Posted | By | On | Comment |
---|---|---|---|
Jan 30, 2021, 3:39 PM * | Sonicfan32 | Sheet: Scrooge McDuck |
@Snessy the duck iirc, I first found out about Inafune's art for DT1 through seeing some posts from VGArtAndTidbits' Twitter. The Nintendo Power art mentioned in the sheet is from Volume 8 (there was also other sources I found more art from, but I might've forgotten, though it may have been from the same volume). Edit: Found another source with a bit more art (V18). |
Jan 30, 2021, 3:23 PM | EmRuHire | Sheet: Taizo Hori |
Very cute style, ngl. |
Jan 30, 2021, 3:20 PM | Franketepoke2 | Sheet: Sonic Man (NES-Style) |
And yesterdaay i was thinking on how could the DOS Robot Master look like on Nes,i like it,specially by how his eyes now are just white dots instead of the original eyeballs. |
Jan 30, 2021, 2:14 PM | Doc von Schmeltwick | Update: What's up everyone, how are you all doing!? |
Oh good, you still exist ^-^ |
Jan 30, 2021, 1:53 PM | Ton | Sheet: Sonic Man (NES-Style) |
I’d say Sonic Media, since they’re all based on Sonic characters. |
Jan 30, 2021, 1:40 PM | Petie | Update: What's up everyone, how are you all doing!? |
I thought it had been a while since you posted but wow, your last update was November 18, 2017! |
Jan 30, 2021, 1:13 PM | D.M. | Game: Sonic the Hedgehog Customs |
+squidiskool | no |
Jan 30, 2021, 1:02 PM | Paraemon | Sheet: Knuckles the Echidna (NPC) |
What do you mean, "corrected colors"? The correct colors are on the sheet. |
Jan 30, 2021, 1:01 PM | ILikeSonic80904SR | Sheet: Title Screen Backgrounds |
@RealDev but it DOES have textures! Look closely |
Jan 30, 2021, 1:01 PM | SolarReaper | Sheet: Sonic Man (NES-Style) |
Question: If we were to get custom sprites of the Roboticized Masters from the Sonic and Megaman Crossover comic,where would it go? The Megaman Customs page or the Sonic Media Customs page? |
Jan 30, 2021, 1:01 PM | Viscera | Sheet: Screens |
@PixelCrunch A group of Doom fans, who reverse engineered the PSX port. |
Jan 30, 2021, 12:27 PM | ILikeSonic80904SR | Sheet: Fonts & HUD |
@BenPlusYT go to Custom/Edited and go all the way down to fonts. You can make the text there. |
Jan 30, 2021, 12:25 PM | ILikeSonic80904SR | Sheet: Knuckles the Echidna (NPC) |
I am making the same sprite sheet with the corrected colors soon. Yes, I am not one of the submitters here, but just care about it. |
Jan 30, 2021, 12:13 PM | PixelCrunch | Sheet: Screens |
Who the heck is G.E.C, and how were they involved with PS1 DOOM? |
Jan 30, 2021, 12:06 PM | SpritZ | Sheet: Sonic Man (NES-Style) |
Sonic if he was a MAN. ? ...What did I even say? |
Jan 30, 2021, 11:55 AM | Neon Streak | Sheet: Sonic Man (NES-Style) |
The face kinda reminds me of Maestro from Mega Man 8-Bit Deathmatch. |
Jan 30, 2021, 11:16 AM | MegaToon1234 | Sheet: Paper Stingby |
There's originally going to be a Paper Stingby in this game? |
Jan 30, 2021, 11:00 AM | Dolphman | Sheet: Backgrounds (JPN) |
90s Japanese fanservice. Classic. :3 |
Jan 30, 2021, 10:34 AM | StarmanElite | Sheet: World 1-3 (Stage 3) |
hey this one is the games thumb nail |
Jan 30, 2021, 10:23 AM | squidiskool | Game: Sonic the Hedgehog Customs |
@D.M. did you make it? |
Jan 30, 2021, 10:16 AM | ILikeSonic80904SR | Sheet: Life Icons |
@MarioMadness734 your right! |
Jan 30, 2021, 10:15 AM | Austin32 | Sheet: #035 Clefairy |
Clef..... CLEFAAAAAAAAAAAAAAAAAAAAAAAAAABLE! |
Jan 30, 2021, 10:15 AM | ILikeSonic80904SR | Sheet: Choices (Breaking the Bank) |
Laser, Disguise, Shovel, Explosives, Wrecking Ball, Teleporter, aww man these are givin' me flashbacks! |
Jan 30, 2021, 9:36 AM | Gaia | Sheet: Gundam Sandrock Custom |
Hey Domobot, can you tell people about the trick with the Sandrock's head? |
Jan 30, 2021, 9:31 AM | DogToon64 | Sheet: Weapon Icons + Weapon Blocks and Capsules |
@pacmastermeow: You can use two layers of colors to get 6 colors. That's what Capcom did for the NES Mega Man games. |
Jan 30, 2021, 9:19 AM | ILikeSonic80904SR | Sheet: Sonic |
Anyone heard those victory sprites are from Sonic Advance 3? |
Jan 30, 2021, 9:05 AM | Bluethewonderdog | Game: Street Fighter GoAnimate |
OHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOHOH |
Jan 30, 2021, 8:59 AM | WallE_8_0YT | Sheet: Scrooge McDuck |
Amazing! |
Jan 30, 2021, 8:41 AM | StarmanElite | Game: Tinkle Pit |
@LexDoesGames Yes, it's hard to say it's name with a straight face, but this one of Namco's biggest (and best) cross-overs. |
Jan 30, 2021, 6:33 AM | JarvisHamsterT | Sheet: Ryu |
No worries. Thank you for this amazing spritesheet! |
Jan 30, 2021, 6:03 AM | Fawfulthegreat64 | Sheet: False Monarch |
there is no way this guy didn't take any design inspiration from Fawful. |
Jan 30, 2021, 5:04 AM | Snessy the Duck | Sheet: Scrooge McDuck |
These are brilliant. I love how your sheets always include reference to extremely obscure stuff, and this sheet doesn't dissapoint with all the mobile poses and extra palettes. Heck, I didn't even know about the Inafune art (Where'd you find it?), great stuff bro. |
Jan 30, 2021, 4:56 AM | Mr.Pink Teddy | Sheet: Hammer Bros (SNES-Style) |
@Arvil2009 Sorry I have to read books these months, so I don't have much time to repair the Sprite sheet. |
Jan 30, 2021, 3:37 AM | HardSonicStorm | Sheet: Intro & Story |
Add a big great smile |
Jan 29, 2021, 9:09 PM | Random Talking Bush | Sheet: Oglin Caves & Well |
Yeah, that's better now! |
Jan 29, 2021, 9:04 PM | Rootrick | Sheet: Oglin Caves & Well |
Alrighty, got a clean one in the queue. |
Jan 29, 2021, 8:57 PM | Random Talking Bush | Sheet: Gargoyle |
@Doc von Schmeltwick: The "olive" one is likely unused, but the other five (including the red one) all seem to be named in the localization files. The small ones are likely unused (they're labelled "TEMP_Gargoyle" in the files). But yeah, when I get some free time to play through the game and its DLC for myself, I'll label the unused things accordingly. |
Jan 29, 2021, 8:55 PM | Rootrick | Sheet: Oglin Caves & Well |
Oh ok. Didn't know! |
Jan 29, 2021, 8:53 PM | Random Talking Bush | Sheet: Oglin Caves & Well |
Uh... Yeah, that's something that a site like VGMaps would have, not The Spriters Resource... Those letters should be removed. |
Jan 29, 2021, 8:46 PM | Random Talking Bush | Sheet: Goriya |
@Doc von Schmeltwick: Yep, that's the way it is. However, looking at the sprite files, it's an unintended side effect from the original transparency color being nearly the same as the shade used on the blue Goriya's tunic (and therefore the wrong shade was used to detail it), so I've fixed it on the sheet itself. |
Jan 29, 2021, 8:41 PM | SmithyGCN | Sheet: Oglin Caves & Well |
Um... shouldn't you not put the letters directly ON the map? |
Jan 29, 2021, 8:26 PM | Doc von Schmeltwick | Sheet: Goriya |
Is the blank spot on the shirt on the third down-facing beat poses how it actually is? |
Jan 29, 2021, 8:12 PM | Doc von Schmeltwick | Sheet: Gargoyle |
Don't recall the olive, red, or small ones, where do they appear (if anywhere)? |
Jan 29, 2021, 7:29 PM | WilliamStef | Sheet: General Sprites |
For some reason in the second cutscene, after Casper gets ripped by a nail, he turns into Festus for some strange reason. |
Jan 29, 2021, 7:18 PM | Doc von Schmeltwick | Game: Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda |
@RTB Ah sorry, didn't see that, must have accidentally skipped that one. |
Jan 29, 2021, 6:24 PM | Grinder74 | Sheet: Angel Island |
make sure to do pixel perfect and many corners! |
Jan 29, 2021, 6:20 PM | SonicFan1991Oficial | Game: Roblox |
XD |
Jan 29, 2021, 6:16 PM | EmRuHire | Sheet: Professor Oak's Opening Lecture |
Imagine waking up to see some old dude show you a spherical rat. [This was "Stupid Jokes Made by a Green-Furred Tanuki." Tune in next time to where I say something else stupid.] |
Jan 29, 2021, 6:05 PM | Random Talking Bush | Game: Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda |
@Doc von Schmeltwick: Already answered on this same comment page -- they're video files, so I can't rip those. |
Jan 29, 2021, 6:04 PM | Doc von Schmeltwick | Game: Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda |
@RTB I'm curious, are the cutscenes pre-rendered or are the graphics in them in the data? |