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Posted | By | On | Comment |
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Jan 30, 2024 10:54 PM | CreeperJaxon | Asset: Doc Robot | why do all of the characters sprites (-Metal Man) have something wrong in their sprite? Air Mans eyes are off, Bubble Man is crouched down, Quick Man is doing a Megaman pose, Crash Mans sprite is clumped together and the wrong palette, Flash Man is also clumped, Heat Mans arms aren't raised up fully, and Wood Man's eyes are facing the player, nothing wrong with the ripper or Doc, just i hate sprite inconcistencies, and needed to point them out, since no one else did |
Jan 30, 2024 10:53 PM | Random Talking Bush | Asset: Knuckles the Echidna (Sonic CD) | @DiamondmanPixel76: A+Start did, hence his name in the credit tag: https://twitter.com/HCStealth/status/1641243045155995649 |
Jan 30, 2024 10:47 PM | CreeperJaxon | Asset: Weapons Archive | is no one gonna talk about the fact that this is the only thing that has official 8-bit versions of MM7 & MM8 bosses |
Jan 30, 2024 9:57 PM | 89spectralpup | Asset: Melon Piranha Plant (SMB, SMB3 and SMW-Styles) | Cool. |
Jan 30, 2024 9:52 PM | Super Piter | Asset: Pizza Health Bar | me when uuuuuhhh uuuhhh goflf |
Jan 30, 2024 9:51 PM | Super Piter | Asset: Santa Background | IT'S CLAUS !!!! |
Jan 30, 2024 9:50 PM | Super Piter | Asset: Grinch Background | Correcting Koal in this one, the first 3 people to have won the contest got the first patreon build for free, as well as having the Patreon role in the discord for a whole month. |
Jan 30, 2024 9:46 PM | Super Piter | Asset: Pizzakins (Demo Toppins) | In hindsight... Yeah these were changed for a reason, and the reason being that they sucked. There's really no other way to say it. |
Jan 30, 2024 9:40 PM | Super Piter | Asset: Sticky Cheese Floor & Cheese Goop | @CreeperJaxon actual skill issue lol |
Jan 30, 2024 9:39 PM | Super Piter | Asset: Conveyor Rails | never changed one single bit when it was introduced in Demo 2. |
Jan 30, 2024 9:18 PM * | Random Talking Bush | Asset: Robot Masters | Added a few extra palettes for the Robot Masters (minus Strike Man, Sheep Man and Nitro Man) from the prototype and added a missing palette shade to both Solar Man and Commando Man. |
Jan 30, 2024 9:12 PM | SonicHacker141 | Asset: Area 1 | looks like something that would come out of a DOS game tbh |
Jan 30, 2024 8:53 PM | TheofficialCL | Asset: Character Icons | I'd replace Baby Daisy with Paratroopa and Funky Kong with Petey. Funky Kong mains are so annoying!!! |
Jan 30, 2024 8:36 PM | SleepyRedHair | Asset: HUD Overlay | "SONIC HAS PASSED" will never not be hilariously funny. |
Jan 30, 2024 8:01 PM | RaposaCadela | Asset: Leonardo, Raphael, Michelangelo and Donatello | they look like ET askldhajsdasda |
Jan 30, 2024 7:56 PM | DiamondmanPixel76 | Asset: Knuckles the Echidna (Sonic CD) | I've been wondering: Who designed these sprites? Does anyone know? |
Jan 30, 2024 7:21 PM | Neon Streak | Asset: Dio | Why is a character based on Audrey II named after a JoJo villain? |
Jan 30, 2024 7:06 PM | SIG7Pro | Game: Donkey Kong | Uh oh! Next level! |
Jan 30, 2024 6:58 PM | Yawackhary | Asset: SEGA Logo | For anyone curious... This only appears on the built-in version that appeared in the last batch of Master System II models and the Master System III Compact Tectoy/Ecofilmes variant that had the game. |
Jan 30, 2024 6:48 PM * | AndreaJens | Asset: Miscellaneous Portraits | @QueenPenguin who knows? ;) okay, seriously though, some of the Schwarzerblitz characters DO appear in this game, but more like "alternate world" versions. Yet, there is a path in the game (the secret Ward 40X section) which is canon in the SCHWB universe. |
Jan 30, 2024 6:46 PM | TheFourthWall | Asset: Introduction | The image where clover looks goofy is a beta take on the intro |
Jan 30, 2024 5:06 PM | SammyDoesRomHacks | Asset: Playable Character | @Senhor Suíno No sir, this was ripped directly from the game and not been inspired by the YT community. Also there were not a lot of videos about the console itself, so I thought about adding it. |
Jan 30, 2024 4:35 PM | Cooldude999 | Asset: Clover | this is big enough to crash my pc... probably should put it into different parts |
Jan 30, 2024 2:48 PM | Senhor Suíno | Asset: Playable Character | Did they just steal Veemon's Battle Spirit sprites? |
Jan 30, 2024 2:00 PM | Ya Block | Asset: Tankman | I feel like he is gonna beep bop boo and ugh |
Jan 30, 2024 12:55 PM | Ya Block | Game: SpongeBob SquarePants Saves the Day | @BLINXGLITCHES i knew there was something flashy about these sprites |
Jan 30, 2024 12:18 PM * | BLINXGLITCHES | Game: SpongeBob SquarePants Saves the Day | Just a list of games known for not using Flash as much as others (but still do for smaller stuff like cutscenes and occasionally to load assets from the ROM header) - Counting on Zero (Torus Games) - Sonic X (Torus Games) - Go, Diego, Go! Animal Rescuer (Torus Games) - Cars/Cars Supercharged (Torus Games) - Nascar (Torus Games) - The "Arcade Learning" series (WayForward) (Stuff like LetterPillar and Cosmic Math) - *Anything* that runs faster than 8fps on the original hardware (ignoring the ingredient catcher minigame from Ratatouille) |
Jan 30, 2024 12:11 PM | BLINXGLITCHES | Game: SpongeBob SquarePants Saves the Day | You can use FFDEC on the Leapster ROMs to find SWF files and extract graphics from them. Not all games entirely used Flash (stuff from WayForward and Torus Games being good examples), but most did. |
Jan 30, 2024 11:56 AM | hansungkee | Asset: Bass, Treble and Reggae | This Weapon Get Prototype was Custom use for Megaman 9 Title If. |
Jan 30, 2024 8:54 AM | Random Talking Bush | Asset: Block Devil | Added the sprites from the prototype version. |
Jan 30, 2024 7:36 AM | Random Talking Bush | Asset: Cutscenes | Added the prototype version's Mid-Game Cutscene images (with an unrefined Proto Man). |
Jan 30, 2024 7:12 AM | Tornevas | Game: Fire Emblem Customs | Can we organize this better, it needs a class section and a portrait section. |
Jan 30, 2024 6:54 AM | Gamingmage | Asset: Stage 1 - Objects & Enemies | Conehead goombas lol. |
Jan 30, 2024 6:12 AM | Doc von Schmeltwick | Asset: Mario | @Boomerwrong A little bit, see for yourself! |
Jan 30, 2024 5:26 AM | Boomerwrong | Asset: Mario | Question: Does Mario's sprites be different in Super Paper Mario? |
Jan 30, 2024 4:48 AM | Random Talking Bush | Asset: Proto Man | Added the co-op "Pick Up" sprites from the prototype version, and adjusted the Mega Man 9/10 palettes to be consistent with the rips from Rabbid4240 and myself. |
Jan 30, 2024 3:58 AM | Random Talking Bush | Asset: Mega Man (No Helmet) | Added the co-op "Pick Up" sprites from the prototype version. @WillamStef: Late reply, but not entirely, the Complete Works versions couldn't make up their mind which hairstyle to use. The sprites in MM9/10 are based off of the original helmetless ones from Mega Man 2/4 instead. |
Jan 30, 2024 3:42 AM | Random Talking Bush | Asset: Mega Man | Added the co-op "Pick Up" sprites from the prototype version. |
Jan 30, 2024 3:30 AM | Keenfan1990 | Game: Tetris: The Soviet Mind Game (Bootleg) | I am the man who arranges the blocks... |
Jan 30, 2024 3:20 AM * | Random Talking Bush | Asset: Bass, Treble and Reggae | Re-ripped and re-organized, the outline palette has now been kept and the co-op "Pick Up" and Weapon Get sprites from the prototype version have been added. |