Killer Instinct
Killer Instinct
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[10]
Stages
Comments (5)
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Interesting. I guess the three rooftop stages and the two bridge stages also behave differently from the rest.
Actually no, they don't "play in the background" but move forward or backward depending on characters' position. This is full RGB (no DCT) with some key frames and the rest motion compensated.
The other FMVs are more traditional "MJPG like" though.
The other FMVs are more traditional "MJPG like" though.
I mean like the stages are actual videos playing in the background. Quite a few games (especially for the Sega CD) used this kind of trick.
Of course they're FMV, what do you mean?
Those stages are actually sprites? I could've sworn you just fought over an FMV.