Long Library and Area Connection Tiles


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Long Library and Area Connection Tiles
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Name Long Library and Area Connection Tiles
Category PlayStation
Game Castlevania: Symphony of the Night
Section Tilesets
Submitted August 22, 2026
Uploaded By elpegaso7
Size 148.54 KB (512x512)
Format PNG (image/png)
Hits 311
Animations (0)

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Hi everyone! Since I'm working on a video game, I've had to extract the tiles from the different areas to reduce the image size and also to be able to implement new areas. I thought to myself, why not make the work I've done available to others? Finding tiles for this game is practically impossible. I know they're a bit disorganized, but they're all there. Anyone who knows the game well will be able to identify them. In some cases, like the door walls, it's just a matter of repeating the last tile to complete the area. If you're using Unity, there are several redundancies, since you can rotate the tile with Shift + [. To change the collision behavior of a stair tile (for example, so the character climbs diagonally or smoothly without hitting a square block), you need to edit the Sprite Physics Shape of the individual resource in the sprite editor. Anyway, I hope this can be useful to many people in creating video games with new and different areas.
elpegaso7 Aug 24, 2026 5:42 PM