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Amy Rose
Category PC / Computer
Game
Section
Sonic Origins Plus (DLC): Playable Characters
Submitter Random Talking Bush
Size 480.46 KB (1373x2231)
Format PNG (image/png)
Hits 21,056
Comments 36

Amy Rose
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Jun 25, 2023, 11:10 AM
@RTB Makes sense then!
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Jun 25, 2023, 11:01 AM *
@RTB: That what I thought about the sprites being used in all 4 games; it saves time and resources, (pretty much what they did with Knuckles when porting him to Sonic 1 and CD). This is something that falls into the modders hands, but it's not a huge game breaking issue.
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Jun 25, 2023, 10:52 AM *
@Louplayer: Lemme explain my thought process for that. The fact that several sprites with that issue didn't have them outside of Sonic 3 & Knuckles' sprite set implied that they weren't supposed to be like that in the first place, so "fixed" versions could be gotten from one of the other three games. It's because of which that I felt it made more sense to clean it up in general, otherwise I'd have four versions of things like the Jumping Hammer Attack (because for some reason, 1, 2, CD and 3&K all have different issues with said animation), and I wanted to keep down the redundancy. Either way, it's definitely not just 3&K with that issue, as some sprites have the same (or similar) issues across all four games (such as the continue sprites, the Twirl H from Sonic 2, and the Good Ending from Sonic 1).

Speaking of, the reason why I opted to have an all-in-one sheet for Amy instead of splitting it off per game is because it's pretty much like that in the first place for the game's files. Amy's first and second sprite sets are almost entirely identical between the four games (for S3&K, it's the top half of said sheet), and the third is almost entirely the same with a few differences depending on the game (and CD having a fourth), and include multiple animations that aren't exclusive to their games in the first place (including some meant for 3&K, like the victory animation), so making one sprite sheet per game would be redundant -- they'd literally all be the Sonic CD sprite sheet but with the CD-exclusive animations removed for 1/2.

@Sid Starkiller: You can throw your hammer while in Hyper (or "Super", as the game incorrectly informs you) by pushing the fourth, non-jump face button.
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Jun 25, 2023, 10:17 AM
I mean as far as palette limitations goes, Classic Amy's design just has too much color variation period. It was either break the 16-color limitation, or have it look like shit.
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Jun 25, 2023, 10:07 AM
From what I heard (and from personal experience) , the sprites are incomplete, as it requires additional cleanup (pallete limiting, transparency, etc.). Sure, all of the animations are there and accounted for, but it was submitted either too early, or in a rush to meet a deadline. When it comes to projects like this, they often bite the bullet and ship it the way it is, leaving the modders to do it for free.

Regardless, an effort has been made, just not in the most ideal of conditions.
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Jun 25, 2023, 9:37 AM
Wait, there's a hammer THROW? How do you do it?
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Jun 25, 2023, 9:23 AM
"hey, remember that hedgehog that gathered six of us on south island? this time he got all seven! we should do something special for him."
"you mean like giving him superpowers?"
"he's already got some, but i don't suppose he'd say no to more..."
"oh! and let's give him a cool visual overhaul to reflect that power! something like gold fur and spikes that point upward."
"he's also got some capable friends... a fox, an armadillo, a flying squirrel, an echidna... oh, and another hedgehog. should we give them similar powers and looks if they get ahold of us?"
"powers, sure. looks? nah let's make them all just glow a little"

I hope you enjoyed talking chaos emerald fanfiction theater.
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Jun 25, 2023, 8:36 AM
SHE'S FINALLY HERE!!!!!!
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Jun 25, 2023, 3:33 AM
Any reason the transparent color issues are just not on this sheet ?
They seem to only be in S3 and are just about everywhere (mainly on hammer rush)
its kinda why i was thinking separating the sheet per game would avoid this
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Jun 25, 2023, 2:59 AM
Not really.
Amy doesn't obey the palette limit at all.
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Jun 25, 2023, 2:52 AM
Well, here we go. After 30 years, we finally have official Mega Drive-styled playable classic Amy Rose sprites.
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