Posted | By | On | Comment |
---|---|---|---|
Sep 15, 2021, 6:45 PM | TheGameyFireBro105 | Sheet: Mario Maker & Golden Plains Tiles |
@TheMorningFlash18 Oh how a comment can age like milk. |
Sep 15, 2021, 6:29 PM | TheGameyFireBro105 | Game: New Super Mario Bros. |
Wondering if anyone will do the whole models as sprites treatment for NSMB2. |
Sep 15, 2021, 5:16 PM * | DogToon64 | Game: Cuphead: Don't Deal With the Devil! |
I might work on Dr. Kahl, and Cala Maria next. (I'll most likely do Dr. Kahl first.) EDIT: Got Dr. Wily Dr. Kahl done. Phew! He was a lot of work! I might work on Cala Maria sometime tomorrow. |
Sep 15, 2021, 4:56 PM | Chilln't | Game: Undertale |
Happy 6th, Undertale! |
Sep 15, 2021, 4:55 PM | RavenclawNimbus | Sheet: Grim Matchstick |
@DogToon64: Thanks! |
Sep 15, 2021, 4:49 PM * | RavenclawNimbus | Sheet: Win Screen |
Well, I think that's a good thing, saying MDHR was trying to make it in that style! XD |
Sep 15, 2021, 4:42 PM | Nathbusia | Game: JoJo's Pitter-Patter Pop! |
Well... This game is now officially dead after its closure. The game runs a fun ride while it lasted. |
Sep 15, 2021, 4:41 PM | Spacemodo | Game: Super Mario Bros. 35 |
RIP SMB35. I was wanting to try it out for some time. |
Sep 15, 2021, 4:40 PM | John B. | Sheet: Skeleton (SNES-Style) |
StillTL;DR: tiny |
Sep 15, 2021, 4:37 PM | Spacemodo | Sheet: Toad |
The first "Super Mario World" that had Toad. The original didn't have him, for some reason. |
Sep 15, 2021, 4:28 PM | NightFunkin | Sheet: Senpai and Spirit (Parts) |
what about angry animations |
Sep 15, 2021, 4:24 PM | Alefy San | Sheet: Yoshi's Island 2 |
So here's a little fun fact about me: When I joined TVG resource I didn't knew what to rip. Characters, npc's, etc are way too hard for a beginner to handle and most of the stuff I wanted to rip were already ripped by other people. So I used to rip only simple and basic stuff from games. But someday I was scrolling throught the SNES section and I found this. This made me realise that I could try some stage ripping, which I've never considered doing it before. So I've ripped a few stages from this game. When I finished to rip a few stages, I've discovered that stage ripping is ideal for me. It's extremely fun, rewarding and there are not that many stages sheets on the site. After this, I stopped to rip stages from this game, but Barack Obama and DogToon64 finished to rip the rest of them some time later. So basically, if this sheet didn't existed I would never get into stage ripping, which is a thing I love to do. LOL What a block of text! |
Sep 15, 2021, 4:17 PM | DogToon64 | Sheet: The Devil Cinematic (Animated) |
Apparently, The Devil can sit in the air. LOL |
Sep 15, 2021, 4:15 PM | imNotThatSmartLol | Sheet: Boyfriend (Mickey Mousecapade-Style) |
Ba bee bo ba |
Sep 15, 2021, 4:10 PM | DogToon64 | Sheet: Win Screen |
I swear, every time I see the "results" text at the top, I always think of one of those old Mickey Mouse shorts. |
Sep 15, 2021, 3:53 PM | Alefy San | Game: Go Go Ackman (JPN) |
@Dolphman That's awesome! I didn't knew this was a manga. I thought it was just a game. |
Sep 15, 2021, 3:21 PM * | DogToon64 | Sheet: Grim Matchstick |
@RavenclawNimbus: If you're using GIMP's resize tool, you set the interpolation to "Linear", and turn the "Keep aspect" on so the image won't get squished. |
Sep 15, 2021, 3:18 PM | SonicHex | Game: Spark the Electric Jester |
@Eeveeloverthespriter8 wasn't there even stuff from BTS and ATS leftover? |
Sep 15, 2021, 3:08 PM | Czarlo | Sheet: Skeleton (SNES-Style) |
@KirbyLover2048 I totally agree with you, they're far too small to be "SNES style". I couldn't really do anything with them except maybe add a few extra details, like shading or other colors that seemed like they needed for the characters. |
Sep 15, 2021, 2:07 PM | Dolphman | Game: Go Go Ackman (JPN) |
@Sanic No surprise there as it's an Akira Toriyama manga. It's really obscure compared to Dragon Ball and even Dr. Slump |
Sep 15, 2021, 1:19 PM | SpyrotheDragon2021 | Sheet: Anguirus |
Eh, how Anguirus is unused? |
Sep 15, 2021, 12:06 PM | Boyfriend.xml | Sheet: Photoshop Flowey |
can someone separate the sprites of this |
Sep 15, 2021, 12:04 PM | supersonic392 | Sheet: Blitty |
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. SOOO CUTE. |
Sep 15, 2021, 12:04 PM | RavenclawNimbus | Sheet: Grim Matchstick |
@DogToon64: How do you make it less pixely? |
Sep 15, 2021, 11:58 AM | DogToon64 | Sheet: Grim Matchstick |
Update: - Redone the thumbnail so it's not as pixely as it was before. |
Sep 15, 2021, 11:52 AM | winonamac | Game: Club Penguin: Elite Penguin Force |
Beta Dot |
Sep 15, 2021, 11:18 AM | KirbyLover2048 | Sheet: Skeleton (SNES-Style) |
I think these don't need an "SNES style" to begin with, to put it bluntly. The sprites are compressed to such a tiny space that they barely have room for detail, some of the things are set to two or three pixels and nothing more. One way you could make it "SNES" filling in some of those inner black pixels with a darker color. That being said though, this is a good attempt, but I think more could have been done for both this and the mages. The biggest thing to point out is the silhouette of the mages. All of the shading doesn't use those extra black pixels inside of the mages' sprites (the ones outlining the arms, hood, etc.), and the only sprites that DO do that are the climbing sprites which already used the third color in the palette for it. ![]() Another thing to mention is the palette: The colors are too close together in darkness and it's hard to see the shading, and I think there's too many colors for both characters. The mages use one color for the magic and three colors for shading (lightest, middle, darkest), not counting the robe color, black, and white. The skeletons use four shading colors as well as a fifth (darkest) for the eyes, and again, disregarding black and white. I put my attempt at the bottom of this image. TL;DR: It's not bad, but there's a lot of things to improve for this sheet and the mages' sheet. ![]() Oh, also, you forgot to color the green skeleton with its palette. ![]() |
Sep 15, 2021, 10:48 AM | SiriusUnknownCicerone | Sheet: Sapientia |
Sapentia is extremely cool, and is my favourite. |
Sep 15, 2021, 9:52 AM | Ton | Game: Cuphead: Don't Deal With the Devil! |
Yeah, some of these icons really need to be cleaned up. |
Sep 15, 2021, 9:51 AM | Alefy San | Game: Go Go Ackman (JPN) |
This art style reminds me of Dragon Ball. |
Sep 15, 2021, 9:49 AM | RavenclawNimbus | Sheet: Fiery Frolic |
That icon cracks me up. |
Sep 15, 2021, 8:56 AM | R4nd0mDud3 | Sheet: Marisa and Alice |
child to a comic book woman |
Sep 15, 2021, 8:29 AM | DogToon64 | Sheet: Lobber |
It's one of my speedrunning weapons. |
Sep 15, 2021, 8:16 AM | John B. | Sheet: Yoshi's Story |
That second was apparently important enough that nintendo had to reassemble the sprites from scratch, so yeah all points in being picky |
Sep 15, 2021, 6:42 AM | RavenclawNimbus | Sheet: Lobber |
This is probably my 3rd favorite weapon in the game. |
Sep 15, 2021, 6:38 AM | RavenclawNimbus | Sheet: The Devil Cinematic (Animated) |
Btw, I didn't get the game over cutscene yet. I'll rip that eventually. |
Sep 15, 2021, 4:47 AM | TheLift | Sheet: Photoshop Flowey Concept Art |
What if someone would make this? I would like to see this at an later stage of developement. |
Sep 15, 2021, 2:36 AM | TheLift | Sheet: Asriel Dreemurr |
Also how come the warnings from shocking breaker are the only transparent things? And the wings. |
Sep 15, 2021, 2:28 AM | TheLift | Sheet: Asriel Dreemurr |
Where is the chaos buster laser? |
Sep 15, 2021, 1:52 AM | MissingNumbers | Sheet: Yoshi's Story |
You don't see these graphics for even a second most of the time, I don't see the point of being this nitpicky about it. |
Sep 15, 2021, 12:29 AM | Neros Urameshi | Game: Paper Mario Customs |
What happened to the M&L style Sammer Guy sprite sheet? There used to be one on the Spriter's Resource long ago. |
Sep 15, 2021, 12:16 AM | Neros Urameshi | Sheet: Genie |
I think you're missing a couple sprites. |
Sep 14, 2021, 9:13 PM | QuadFactor | Sheet: Sonic (CD MODEL 2) |
Something about the head looks off to me, but this is still interesting to see. |
Sep 14, 2021, 8:55 PM | Domobot | Sheet: Orgun (Evoluder) |
Backgrounds and animated effects can be found here. |
Sep 14, 2021, 6:22 PM | Kokonut | Sheet: Kirby |
I wonder how much of these absolute ginormous massive sprites you actually can even see on the screen. |
Sep 14, 2021, 5:48 PM | ronny14 | Sheet: Yoshi (Wario's Woods-Style) |
I really like this style, great work ! |
Sep 14, 2021, 5:36 PM | Rottytops64 | Game: Tom and Jerry |
Worst Best game ever |
Sep 14, 2021, 5:29 PM | RavenclawNimbus | Game: Cuphead: Don't Deal With the Devil! |
@tent2: They were probably being lazy, and just resized the sprite to the icon limitation, (148x125) so it just left the sprite to be really wide. |
Sep 14, 2021, 4:55 PM | DogToon64 | Sheet: Prezzies |
I'm surely not the only one that thinks the fifth prezzy on the first row looks like a catch card from Super Paper Mario. |
Sep 14, 2021, 4:47 PM | RavenclawNimbus | Sheet: Overworld NPCs |
UPDATE: Added "Mac", "Quint", "Angel", and "Chip". Also, I changed the names to be correct to the characters. And last of all, I changed that HORRIBLE icon. |