Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jul 23, 2025 2:24 PM | AnonymousAardvark | Asset: James (SMB1 NES-Style) | (The projectile is supposed to be casserole btw) |
| Jul 23, 2025 2:05 PM | Wet-Dry Guy | Asset: Bandana Waddle Dee (Kirby's Adventure-Style) | so the concept is that he's a miniboss and he has three attacks spear throw (throws one spear.) long throw (throws one spear further than normal, charges up attack.) charge (charges up, dashes at kirby, leaves afterimages and trips at the end.) |
| Jul 23, 2025 1:48 PM | RookieWasTaken | Asset: Charmy (Sonic 1-Style) | hello cast |
| Jul 23, 2025 1:47 PM | Greenknight9000 | Asset: Sonic CD Zone Icons (Expanded) | BEAUTIFUL work! They're so pretty to look at, and they're perfectly fit, no matter the Time Zone too! |
| Jul 23, 2025 1:43 PM | Greenknight9000 | Asset: Charmy (Sonic 1-Style) | Woah! Didn't expect you to be the winner of the Charmy Sonic 1 sprite race haha You did beautifully! He's perfectly in style, all skrunkly! The only thing I'd suggest adjusting is the ending sprites; the second pose seems to be from Sonic 2, so the pose just feels a bit off, with the angle still being based on jumping from the Tornado and all. I'm also thinking making the mouth/tongue a bit brighter as well in the End Pose. Other than that, you did wonderfully! Edit: His Air Bubble sprite appears to be missing! |
| Jul 23, 2025 1:32 PM | TheRedGhost2010 | Asset: Pac-Man | minipuck |
| Jul 23, 2025 12:36 PM | Nunzio92 | Game: Dragon Quest XI (JPN) | Can you find all the npc of this game, enemies included? The tockles is fine |
| Jul 23, 2025 12:31 PM | Mister Ton | Asset: William 'Tombstone' Carpenter (Infernax-Style) | This guy looks like Solid Snake. |
| Jul 23, 2025 12:13 PM | BasVH | Asset: Luigi Portraits (Sonic Battle-Style) | Epic |
| Jul 23, 2025 11:54 AM | Dominiktheblue | Asset: The SOUL | noticing that there aren't any sprites for that 1 animation for the acts dual heal and red buster when the soul shines it's power onto somebody. |
| Jul 23, 2025 11:32 AM | Shamasaurus | Asset: Cutscenes | Look at that Frieza tease image from the post credits, dude. What an ultimate cliffhanger that never got delivered in the form of a sequel game. Such a shame. |
| Jul 23, 2025 11:21 AM | Unoriginal_Fox | Game: Yet Another Killing Game | man. what is it with all the killing games?!? |
| Jul 23, 2025 11:17 AM | MadeKillaSam | Asset: Editor Icons (SMB1) | ahh, this looks so much better, no more pointless duplicates of the same sprites. now hopefully the rest happens with the rest of the editor tile sheets |
| Jul 23, 2025 11:09 AM | Unoriginal_Fox | Game: Bubsy Customs | they all died |
| Jul 23, 2025 10:07 AM | Garamonde | Update: Guess Who's Back, Zack? | Thank you for the welcomes, everybody! ♥♥♥ I'm so happy to be back! |
| Jul 23, 2025 9:59 AM | SFYTAG | Asset: Purple Cliffs | Wait, it's not Couch Cliffs? |
| Jul 23, 2025 9:31 AM | lucas_mother3 | Asset: The Banana | The banana is so great that it gets its own sheet. potassium |
| Jul 23, 2025 9:25 AM | Greenknight9000 | Asset: Special Stage | YEAAHH! Glad this sheet got an update! |
| Jul 23, 2025 9:23 AM | Stacedoesthings | Asset: Kris (GBC-Style) | Don't expect an upload from me anytime soon, but here's a work in progress of mine.![]() |
| Jul 23, 2025 9:01 AM | Stacedoesthings | Asset: Kris (GBC-Style) | yo, firey, you mind if i make ralsei? |
| Jul 23, 2025 8:57 AM | Deleted User | Asset: Watercooler | Buble |
| Jul 23, 2025 6:31 AM | Snow-Thunder | Game: Joy Mech Fight (JPN) | Absolute cinema, (my sleep schedule sucks) |
| Jul 23, 2025 4:10 AM | Dolphman | Game: Sonic Classic | @Cascade Computer Services That would be Retro Sonic you're thinking of. Sonic Classic was by Hez. |
| Jul 23, 2025 2:52 AM | DigitalDiamal | Asset: Dagdar | His name is one step away of spelling "Dagedar" if you put the letter "e" in the middle. |
| Jul 23, 2025 2:46 AM | EnzoArts2025 | Game: Jung Rhythm | now we're gonna add some background characters, eh? |
| Jul 23, 2025 2:35 AM | LuzRoja29 | Game: Conker's Pocket Tales | in the black and white version, the game has different graphics |
| Jul 23, 2025 2:13 AM | So Far | Asset: Editor Icons (SMW) | Again with the pointlessly large tilesets!! Just do what smb1 did!! |
| Jul 23, 2025 2:11 AM | So Far | Asset: Editor Icons (SMB3) | literally like 70% of this sheet is squointless dude |
| Jul 23, 2025 1:19 AM | Random Talking Bush | Asset: Spamton NEO | @xxjackthewolfxx: Those wires are drawn in the game's code, there are no "sprites" for those. |
| Jul 23, 2025 12:15 AM | LapisLink | Game: Sonic Classic | I believe that this was created by Christian Whitehead using the Retro Engine, unless I'm thinking of a different fangame. |
| Jul 23, 2025 12:13 AM | xxjackthewolfxx | Asset: Spamton NEO | like, the wires are an integral part of Spamton NEO's design, i've seen tons of people make animations with the wires, so i really don't understand why they aren't just, here, with the rest of the body there supposed to be with, because, i have no idea where the fuck they would be if not here |
| Jul 23, 2025 12:13 AM * | LapisLink | Asset: Mario | for some reason, I used to think that this was pre-rendered. |
| Jul 23, 2025 12:12 AM * | LapisLink | Asset: Mario | @wackysauce that was also done for a link to the past, star fox, and star fox 2, all on SNES. edit: yes, the triforce and maiden crystals in a link to the past are 3D polygonal objects rendered in real time. not only that, but they're sprites, and the crystals in specific are transparent. |
| Jul 22, 2025 11:57 PM | xxjackthewolfxx | Asset: Spamton NEO | so am i the only one who finds it weird that no ones has added the sprites for his wires ? like, u think they'd be here |
| Jul 22, 2025 11:56 PM | LapisLink | Asset: Logo | Scratch ED |
| Jul 22, 2025 11:40 PM * | LapisLink | Asset: Dungeon (Zelda 1, BS Zelda no Densetsu Style) | I'm really not proud of this sheet anymore. I may redo it someday... heck, the palette isn't even a SNES palette! it's just a custom palette! |
| Jul 22, 2025 11:39 PM | LapisLink | Asset: Big Ring (S3K, Chaotix-Style) | @Tom64supertom It wasn't really designed to be the S3K big ring; really, I just designed it as a smaller alternative to the 1/CD ring. However, the lighting was directly inspired by said ring seen in Chaotix. |
| Jul 22, 2025 11:27 PM | Ninetails2000 | Asset: Dagdar | Dagdar? more like Daddygdar. |
| Jul 22, 2025 11:15 PM | Snow-Thunder | Asset: Pipis | Its just an egg but blue. |
| Jul 22, 2025 11:00 PM | Yawackhary | Asset: Splash Screens | This version was rushed out because not only half the splash screens don't boot up in the European ROM like they should (message about the cars, EA logo, know the ESRB stuff is for US versions) but it also has non-English leftovers from Race Driver: Create & Race! That game was much older than even the likes of GRID, Corvette Evolution GT and Ferrari Challenge. Strange how Firebrand not only seemed to have reverted to an older game engine but also didn't get into trouble with EA. Especially since it also has the old EA Games logo that was used in the early 2000s and they were more tighter with unused stuff due to the Tiger Woods aftermath. Then again historically EA weren't as bothered over Nintendo consoles, sometimes letting other companies release their games. |
