Mario, Donkey Kong and Miscellaneous
Category Amstrad CPC
Game
Section
Miscellaneous
Submitter Yawackhary
Size 10.62 KB (328x616)
Format PNG (image/png)
Hits 8,664
Comments 7

Mario, Donkey Kong and Miscellaneous
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May 9, 2022, 4:21 PM
Pauline Dies Lol
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Oct 3, 2020, 2:09 PM
The ZX Spectrum version is terrible, also I just realized how wide Donkey Kong's leg gap is.
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Aug 23, 2019, 7:01 PM
This looks really really good for a computer port, shame it gets overshadowed by the Spectrum version... if there is one, considering there were so many clones.
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May 12, 2019, 2:22 AM
Oh look it's Donkey Kong the cyclops lel
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Feb 5, 2018, 5:06 PM
Not quite, the Amstrad CPC has 3 colour modes with most games only uses the first 2 (the 3rd one was what RetroSpriter mentioned but very few if any game uses it). Mode 0 on that this game uses has a higher color palette as in 16 colors to choose from like the Master System however it has a lower resolution. In this case, the developers are trying to squeeze as much as they can so it looks a bit squashed or blocky. After all many of these games are often done by a single person or a very small team and depends on the skill. Some games only have a very small screen size with a border taking up the rest of the space, apparently to get a higher frame rate since the computer can get pretty slow.

Mode 1 only has 4 colors to choose from like the NES but for the whole screen instead of a character but has a higher resolution. It can be used as an advantage but most of the time it was used for Spectrum ports... Some games use both Mode 0 and 1 at the same time with varied results.
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Feb 5, 2018, 2:05 PM
Akira, it's because they're in "multi-color mode" the regular single pixels back then could only support two colors. (Notice the title screen.)
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Jan 28, 2018, 3:31 AM
Why do those games in those consoles have this thing that they always have squished in-game sprites?
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