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B. Rap Boys
Uploads to this Game RSS Feed
Category Arcade
Sheets 36
Hits 85,377
Comments 18
B. Rap Boys
B. Rap Boys
Playable Characters
Enemies & Bosses
Unused Content
Console Genre Developers
Arcade Beat 'em Up Developer coming soon!
Tagging is in the works and will be here soon!
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Nov 20, 2020, 1:10 PM
I can't believe someone already made a "Brap" joke

Nov 14, 2020, 11:56 AM
Did we every find out what the "B" Stood for?
Nov 5, 2020, 1:08 PM
@Zenskren Awesome sprite rips and with the playable characters! Thanks for the help right here!
Nov 3, 2020, 3:31 PM
Also thank you for helping out the Kaneko Ripping Project. Most of the contributions are from me, but if you want to add sprites sheets that are Kaneko related, i'm fine with that.
Nov 3, 2020, 2:55 PM
Thank you very much, I can work with that
Nov 3, 2020, 2:07 PM
Alright, I'll give you the right palette for the possible unused enemy here:
I apologize if I didn't help out enough, maybe I'll do better.
Nov 3, 2020, 1:39 PM
Oh it's supposed to look like that, okay, I've no clue what to do from there then
Nov 3, 2020, 11:06 AM
Do you have The Interleaver on and with the Maincpu files. If so, it should look like this:

You need to open the ROM of B.Rap Boys with the maincpu files I just listed earlier and here.
After that, drop the interleaved file on TiledGGD. Copy the exact format for that file on the upper right, and it should work.
I'm sorry for not helping you that much. (If you're wondering why it's different, it's because I screenshotted the pictures in my new computer with a bigger resolution than my old computer)
Nov 3, 2020, 5:47 AM
Still just getting a screen full of garbled pixels, not sure what else I'm doing wrong
Nov 2, 2020, 9:10 PM I think that this should help, go to Boring Technical Stuff and click / download the link "The Interleaver". It should work on interleave the files. I also have one that uses Python too from that allows you to interleave palettes for Kaneko Super Nova System GFX. Also you have to do it in the order (for example 0 and 1, the 0 should go first and 1 should go second)
Nov 2, 2020, 7:56 PM
I don't know how to "interleave", I'm guessing that's the step I'm missing because I dont' see any actual tiles when I loaded those files into that program (pretty new to sprite ripping, sorry)
Nov 2, 2020, 11:53 AM
You need TiledGGD, then get the maincpu files. You need an interleaver to combine to palettes. Then view them on TiledGGD. Look at the ROM files and search for what exactly what looks like a palette. I think you should find them on TiledGGD by setting up 16bpp in GRB. (The maincpu files are rb-030.01.u61 and rb-031.01.u62 from GitHub Mame Driver)

EDIT: Also, thank you for doing the unused enemies. It will be a neat contribution to the Kaneko Ripping Project, since i'm doing most of it on my own (You can contribute if you want, i'm not trying to be mean)
Nov 2, 2020, 10:07 AM
@Fruitaday I have no idea how to do that. If you mean the tile viewer, that's what I'm doing and if you mean the palette with pink hair/yellow clothes, it looks correct but it doesn't match the screenshot on the flyer
Nov 1, 2020, 3:09 PM
@Zenksren Actually she does have a proper palette! You have to rip the palette from the main cpu file! (interleave it first)
Nov 1, 2020, 2:56 PM
I just had a go at ripping that unused female enemy but the right palette doesn't seem to exist in the ROM anymore. There's another unused enemy I will be ripping that resembles the final boss but with shorter hair.
Nov 2, 2019, 2:28 PM
I'll be ripping more sprites from this overlooked beat 'em up. I mean, it's not as great as Capcom's or Konami's beat 'em ups, but it's actually pretty good in it's own right.
Nov 2, 2019, 8:08 AM
Aug 4, 2017, 8:50 PM
Apparently, looking up this game's tiles there's supposed to be another female enemy besides the one with a whip, but I don't remember encountering her in the actual game.
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