Posted | By | On | Comment |
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Oct 20, 2022, 2:38 PM | FamicomKun | Sheet: Sonic (Syd of Valis-Style) |
It’s just sonic 1 in a different style. Next time make your own sprites, I think it would fit better. |
Oct 20, 2022, 2:36 PM | FamicomKun | Sheet: Sonic (SA1 Design) |
What style is this, or is it custom? |
Oct 20, 2022, 2:35 PM | FamicomKun | Sheet: Sonic (NES-Style) |
Probably. Mega Man did something similar by having the face as a different layer. |
Oct 20, 2022, 2:30 PM | FamicomKun | Game: Yellow Submarine (5200, Prototype) |
A Yellow Submarine |
Oct 20, 2022, 2:12 PM | Yawackhary | Sheet: Intro Cinematic |
@ValisEmma Most of it apparently is a FMV, it also has the palette cycle effect that's featured in Magical Drop, AirForce Delta and a few others to produce those colours bypassing the usual limitations... I think it is a scanline effect because it changes very rapidly and for Cannon Fodder, it uses the background palettes (because I checked via mGBA for you) and for that... you can only have 32 colours at a time split into 8 palettes of 4 colours each. I don't know the frame rate of the video to exactly calculate how many frames or seconds the palette changes. The palette effect has its limitations because I don't recall seeing it in gameplay, only title screens, menus and intros. Yet despite being a video, it is converted to GBC tile format meaning that you can actually rip the frames, just not displayed the same way as capturing them (these were captured, much easier to do). It has the same palette effect for the menu, shown as prerendered 3D. A few GBC games did also have FMV outside of this game e.g. F1 World Grand Prix (EUR version only), F1 Racing Championship with the latter cannot be ripped as it's not converted to GBC tile format and shows up as a blocky mess if you try to rip it. It's like the difference between Sonic CD and Sewer Shark (or most FMV games) on the Sega CD in terms of video, one converted to the system using the VDP tile system (or in simple terms, the same way that the graphics such as the sprites and background tile sets are done) while the other is literally a video converted with a codec. It is very impressive for the system and kudos to the devs. |
Oct 20, 2022, 1:56 PM | DogToon64 | Game: Pizza Tower |
@SpyrotheDragon2021: You mean the Pizza Tower mod? No, all of the sprites currently uploaded are from Demos 0 (AKA Early Test Build), 1, 2, Golf, SAGE, Noise's Hardoween, and Peppino's Xmas Break. |
Oct 20, 2022, 1:56 PM | ValisEmma | Sheet: Snow Stage Tileset (SML2, NES-Style) |
kinda reminds me of mega man |
Oct 20, 2022, 11:56 AM | Leo Plays YT | Sheet: SMB1 Enemies (Improved, NES-Style) |
Though, some of them look like re-colors i like it! |
Oct 20, 2022, 11:19 AM | Leo Plays YT | Sheet: Waluigi (Mario and Yoshi-Style) |
im the only one that makes custom sprites for this game lol, |
Oct 20, 2022, 11:01 AM | SpyrotheDragon2021 | Game: Pizza Tower |
Are these current sheets from DEMO 3, Toon64 ? |
Oct 20, 2022, 10:41 AM | davisudo2000 | Game: Mother 3 (JPN) |
where's the gameover background? |
Oct 20, 2022, 10:17 AM | AwesomeBlox626 | Sheet: Spider-Man |
the run cycle looks a bit strange but other than that the sprites look really good |
Oct 20, 2022, 9:05 AM | onidrills | Sheet: SMB1 Enemies (Improved, NES-Style) |
These are nice! I really like the Goombas. |
Oct 20, 2022, 8:15 AM | lev | Sheet: Waluigi (Mario and Yoshi-Style) |
very good |
Oct 20, 2022, 8:15 AM | lev | Sheet: SMB1 Enemies (Improved, NES-Style) |
i love it |
Oct 20, 2022, 6:46 AM | Dolphman | Sheet: Wario (Super Mario Land-Style) |
On his way to squat in Mario's personal island castle. Jokes aside, it's a really good take on him in this style. |
Oct 20, 2022, 5:14 AM | WeedMaster | Game: Mega Man X DiVE |
Would love to see the UI assets in here... guess i'll have to rip them myself. |
Oct 20, 2022, 4:30 AM | heartofjoshua | Sheet: Mario |
OH My God, i know i don't have this game and a switch but, this is on game |
Oct 20, 2022, 2:36 AM | Dark_Ansem | Sheet: Rotten Gaibon (SotN-Expanded) |
I like this a lot, would have look great in the anime! |
Oct 20, 2022, 12:11 AM | RaymanFan1995 | Sheet: Ending & Misc |
@ilovescratchcie: but the 8-bit game doesn't have "w" in any of the zone names, either... |
Oct 19, 2022, 10:06 PM | B1uelight | Game: ClueFinders Mystery Mansion Arcade |
Oh yeah, I remember this game! |
Oct 19, 2022, 9:04 PM | Dr. NES | Sheet: Fang (Sonic 3-Style) |
sonic triple trouble 16-bit vibes |
Oct 19, 2022, 8:40 PM | AwesomeBlox626 | Sheet: Spider-Man (Classic) |
Why are they always so pixelated |
Oct 19, 2022, 7:13 PM | WackyZebra | Game: Freedom Planet |
@Dolphman The sequel is back up now, only with the character sheets as of this comment |
Oct 19, 2022, 6:46 PM | Smoke-The-Pyroling | Sheet: Noelle (Super Mario Bros. 2-Style) |
Why not make color four for Dark World Noelle her red nose? (i dont know how the smb2 color 2 trick works) On top of that, her light world form could have white eyes. Maybe not sleeves, but just the eyes. |
Oct 19, 2022, 6:41 PM | Smoke-The-Pyroling | Sheet: Ralsei (Super Mario Bros. 2-Style) |
Hatless Ralsei should at least have arms Even if he doesn't use them. Yes I see them when he climbs, but what about his other frames? They could just be behind his back like they normally are. |
Oct 19, 2022, 6:25 PM | Smoke-The-Pyroling | Sheet: Kris (Light World, Expanded) |
Kris's defending sprite could look better. Maybe take closer inspiration from Susie, or may I suggest them using their knife? It'd coincide with how their sword becomes a shield in the dark world. |
Oct 19, 2022, 6:22 PM * | Smoke-The-Pyroling | Sheet: Noelle (Light World, Expanded) |
Noelle's skirt is too long in some frames, making it look odd. Same goes for her sleeves. This is most obvious when you look at her Weird Route battle transition. Her tail is also missing in a lot of frames, especially in ones where you'd logically be able to see it otherwise |
Oct 19, 2022, 5:18 PM | SupaStarFox | Game: Namco Gallery Vol. 1 (JPN) |
It may be underrated my friend, but all that will change sooner or later. |
Oct 19, 2022, 5:16 PM | ValisEmma | Sheet: Intro Cinematic |
how is this possible on gameboy color? |
Oct 19, 2022, 4:55 PM | TEST12 | Sheet: End of Service Message (NA) |
R.I.P |
Oct 19, 2022, 4:51 PM | theawsomario | Sheet: Mario |
I nEvEr DoUbTeD iT. |
Oct 19, 2022, 4:47 PM | Joseph Acosta | Sheet: Alex (Deltarune Battle-Style) |
Whaaaaaat Another Giant Sheeeeeeeeeeeeeeet... Just kidding, this is so cool... |
Oct 19, 2022, 4:41 PM | Joseph Acosta | Sheet: Steve (Deltarune Battle-Style) |
Very epic... i'll save it, but... DO YOU EAT??? DO YOU SLEEP??? |
Oct 19, 2022, 4:39 PM | Joseph Acosta | Sheet: Steve (Mob Vote-Style) |
Steve is Just S Q U I S H E D... Like me, SQUISH |
Oct 19, 2022, 4:11 PM | ValisEmma | Game: Sex |
@Dango because it can lol |
Oct 19, 2022, 4:03 PM | Creepsterdacreep | Sheet: Lavos (Body) |
i'm going to suck you up! |
Oct 19, 2022, 3:43 PM | NotNao_ | Sheet: Spamton (Dialogue Sprites) |
[this] IS F[&#"$%] COOL. YOUR [[Number One Rated Salesman 1997]] APROVES THIS [awesome $9.99] SPRITESHEET. I'M [sure] THERE WAS A [&%#$] [lot] OF [Hyperlink Blocked] PUT [[into]] THIS! |
Oct 19, 2022, 3:19 PM * | NotNao_ | Game: Undertale |
@tent2 No it's not, it is an actual image in the game (and so is the "KR" text btw). In fact theres an actual "obj_hpname" with its "spr_hpname" in the "room_battle". That's what I put in the sheet I submited... (Again it's been a long time but whatever) |
Oct 19, 2022, 3:00 PM * | NotNao_ | Game: Undertale |
@casteor573 I just submited an HP Text sheet and it has just entered a queue for approval :D... (Well at this point it's been a year so you probably already found it in another place but well whatever. Now the next person looking for it will find it in the myscellaneous section.) |
Oct 19, 2022, 2:43 PM | MDTravis | Sheet: Mini Credit Animations |
it's interesting how stardust speedway's fmv is the most detailed in sprite form |
Oct 19, 2022, 2:25 PM | Ton | Sheet: Title Screen |
Is that arrow from Uniracers? |
Oct 19, 2022, 1:51 PM | theawsomario | Sheet: Title Screen |
That was fast. |
Oct 19, 2022, 1:42 PM | Dark_Ansem | Sheet: Compiled Beams FX |
Wow. So many beams. I'm absolutely in love - but isn't this missing Dread? |
Oct 19, 2022, 1:21 PM | Dango | Sheet: Arle Nadja |
30 years in the future. Sounds like Mario & Luigi: Partners in Time to me. |
Oct 19, 2022, 1:20 PM | Dango | Sheet: Introduction Cutscene |
This game sets a young girl to her DOOM. |
Oct 19, 2022, 1:18 PM | Dango | Game: Sex |
Why did this exist? That’s stupid. |
Oct 19, 2022, 1:17 PM | ValisEmma | Sheet: Mario (Syd of Valis-Style) |
very cute, reminds me of super mario world a bit |
Oct 19, 2022, 12:54 PM | IdaDood | Sheet: Rise and Swine |
Hold up, I think there's been a mistake here. This seems to be the background for Rise and Swine. The background seems right, and the cloud shadows are a light red, so it looks like Rise and Swine's. Also I think the one set as the Field of Dreams is the actual Flight in the Night. |
(1 comment posted on NSFW sheet hidden.)