Sonic
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| Asset Info favorite | |
|---|---|
| Name | Sonic |
| Category | Saturn |
| Game | Sonic X-treme (Prototype) |
| Section | Playable Characters |
| Submitted | A long, long time ago |
| Uploaded By | Yawackhary |
| Size | 358.12 KB (888x3191) |
| Format | PNG (image/png) |
| Hits | 68,625 |
| Tags (1): | |
Animations (0)
Comments (39)
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SRB2Ween Moment
The cutting room floor (tcrf.net) has it all for you, lad!
Yeah, as the leak happened around when SRB2 moved over to the Doom engine. The hand drawn sprites seen up until 2.2 released are mostly traced from them as well, it's pretty noticeable which ones are traced and which ones SSNTails drew entirely on his own based on shading and proportions.
Well, the SOST link is down. Does anyone know where the rest of the sprites can be found, or a dump of Sonic X-Treme game data in general? I'm curious.
I remember some of these being used as placeholders in some SRB2 builds
sonics schoolhouse model 😊😊😊
why would you make me count all that way
ROW 35, MY HEART IS BROKEN
POOR BABY
POOR BABY
that's exactly what I was going to say. it's almost impossible to make games using these sprites without boundary boxes.
for those who are talking about missing sprites:
this is a game rip, and the missing sprites arent on the game's files.
this is a game rip, and the missing sprites arent on the game's files.
Um brasileiro? Aeeee
That's a criticism I have of unfortunately many sheets on this website, and online in general.
I get sometimes it's not easy to rip said boundaries to begin with without data-mining, but at least making up your own would be appreciated.
And while some animations may not be positioned correctly in the data, so you'd have to correct it yourself (which is a pain, I'll admit), I think it's still effort worth putting, just for the sake of everyone using your sheet.
I get sometimes it's not easy to rip said boundaries to begin with without data-mining, but at least making up your own would be appreciated.
And while some animations may not be positioned correctly in the data, so you'd have to correct it yourself (which is a pain, I'll admit), I think it's still effort worth putting, just for the sake of everyone using your sheet.
something tells me that this should've had bounding boxes for easy gif making
daora
I really hope this has a consistent scale/positioning for spritesheets
No way they rendered this whole ass spritesheet for nothing
@Danny Jarquin A combination of the staff overworking to the point of illness (Christina Coffin ended up having pneumonia, had she died then the likes of Assassin's Creed 2 and various other high profile games wouldn't exist in the same way, Chris Senn was also ill saying that he had months to live at the time) due to the Christmas 1996 deadline, staff changeovers at Sega of America, Yuji Naka refused to help and threaten to leave Sega. The game suffered from development hell as it was originally for the 32X, even the other projects ended up being canned such as Sonic Pool. There were multiple versions of the game in development, one was even done by Points of View who had done stuff for Midway. It was like Duke Nukem Forever where the engines kept changing and the one that they had for a while, people found the editor hard to use. STI at the end just became a support studio for Die Hard Arcade then closed and that game also had Japanese staff too. It meant that Sonic 3D ended up being the Sonic Saturn game of 1996 and that had help from Sonic Team due to the Special Stages.
There were plans to keep Sonic Xtreme being a PC game for a while (due to Sega was porting games Saturn to PC) but it finally got cancelled in 1997 when Sega had no interest. The info saying SegaSoft didn't want new games was a lie as if you look at SegaSoft's library, there were new PC games in 1997 and they even launched an online service.
It also didn't help that the Saturn was hard to program at the best of times and people playing the game found it lukewarm, the fisheye perspective and sprites wasn't what people wanted as they wanted FULL 3D. There were signs of switching to have more 3D such as the boss fights. Had it come out, it would have got inflated review scores because it was a Sonic game on the Saturn but actually closer to average in reality unless the boss fights were really good.
There were plans to keep Sonic Xtreme being a PC game for a while (due to Sega was porting games Saturn to PC) but it finally got cancelled in 1997 when Sega had no interest. The info saying SegaSoft didn't want new games was a lie as if you look at SegaSoft's library, there were new PC games in 1997 and they even launched an online service.
It also didn't help that the Saturn was hard to program at the best of times and people playing the game found it lukewarm, the fisheye perspective and sprites wasn't what people wanted as they wanted FULL 3D. There were signs of switching to have more 3D such as the boss fights. Had it come out, it would have got inflated review scores because it was a Sonic game on the Saturn but actually closer to average in reality unless the boss fights were really good.
i wonder why this game was canned
@Gamerz31w these are models and not even sprites, tails, and EVEN knuckles was not in the game yet
Probably because it's the same model.
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