Long Library and Area Connection Tiles
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| Asset Info favorite | |
|---|---|
| Name | Long Library and Area Connection Tiles |
| Category | PlayStation |
| Game | Castlevania: Symphony of the Night |
| Section | Tilesets |
| Submitted | August 22, 2026 |
| Uploaded By | elpegaso7 |
| Size | 148.54 KB (512x512) |
| Format | PNG (image/png) |
| Hits | 311 |
Animations (0)
Comments (1)
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Hi everyone! Since I'm working on a video game, I've had to extract the tiles from the different areas to reduce the image size and also to be able to implement new areas. I thought to myself, why not make the work I've done available to others? Finding tiles for this game is practically impossible. I know they're a bit disorganized, but they're all there. Anyone who knows the game well will be able to identify them. In some cases, like the door walls, it's just a matter of repeating the last tile to complete the area. If you're using Unity, there are several redundancies, since you can rotate the tile with Shift + [. To change the collision behavior of a stair tile (for example, so the character climbs diagonally or smoothly without hitting a square block), you need to edit the Sprite Physics Shape of the individual resource in the sprite editor. Anyway, I hope this can be useful to many people in creating video games with new and different areas.