Sonic the Hedgehog
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| Asset Info favorite | |
|---|---|
| Name | Sonic the Hedgehog |
| Category | PC / Computer |
| Game | Sonic Mania |
| Section | Playable Characters |
| Submitted | August 31, 2017 |
| Uploaded By | AsuharaMoon |
| Size | 223.79 KB (1226x2466) |
| Format | PNG (image/png) |
| Hits | 437,030 |
| Tags (2): | |
Animations (3)
Sonic - Hang Move

Sonic - Run

Sonic Walking

Comments (128)
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The Hedgehog Day Dance Party Sprites Were Are An Unused Sprite From STH/CD. Not from Ice Cap Zone. (Fun Fact: They're Repurpused for Sonics Idle Animation In Sonic Adventure.)
@Mr. Porkchop The skid turn is based on the one from the Sonic 2 prototype.
In case you guys wanted to know, I have ripped the animation from Here: https://youtu.be/sGCvoOcqg40?t=26s
I also renamed every instance of "Jump Dash" to "Drop Dash". You're welcome.
I also renamed every instance of "Jump Dash" to "Drop Dash". You're welcome.
The 3rd frame of the "Breathe" animation looks similar to the unused Sonic 1 "holding breath" face.

...and the "Skid Turn" animation is also from an unused animation from Sonic CD, I believe.
I think it would've been cool if they made a variation for the unused "walking underwater" animation, but I like this new(?) "Jog" animation. It kinda reminds me of the normal walk animation from a Sonic 2 beta. Also, the Jog, with the others, adds up with the others to six normal walk/run cycles, which took me by surprise.

...and the "Skid Turn" animation is also from an unused animation from Sonic CD, I believe.
I think it would've been cool if they made a variation for the unused "walking underwater" animation, but I like this new(?) "Jog" animation. It kinda reminds me of the normal walk animation from a Sonic 2 beta. Also, the Jog, with the others, adds up with the others to six normal walk/run cycles, which took me by surprise.
I know at least one of the Goggles sprites are used, they show up in the intro and Mirage Saloon Act 1 if you're playing as Tails
THEY'VE FINALLY APPEARED
I was clicking off and on, refreshing for like two hours
I was clicking off and on, refreshing for like two hours
@ThomasTheHedgehog888: CTRL+F5 should force a refresh. They'll be right next to the first line of Super Sonic sprites.
It still isn't appearing D:
@Mario Playthroughs: Yep! I just located them, and I've added them to the sheet now (refresh if you don't see 'em).
Will there be a Palette for Super Sonic soon?
The 3D special stage model might be on TMR!
@Tail For which?
@Doc von Schmeltwick You're not the only one besides me, I see
Getting InSonicnia flashbacks with those Super hair sprites...
And the head-shaking sprites are still creepy.
And the head-shaking sprites are still creepy.
YEEE BOY
SUPER SONIC! :D
Man, those unused frozen sprites are creepy
SUPER SONIC! :D
Man, those unused frozen sprites are creepy
Actually, that Peelout-swirl hybrid sprite IS used :P
Activate Super Peelout mode and the frame before he uses his peelout sprite, it uses that transition sprite
Activate Super Peelout mode and the frame before he uses his peelout sprite, it uses that transition sprite
@AsuharaMoon: Already taking care of that.
(EDIT: Never mind! I didn't realize you had much more progress than I did, heh. I'll just work on Knuckles instead.)
(EDIT: Never mind! I didn't realize you had much more progress than I did, heh. I'll just work on Knuckles instead.)
The Mean Bean Machine sprites are missing.
Man, this is so unorganized... I'll try to improve it.
I've a feeling alot of Sonic Genesis Sprite Artists are going to be very pleased as to what they can do with these Mania-Styled Sprites of Sonic, Tails and Knuckles. :)
