Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 23, 2022 9:29 AM | PGE | Asset: Early / Concept Enemies (Sonic 1 / CD-Style) | I like to imagine that after Springmark flings Sonic away, he quickly goes back and forth like one of those springy doorstops |
| Dec 23, 2022 8:29 AM | teh_supar_hackr | Game: Star Control II | The graphics feels like a DOS game instead of the 3DO's intense use of FMVs |
| Dec 23, 2022 6:31 AM | Random Talking Bush | Game: Rocket Knight Customs | @SQUIDWORD15: Good point, I'll go change it. |
| Dec 23, 2022 6:27 AM | YorkieYT | Asset: Dr. Wily & Wily UFO (NES, Expanded) | I’ve been wanting to make an expanded wily sprite sheet for a while, but I always end up stopping. Glad to see someone’s basically finished my job for me lol, very good sheet |
| Dec 23, 2022 6:01 AM | SQUIDWORD15 | Game: Rocket Knight Customs | I think this section should be renamed to Rocket Knight Customs since that's the name of the series, Sparkster is just the name of the second game. |
| Dec 23, 2022 5:19 AM | Tailikku | Asset: NPCs | So just Flip and the Boomps? |
| Dec 23, 2022 4:33 AM | QuadFactor | Asset: Wily Machine World 2 (NES-Style) | You did a great job on this! |
| Dec 23, 2022 4:15 AM | QuadFactor | Asset: Mega Man Box Art Logo (NES & GB Style) | These are really nice! |
| Dec 23, 2022 4:14 AM | melo7904 | Asset: Introduction Stage | they really did just say: line? line. |
| Dec 23, 2022 4:08 AM | MollyChan | Asset: Mega Man PC Enemies (NES-Style) | Maybe I should have included the names on this sheet... Save for the large dog, the DOS1 sentry thing, and the DOS3 final boss, I was able to find the official names for all of them, in fact. |
| Dec 23, 2022 3:27 AM | Kil-Bii | Game: Strip Fighter 2 (JPN) | So, this is origin of Studio S's remake. |
| Dec 23, 2022 3:05 AM | ZTO | Asset: Mega Man PC Enemies (NES-Style) | Fish man tho |
| Dec 23, 2022 1:25 AM | YorkieYT | Asset: Camera 8 | Is this modafuka really playing FNAF |
| Dec 23, 2022 1:15 AM | BzarrTehAxolotl | Asset: Dungeon Enemies | same |
| Dec 23, 2022 1:13 AM | YorkieYT | Asset: Foxy | Woah, an actual jumpscare, I would have thought he would have stick his butt out the door before going to static |
| Dec 23, 2022 1:07 AM | Lugiathekingofantartica | Asset: Enemies | and yet, that's not all of em |
| Dec 23, 2022 12:54 AM | GalaxyDonut001 | Asset: Skid and Pump (Undertale-Style) | UnderPants moment lol |
| Dec 23, 2022 12:46 AM | mateusjosegames | Asset: Mario & Luigi | FCEUX palettes are way too saturated. |
| Dec 23, 2022 12:37 AM | therealpaperairplane | Asset: Savanna Tileset (Super Mario Bros. 3 NES-Style) | They do look like green hill zone’s , KojiTrape |
| Dec 23, 2022 12:33 AM | MarshadowSlime | Asset: Mega Man PC Enemies (NES-Style) | This sprite sheet makes me happy :) And I don't know why. |
| Dec 23, 2022 12:09 AM | therealpaperairplane | Asset: Underground Expanded (SMB3 SNES-Style) | I’m definitely going to use this ? |
| Dec 22, 2022 11:55 PM | QuadFactor | Asset: Special Stage | @thelonelysoul12345: It could be a reference to M.C. Esher's Sky & Water. Why? I have no idea... |
| Dec 22, 2022 11:36 PM | CZofficial | Asset: Win Text | @epicgamer4757365343 it was a joke. |
| Dec 22, 2022 11:20 PM | thelonelysoul12345 | Asset: Special Stage | They're part of the background not sure what the point of adding them was in devoplment tho |
| Dec 22, 2022 11:10 PM | PGE | Asset: Enemies and Boss | Electabuzz looks like a clam |
| Dec 22, 2022 10:58 PM | MollyChan | Asset: Dr. Wily & Wily UFO (NES, Expanded) | Since I forgot to explain things on the sheet itself, this is basically a sheet of NES Dr. Wily sprites that contains both sprites of all the Wily UFO designs, and all of the poses of Wily himself from everything not-called "Mega Man 11". All of said Wily poses were edited all to be styled consistently with each other, as the Dr. Wily sprite tended to change a little bit in each game (compare the original Wilys from the first 4 NES games to know what I'm talking about.) Oh also the sprites for him piloting the MM7 and MM8 Wily Machines are designed to work with the RM7FC and RM8FC Wily Machine sprites, as I feel those 8-bit versions of them look nice enough without me trying my own version of them. |
| Dec 22, 2022 10:51 PM | PGE | Asset: #0132 Ditto | why does it look like vargfren |
| Dec 22, 2022 10:51 PM | JonGandee | Asset: Sailor Moon (SMB1 NES-Style) | Looks great! |
| Dec 22, 2022 10:50 PM | MollyChan | Asset: Mega Man Box Art Logo (NES & GB Style) | Thanks, I made them a while ago. I actually have a TON of Mega Man stuff that I made over the years (some of which is in MM8BDM) that I could submit. Just gotta dig through it and figure out how I want to submit things... This particular one was fairly simple, I just needed to add the funny text to explain myself to what I already had. |
| Dec 22, 2022 10:48 PM | Rabbid4240 | Asset: Mega Man Box Art Logo (NES & GB Style) | These look super cool! |
| Dec 22, 2022 10:24 PM | Wy87 | Asset: Space Ex-Husband | really cool how for SXH he has totally different poses for the different emotions rather then just an outline and hue shift |
| Dec 22, 2022 10:15 PM | Leo Plays YT | Asset: Sonic (Sonic Golf Mobile, Sonic 1-Style) | Some youtuber used this without credit :skull" |
| Dec 22, 2022 9:40 PM | RustyTheSpriteRipper | Game: Freeway | El pollito |
| Dec 22, 2022 9:05 PM | Yoshi50Windows | Asset: Sonic (Low-End, Big) | sonic's sprite spindashing looks like a |
| Dec 22, 2022 9:00 PM | LuzRoja29 | Asset: Text (Spanish) | ta buenasoooo |
| Dec 22, 2022 8:41 PM | YorkieYT | Asset: Purple Guy (FNAF3) | The Man became a Baller |
| Dec 22, 2022 8:23 PM | mateusjosegames | Asset: Luigi (All-Stars) | Now he doesn't have a green forehead on his death sprite. |
| Dec 22, 2022 8:09 PM | ValisEmma | Asset: Sailor Moon (SMB1 NES-Style) | yeah |
| Dec 22, 2022 7:50 PM | lev | Asset: Menus & Cutscenes | @striker212 why not? |
| Dec 22, 2022 6:54 PM | PggGamer | Asset: #0475 Gallade | Awesome |