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Sep 12, 2024 10:12 AM YellowInAHat Asset: Sonic the Hedgehog Why is Sonic using a different sprite in the first frame of the idle rotating animation than the normal idle sprite? It really bugs me.
Sep 12, 2024 9:56 AM Mizuki545 Game: Sonic the Hedgehog Part 1 & 2 im starting to think this game is lost media
Sep 12, 2024 7:19 AM Random Talking Bush Game: Pizza Tower Every last localized sprite has been accounted for. Good lord that was a lot.
Sep 12, 2024 7:17 AM * Random Talking Bush Asset: Main Menu Added the localized sprites (the Noise Unlocked screen was split into a separate submission), missing TV sprites (the idle and activated sprites for were missing for The Noise's variants) and re-ripped / re-organized everything.
Sep 12, 2024 6:55 AM MohsinTeddy Asset: Jevil @crafty_cat_22314 i dont think its a sprite but actually just manually rendered by the game
Sep 12, 2024 6:52 AM MohsinTeddy Asset: Jevil @fartz its the 3rd sprite of "Main"
Sep 12, 2024 2:57 AM Dolphman Game: Dino Rex I can hear those godawful ear-bleeding roars
Sep 12, 2024 2:44 AM JDawg27 Game: Helluva Boss Customs Oh yeah, I would definitely see what kind of style I love to see. It's beautiful. T.T
Sep 12, 2024 2:19 AM RamenBoy Game: Final Fantasy 20th Anniversary Edition (eShop) (JPN) not sure if it is like this, or the guy save all in jpg or rip from a youtube video, but if you are reading this go check the psp version, is the same sprites but in good quality.
Sep 12, 2024 2:13 AM TheChosenOne59 Asset: Enemies In fact, the real reason is that I can't go beyond Level 1 without dying...
Sep 12, 2024 2:10 AM TheChosenOne59 Game: F-22 what!? There is another alt of this game!? No way...
Sep 12, 2024 2:05 AM TheChosenOne59 Asset: Backgrounds Update incoming
Sep 12, 2024 1:53 AM Random Talking Bush Asset: Clothes & Dresser Added the localized sprites.
Sep 12, 2024 1:51 AM GlitchRipsNDraws Game: Dino Rex i played this game once
Sep 12, 2024 1:49 AM Doc von Schmeltwick Asset: Mii Thoughts Wait why does Japan have a normal toilet and the rest gets a weird full-ring-seat toilet?
Sep 12, 2024 1:47 AM Doc von Schmeltwick Asset: Sound Player Character Animations @RTB All the "white" shades on the sprites are like that, lol
That's just the only one where there's nothing but it XD
Sep 12, 2024 1:40 AM Its-A-Me_Austin Asset: Mario and Items (SMW) Answering some questions no one asked so you won't have to ask them:
- The slope sliding sprites are supposed to be the Ground Pound move, as the New Super Mario Bros. U moveset was planned to be incorporated into every game style at one point.
- The red silhouettes of Mario and his cape at the bottom of the sheet are most likely placeholders, as the text in the sheet suggests.
- The same text also notes that Super and Fire Mario both are missing their right foot in their dash jumping sprites. The sprites next to them include their fully assembled feet.
- At the very bottom of the sprite sheet, there are duplicates of Cape Mario's flying animation. These have an unknown purpose.
- Small Mario's turning on Yoshi sprites contain an orange pixel between his face and hand. It is the exact same color as the background of Mister Man's sprite sheet of Mario from the original World game, suggesting that Nintendo didn't reuse the original sprites from World, but rather used an unofficial sprite sheet as reference. @superspongebobbros already mentioned this.
Sep 12, 2024 1:37 AM GlitchRipsNDraws Asset: Pac-Man (Namco) damn thats a big sheet you got right there
Sep 12, 2024 1:35 AM GlitchRipsNDraws Game: Pac & Pal i love this gaem
Sep 12, 2024 1:34 AM Boomerwrong Asset: Ryu Evil Ryu in Alpha 2 and 3 uses the Same Ryu sprites in a different palette, but it seems that the Ashura Senku frames are missing here.
Sep 12, 2024 1:28 AM Its-A-Me_Austin Asset: Mario and Items (SMB3) Answering some questions no one asked so you won't have to ask them:
- The slope sliding sprites are supposed to be the Ground Pound move, as the New Super Mario Bros. U moveset was planned to be incorporated into every game style at one point. These sprites also have very slightly different color palettes.
- On top of this, there is a duplicate of Small/Regular Mario's jumping sprite and unused sprites of Mario's other forms (except for Fire Mario) jumping with his foot more forward with the same palette as the sliding sprites, which were supposed to be the Wall Jump from New Super Mario Bros. U.
- The sprites of Mario's head with the bottom pixels slightly lengthened are used for when he is in the Goomba's Shoe. The Super Mario Bros. game style has similar sprites, but I forgot to mention them in the comment I made there.
Sep 12, 2024 1:22 AM Unoriginal_Fox Asset: Mii Thoughts toilet
Sep 12, 2024 1:21 AM 806mtson Asset: Iggy's & Larry's Castle - Boss Room The Platform is essentially like an iceberg. There is a lot underneath the surface.
Sep 12, 2024 1:17 AM Its-A-Me_Austin Asset: Mario and Items (SMB1) Answering some questions no one asked so you won't have to ask them:
-The lighter-skinned Mario sprites are used in the 10/100-Mario Challenge game modes, on the world map.
-Luigi is only seen on the startup screen, specifically on Sundays.
-The duplicate climbing Fire Mario sprite was intended to be the Ground Pound ability, as having the New Super Mario Bros. U moveset for every style was considered at one point.
-The brighter-haired Big Mario sprites are earlier, unused versions of his sprites.
-As for why Big Mario's hand in one of the swimming sprites is gloveless, it is most likely a graphical mistake overlooked by the developers. This was fixed in the second game.
-The duplicate of the Mystery Mushroom is its default variant, where it isn't set to a specific costume, but rather changing to a random one each time. It isn't exactly the same, as it has some differently-shaded pixels around its "?" symbol.
-When the Mystery Mushroom is set to a specific costume, it will take the appearance of the costume's idle sprite in the editor, which is why the costume idles are in this sheet. The full Costume Mario sprite sheet can be viewed here: https://www.spriters-resource.com/wii_u/supermariomaker/sheet/69695/
-The Weird Mario with a third button was supposedly an "appeal" pose like the ones from Costume Mario, and it goes unused in the final game.
Sep 12, 2024 1:10 AM ForeheadDavidPC Asset: Felipe The death animation seems to be stolen from the "Geraldinho" Teddy Boy ROM hack
Sep 12, 2024 1:04 AM doods_epik_forgot_his_password Asset: Ice Cap Zone (General, Day) idk
Sep 12, 2024 1:04 AM Its-A-Me_Austin Asset: Mario Everyone always asks: "Where's Luigi?"
But no one ever asks: "Where's Small/Regular Mario?"
Sep 12, 2024 1:00 AM ForeheadDavidPC Asset: Chapolim Se aprovechan de mi nobleza
Sep 12, 2024 12:19 AM Random Talking Bush Asset: Technical Difficulty Screens Added the localized sprites.
Sep 12, 2024 12:01 AM Random Talking Bush Asset: Sound Player Character Animations I find it amusing how said Spin Dash dust effect uses literally the exact same shade of grey as the site's background.
Sep 11, 2024 11:40 PM Unoriginal_Fox Asset: Sound Player Character Animations @CaptainKyl3_1 did you try clicking the image
Sep 11, 2024 11:37 PM ForeheadDavidPC Game: Operation: Arctic Wolf I don't even know if the sprites from the "Revisited" version of this mod are allowed to be on this page, but anyways I'll rip the weapon sprites from OAW:R
Sep 11, 2024 11:26 PM Neon Streak Asset: Stanley the Bugman This is the story of a Bugman named Stanley...
Sep 11, 2024 11:21 PM Random Talking Bush Asset: Swap Mode Added the localized sprites.
Sep 11, 2024 10:44 PM Michael Darkwolf Asset: Goku (Kid, Sonic 1-Style) This is brilliantly done.
Sep 11, 2024 10:11 PM * Random Talking Bush Asset: Chef Task Icons Added the "Chef / Cowboy Task Complete" messages and localizations, as it made the most sense to put 'em here.
Sep 11, 2024 10:10 PM * Its-A-Me_Austin Asset: Bowser, Spike, Iggy & Enemies (Movie Design, SMW-Style) Shouldn't Spike be...a Spike? It feels weird for him to not be his namesake game counterpart like everyone else
Sep 11, 2024 10:03 PM Its-A-Me_Austin Asset: Yoshi @feyd From what I remember, Yoshi's arms are orange due to a graphical mistake when designing his sprites. This is however fixed in the GBA port and Maker.
Sep 11, 2024 9:59 PM Its-A-Me_Austin Asset: Wubbox where epic
Sep 11, 2024 9:43 PM * Random Talking Bush Asset: Puzzle Monsters If only there was some sort of "report" option on the site that could be used to report submissions like these with issues to alert the staff about it so that they could be fixed instead of randomly stumbling across the issue in the comments...
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