Sonic
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| Asset Info favorite | |
|---|---|
| Name | Sonic |
| Category | Sega Genesis |
| Game | Sonic Boom (Hack) |
| Section | Playable Characters |
| Submitted | January 23, 2019 |
| Uploaded By | KoreyRiera |
| Size | 63.24 KB (573x725) |
| Format | PNG (image/png) |
| Hits | 39,251 |
| Tags (1): | |
Animations (0)
Comments (23)
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Reply to comment by InterCatGamer posted Jul 8, 2026 3:57 AM
lowk i looked at these a while ago and it took until that very moment for me to realize
HOOLLLYYY HEECCK IIT ISSSSSSSSS
yea i miss tomicool (who made the project)
Is it... no way... THE SCRATCH SONIC ENGINE SPRITES-
its like if the sprites from Sonic 2, Sonic 3, Knuckles Chaotix and Sonic Advance had combined into one
Is it me or it kinda looks like Cylent Nite's Sonic?
Also PPZ3 Took Me 2 Days To Beat
Man I Remember Seeing On Power Plant Act 3 Zone Sonic Sometimes Running With The Skid Frame 1 Hand
gse
Seems like this was originally a Sonic SatAM inspired hack.
Sonic Boom Chaotix uh oh
It'd be sick if someone made a Mania hack that gave Sonic the moves and speed from this ROM hack.
What's weird is that the sprites of Sonic holding a ring look more original than the used ones, and less like edited Sonic 3 sprites.
@You Gotta be Joshing me No, if you scroll below, someone clearly stated there was a ring mechanic that acted like infinite speed shoes, these sprites are quite obviously used for that mechanic.
The unused sprites resemble the Combi-Ring from Knuckles Chaotix, was it possible that this hack was originally going to have the Combi-Ring as a mechanic?
@SonicHex: Thank for answering my question! I just thought that they may have been reused from a different frame, but I guess not... Oh well!
@Super Phanto, i tried it in-game it just shows some garbled pixels instead in the missing parts, so probably garbage data that overwrote the sprites
Why is the third frame going from right to left in the top row of the unused section missing most of Sonic's body?
Nice job on adding the unused frames.
i see someone saw my screenshots, the unused abillity can be accessed with debug mode
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