Entrance and Save Room Tiles
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| Asset Info favorite | |
|---|---|
| Name | Entrance and Save Room Tiles |
| Category | PlayStation |
| Game | Castlevania: Symphony of the Night |
| Section | Tilesets |
| Submitted | August 22, 2026 |
| Uploaded By | elpegaso7 |
| Size | 338.07 KB (1024x800) |
| Format | PNG (image/png) |
| Hits | 536 |
Animations (0)
Comments (1)
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Hi everyone! Since I'm making a video game, I've had to extract the tiles from the areas to reduce the image size and also to be able to implement new areas. I thought to myself, why not make the work I've done available to others? Finding tiles for this game is practically impossible. I know they're a bit disorganized, but they're all there. Anyone who knows the game well will be able to identify them. In some cases, like the door walls, it's just a matter of repeating the last tile to complete the set. If you're using Unity, there are several redundancies, since you can rotate the tile with Shift + [. To change the collision behavior of a stair tile (for example, so the character climbs diagonally or smoothly without hitting a square block), you need to edit the Sprite Physics Shape of the individual resource in the sprite editor. The background (the sky) is best kept separate; I included it for quality reasons, as it's better. Setting up the save room can also be chaotic, placing tile by tile, and it might be easier to just use the background from scratch; it's a matter of preference. Anyway, I hope this can be useful for many people to create video games with new and different areas.