Jan 15, 2021, 12:37 PM | Doc von Schmeltwick | Sheet: Mario (Lou Albano) |
This is amazing, paisano. |
Jan 15, 2021, 12:03 PM | TheVengefulRevolvenant | Game: Bloons TD 6 |
@TheGreatMilkas The towers are 3D models. |
Jan 15, 2021, 12:02 PM | WallE_8_0YT | Sheet: Crewmate |
@SonicGabrielGamer Sure |
Jan 15, 2021, 11:37 AM | Grinder74 | Sheet: Sonic (Sonic 1 Beta-Style) |
I don't know if its me, but the spindash sprites look barely edited, and was just a recolored sonic 3 sprite. |
Jan 15, 2021, 11:35 AM | Memelords Memeland | Game: Mickey Mousecapade |
lmao nobody takes this game seriously anymore |
Jan 15, 2021, 10:29 AM | DogToon64 | Sheet: Mario (Lou Albano) |
? Swing your arms from side to side! |
Jan 15, 2021, 10:25 AM | DogToon64 | Sheet: Mario (Terminal Montage-Style) |
Good one QuadFactor! XD |
Jan 15, 2021, 10:16 AM | Some_Dude | Sheet: Crewmate / The Skeld (Undertale / Deltarune-Style) |
* You tell the impostor to calm down and put away the knife.. But it doesn't work. |
Jan 15, 2021, 10:02 AM | supersonic392 | Sheet: Retro Characters |
@TheMorningFlash15 they're retro, not 8-bit. |
Jan 15, 2021, 9:59 AM | QuadFactor | Sheet: Mario (Terminal Montage-Style) |
So long gay B̵̭̋̒O̶͉̳̟̕͜͠͝ͅW̶̨̢̺̥͉͖̥̼̲̠̎͗͂͜ͅͅͅS̵̢͖̲̯̻͚̝͔̝͎̳̳̦̟̍͊̓̈̋͑͐̓͛̇̕Ę̵̜̟̖̰̺̤̳̯̟̞͔̜̳͆͑̈͐͜R̴̛͍͖͙͎͍̘̟̓͌́̒̎̿̀̀̽̏͒̽͘͜͠! |
Jan 15, 2021, 9:55 AM | CosmicMan08 | Sheet: Kirby (Terminal Montage-Style) |
@Luigifan1115 https://www.spriters-resource.com/custom_edited/mariocustoms/sheet/147030/ |
Jan 15, 2021, 9:53 AM | Omega | Sheet: Super Mario Bros 1 Enemies |
these look vintage |
Jan 15, 2021, 9:25 AM | TheVengefulRevolvenant | Sheet: Specter Knight (Bodyswap) |
Ok this one's actually pretty cool |
Jan 15, 2021, 9:23 AM | TheVengefulRevolvenant | Sheet: Mr. Hat (Showdown) |
h a t |
Jan 15, 2021, 9:21 AM | TheVengefulRevolvenant | Sheet: King Knight (Bodyswap) |
Her name is Queen Knight. |
Jan 15, 2021, 9:04 AM | WakaWakaDub | Sheet: Chrome Gadget |
Best 2p zone tbh |
Jan 15, 2021, 9:02 AM | DogToon64 | Sheet: Mario (Terminal Montage-Style) |
Finally! It got accepted! Y-y-y-y-y-y-y-y-y-y-y-y-YAHOOOOO!!! Also, the thumbnail reminds me of that one Flash animation by MarioBro64 for some reason. (Sadly, nobody can see it anymore... :( ) |
Jan 15, 2021, 9:01 AM | WakaWakaDub | Sheet: Dark Valley |
So is this the concept for Dark City/Genocide City? |
Jan 15, 2021, 8:59 AM | BeanBoi25 | Sheet: Mario (Terminal Montage-Style) |
*BLJ intensifies* |
Jan 15, 2021, 8:58 AM | 1337gamer15 | Sheet: Bowser's Magma Mountain |
This board always made me think of He-Man and the Masters of the Universe for some reason. Seems like a location he would have explored. |
Jan 15, 2021, 7:35 AM | Ton | Game: EarthBound / Mother 2 |
@dald22 It was sloppy, half of the objects were colored wrong and had transparency issues, it didn't include any of the Japanese sprites, it's useless if someone is searching the site for a certain character... |
Jan 15, 2021, 7:29 AM | hansungkee | Sheet: Mega Man |
I Know it a Blue Metal Hero Returns. |
Jan 15, 2021, 7:06 AM | dald22 | Game: EarthBound / Mother 2 |
what was wrong with all the npcs and objects in one sheet |
Jan 15, 2021, 7:04 AM | dald22 | Game: Mickey Mousecapade |
you find a key in a locked chest ISNT THAT HALF ASS BACKWARDS |
Jan 15, 2021, 6:00 AM | TheGameyFireBro105 | Sheet: Rex |
Modern rexes!!!!! |
Jan 15, 2021, 4:51 AM | Inkling_Studios | Sheet: Comics |
Is it wrong that I've read the books so much that I know what these mean without even understanding a word of German? |
Jan 15, 2021, 4:39 AM | Inkling_Studios | Sheet: Computer Virus |
This was always my favorite boss in this game. |
Jan 15, 2021, 4:34 AM | Inkling_Studios | Sheet: Mario |
Dorkly |
Jan 15, 2021, 4:32 AM | Inkling_Studios | Sheet: Mario (Mega Man 8-Style) |
Ayyy Super Smash Flash! |
Jan 15, 2021, 1:55 AM | Silverlight | Sheet: Labyrinth Zone Act 1 (Dry) |
Dude, this is a revelation. All evidence points toward your theory being true. I don't see what else it could've been meant for. I wonder how the unused standing air gulp sprites would fit into this? |
Jan 15, 2021, 1:27 AM | 1MarioFan | Sheet: Barney |
Boing |
Jan 15, 2021, 1:24 AM | YoshiGa | Sheet: Bubble Kirby |
Ok but why did you pick bright saturated yellow as a background color Like it's a good rip but it also just hurts to look at |
Jan 15, 2021, 1:11 AM | Jordanjopa1 | Sheet: Miles "Tails" Prower |
@lavei-dev I think you can go back in the past of this sheet via Wayback Machine... |
Jan 14, 2021, 9:41 PM | Eisenkark | Sheet: Crane Cardboard |
I love how this is the first sprite rip. Thanks for starting this game's sprites off by the way. |
Jan 14, 2021, 9:14 PM | RaposaCadela | Sheet: Steve / Takeshi |
Takeshi? He kinda looks like the protagonist's sprite in Takeshi's Challenge actually |
Jan 14, 2021, 7:53 PM | Doc von Schmeltwick | Sheet: Ending |
You didn't put the real palette on this one, btw |
Jan 14, 2021, 7:37 PM * | QuadFactor | Sheet: Title Screen |
@blueberrymuffin, this is missing the other characters' title screens. Edit: There they are. Thanks! |
Jan 14, 2021, 7:23 PM | Somari Jam 6 | Sheet: Sonic Chaos Intro (Somari-Style) |
i might have missed a little detail there on one single tile, (the flower below the palmtree) it has 5 color palettes which is impossible for the nes to do. think gonna revitalize it later |
Jan 14, 2021, 6:59 PM | Somari Jam 6 | Sheet: Title Screen |
worst port ever made |
Jan 14, 2021, 6:45 PM | CosmicMan08 | Sheet: Angry Sun & Moon (Super Mario Bros. 3 MS-DOS-Style) |
this guy actually is working on an entire game in this style which is epic |
Jan 14, 2021, 6:25 PM * | RailroadGuy27 | Sheet: X (PS1-Style, Extended) |
I kind of imagine that these sprites (including the PSX Expanded style for Zero & Axl) would be used for an arcade game that would be the Mega Man X equivalent of "The Power Battles" & "The Power Fighters it would work the same way as those games, where it's a boss rush of Mavericks from previous X games (with each Maverick’s sprite looking straight out of the PSX era of the X games) of their choosing of 3 categories each with 2 games representing each one, and ending with 3 last bosses in sigma’s fortress (first being a big monster, the second being a secondary villain from the games, and the last being two phases of Sigma) and each character has different upgrades when defeating a boss like in X8, so X gets the power of the maverick, Zero gets a new move, and Axl gets a new gun, and if X beats a Maverick perfectly he gets a piece of his Upgrade Armor and if Zero defeats all the Mavericks perfectly he gets to be in his Dark Zero form for the rest of the game (just a little sign of completion to brag on the High Score Leaderboard) here's a list of the Mavericks: X1 & X2: -Wing Hanger: Storm Eagle -Power Plant: Spark Mandrill -Volcanic Canyon: Flame Stag -Icy Peaks: Chill Penguin -Water Works: Launch Octopus -Nature Center: Wire Sponge -Rocky Desert: Overdrive Ostrich -Medical Labs: Morph Moth -Sigma’s Fortress 1: D-Rex -Sigma’s Fortress 2: Vile X3 & X4: -Wing Hanger: Storm Owl -Power Plant: Blast Hornet -Volcanic Canyon: Magma Dragoon -Icy Peaks: Blizzard Buffalo -Water Works: Toxic Seashorse -Nature Center: Gravity Beetle -Rocky Desert: Slash Beast -Medical Labs: Split Mushroom -Sigma’s Fortress 1: Eregion -Sigma’s Fortress 2: Double X5 & X6: -Wing Hanger: Spiral Pegasus -Power Plant: Volt Kraken -Volcanic Canyon: Flaming Heatnix -Icy Peaks: Blizzard Wolfgang -Water Works: Metal Shark Player -Nature Center: Spike Rosered -Rocky Desert: Ground Scaravich -Medical Labs: Dark Necrobat -Sigma’s Fortress 1: Shadow Devil -Sigma’s Fortress 2: High Max I've been waiting to come up with this idea but didn't know how the sprites would work, but when I saw these custom spites it immediately came to mind do you think this would be a good idea? |
Jan 14, 2021, 6:25 PM * | RailroadGuy27 | Sheet: Zero (PS1-Style, Extended, 2021 Update) |
I kind of imagine that these sprites (including the PSX Expanded style for Axl & X) would be used for an arcade game that would be the Mega Man X equivalent of "The Power Battles" & "The Power Fighters it would work the same way as those games, where it's a boss rush of Mavericks from previous X games (with each Maverick’s sprite looking straight out of the PSX era of the X games) of their choosing of 3 categories each with 2 games representing each one, and ending with 3 last bosses in sigma’s fortress (first being a big monster, the second being a secondary villain from the games, and the last being two phases of Sigma) and each character has different upgrades when defeating a boss like in X8, so X gets the power of the maverick, Zero gets a new move, and Axl gets a new gun, and if X beats a Maverick perfectly he gets a piece of his Upgrade Armor and if Zero defeats all the Mavericks perfectly he gets to be in his Dark Zero form for the rest of the game (just a little sign of completion to brag on the High Score Leaderboard) here's a list of the Mavericks: X1 & X2: -Wing Hanger: Storm Eagle -Power Plant: Spark Mandrill -Volcanic Canyon: Flame Stag -Icy Peaks: Chill Penguin -Water Works: Launch Octopus -Nature Center: Wire Sponge -Rocky Desert: Overdrive Ostrich -Medical Labs: Morph Moth -Sigma’s Fortress 1: D-Rex -Sigma’s Fortress 2: Vile X3 & X4: -Wing Hanger: Storm Owl -Power Plant: Blast Hornet -Volcanic Canyon: Magma Dragoon -Icy Peaks: Blizzard Buffalo -Water Works: Toxic Seashorse -Nature Center: Gravity Beetle -Rocky Desert: Slash Beast -Medical Labs: Split Mushroom -Sigma’s Fortress 1: Eregion -Sigma’s Fortress 2: Double X5 & X6: -Wing Hanger: Spiral Pegasus -Power Plant: Volt Kraken -Volcanic Canyon: Flaming Heatnix -Icy Peaks: Blizzard Wolfgang -Water Works: Metal Shark Player -Nature Center: Spike Rosered -Rocky Desert: Ground Scaravich -Medical Labs: Dark Necrobat -Sigma’s Fortress 1: Shadow Devil -Sigma’s Fortress 2: High Max I've been waiting to come up with this idea but didn't know how the sprites would work, but when I saw these custom spites it immediately came to mind do you think this would be a good idea? |
Jan 14, 2021, 6:00 PM | carbon copy | Sheet: Scott Pilgrim (P1) |
after all these years, he's finally back |
Jan 14, 2021, 5:04 PM | TheGameyFireBro105 | Sheet: Enemies & Bosses |
the roach just looks like Toby Fox grabbed the original sprite, recolored it, tried to make something interesting, scribbled over it, then hit save by accident. |
Jan 14, 2021, 4:59 PM | TheGameyFireBro105 | Game: Atomic Sonic (Hack) |
"This is an art style" -AntDude, 2016 |
Jan 14, 2021, 4:57 PM | TheGameyFireBro105 | Game: The Adventures of Bass II (Hack) |
"There is no Adventures of Bass 1. I was lied to when I was younger." -AntDude, 2017 |